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MLEM/MLEM.Ui/UiControls.cs

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using System;
using System.Collections.Generic;
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using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Input.Touch;
using MLEM.Extensions;
using MLEM.Input;
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using MLEM.Misc;
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using MLEM.Ui.Elements;
namespace MLEM.Ui {
public class UiControls {
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public readonly InputHandler Input;
protected readonly bool IsInputOurs;
protected readonly UiSystem System;
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public RootElement ActiveRoot { get; private set; }
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public Element MousedElement { get; private set; }
private readonly Dictionary<string, Element> selectedElements = new Dictionary<string, Element>();
public Element SelectedElement => this.GetSelectedElement(this.ActiveRoot);
public object[] KeyboardButtons = {Keys.Space, Keys.Enter};
public object[] GamepadButtons = {Buttons.A};
public object[] SecondaryGamepadButtons = {Buttons.X};
public object[] UpButtons = {Buttons.DPadUp, Buttons.LeftThumbstickUp};
public object[] DownButtons = {Buttons.DPadDown, Buttons.LeftThumbstickDown};
public object[] LeftButtons = {Buttons.DPadLeft, Buttons.LeftThumbstickLeft};
public object[] RightButtons = {Buttons.DPadRight, Buttons.LeftThumbstickRight};
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public int GamepadIndex = -1;
public bool HandleMouse = true;
public bool HandleKeyboard = true;
public bool HandleTouch = true;
public bool HandleGamepad = true;
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public bool IsAutoNavMode;
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public UiControls(UiSystem system, InputHandler inputHandler = null) {
this.System = system;
this.Input = inputHandler ?? new InputHandler();
this.IsInputOurs = inputHandler == null;
// enable all required gestures
InputHandler.EnableGestures(GestureType.Tap, GestureType.Hold);
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}
public virtual void Update() {
if (this.IsInputOurs)
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this.Input.Update();
this.ActiveRoot = this.System.GetRootElements().FirstOrDefault(root => root.CanSelectContent && !root.Element.IsHidden);
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// MOUSE INPUT
if (this.HandleMouse) {
var mousedNow = this.GetElementUnderPos(this.Input.MousePosition.ToVector2());
if (mousedNow != this.MousedElement) {
if (this.MousedElement != null)
this.System.OnElementMouseExit?.Invoke(this.MousedElement);
if (mousedNow != null)
this.System.OnElementMouseEnter?.Invoke(mousedNow);
this.MousedElement = mousedNow;
this.System.OnMousedElementChanged?.Invoke(mousedNow);
}
if (this.Input.IsMouseButtonPressed(MouseButton.Left)) {
this.IsAutoNavMode = false;
var selectedNow = mousedNow != null && mousedNow.CanBeSelected ? mousedNow : null;
this.SelectElement(this.ActiveRoot, selectedNow);
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if (mousedNow != null && mousedNow.CanBePressed)
this.System.OnElementPressed?.Invoke(mousedNow);
} else if (this.Input.IsMouseButtonPressed(MouseButton.Right)) {
this.IsAutoNavMode = false;
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if (mousedNow != null && mousedNow.CanBePressed)
this.System.OnElementSecondaryPressed?.Invoke(mousedNow);
}
}
// KEYBOARD INPUT
if (this.HandleKeyboard) {
if (this.KeyboardButtons.Any(this.IsAnyPressed)) {
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if (this.SelectedElement?.Root != null && this.SelectedElement.CanBePressed) {
if (this.Input.IsModifierKeyDown(ModifierKey.Shift)) {
// secondary action on element using space or enter
this.System.OnElementSecondaryPressed?.Invoke(this.SelectedElement);
} else {
// first action on element using space or enter
this.System.OnElementPressed?.Invoke(this.SelectedElement);
}
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}
} else if (this.Input.IsKeyPressed(Keys.Tab)) {
this.IsAutoNavMode = true;
// tab or shift-tab to next or previous element
var backward = this.Input.IsModifierKeyDown(ModifierKey.Shift);
var next = this.GetTabNextElement(backward);
if (this.SelectedElement?.Root != null)
next = this.SelectedElement.GetTabNextElement(backward, next);
this.SelectElement(this.ActiveRoot, next);
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}
}
// TOUCH INPUT
if (this.HandleTouch) {
if (this.Input.GetGesture(GestureType.Tap, out var tap)) {
this.IsAutoNavMode = false;
var tapped = this.GetElementUnderPos(tap.Position);
this.SelectElement(this.ActiveRoot, tapped);
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if (tapped != null && tapped.CanBePressed)
this.System.OnElementPressed?.Invoke(tapped);
} else if (this.Input.GetGesture(GestureType.Hold, out var hold)) {
this.IsAutoNavMode = false;
var held = this.GetElementUnderPos(hold.Position);
this.SelectElement(this.ActiveRoot, held);
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if (held != null && held.CanBePressed)
this.System.OnElementSecondaryPressed?.Invoke(held);
}
}
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// GAMEPAD INPUT
if (this.HandleGamepad) {
if (this.GamepadButtons.Any(this.IsAnyPressed)) {
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if (this.SelectedElement?.Root != null && this.SelectedElement.CanBePressed)
this.System.OnElementPressed?.Invoke(this.SelectedElement);
} else if (this.SecondaryGamepadButtons.Any(this.IsAnyPressed)) {
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if (this.SelectedElement?.Root != null && this.SelectedElement.CanBePressed)
this.System.OnElementSecondaryPressed?.Invoke(this.SelectedElement);
} else if (this.DownButtons.Any(this.IsAnyPressed)) {
this.HandleGamepadNextElement(Direction2.Down);
} else if (this.LeftButtons.Any(this.IsAnyPressed)) {
this.HandleGamepadNextElement(Direction2.Left);
} else if (this.RightButtons.Any(this.IsAnyPressed)) {
this.HandleGamepadNextElement(Direction2.Right);
} else if (this.UpButtons.Any(this.IsAnyPressed)) {
this.HandleGamepadNextElement(Direction2.Up);
}
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}
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}
public virtual Element GetElementUnderPos(Vector2 position, bool transform = true) {
foreach (var root in this.System.GetRootElements()) {
var pos = transform ? Vector2.Transform(position, root.InvTransform) : position;
var moused = root.Element.GetElementUnderPos(pos);
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if (moused != null)
return moused;
}
return null;
}
public void SelectElement(RootElement root, Element element, bool? autoNav = null) {
if (root == null)
return;
var selected = this.GetSelectedElement(root);
if (selected == element)
return;
if (selected != null)
this.System.OnElementDeselected?.Invoke(selected);
if (element != null) {
this.System.OnElementSelected?.Invoke(element);
this.selectedElements[root.Name] = element;
} else {
this.selectedElements.Remove(root.Name);
}
this.System.OnSelectedElementChanged?.Invoke(element);
if (autoNav != null)
this.IsAutoNavMode = autoNav.Value;
}
public Element GetSelectedElement(RootElement root) {
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if (root == null)
return null;
this.selectedElements.TryGetValue(root.Name, out var element);
return element;
}
protected virtual Element GetTabNextElement(bool backward) {
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if (this.ActiveRoot == null)
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return null;
var children = this.ActiveRoot.Element.GetChildren(c => !c.IsHidden, true, true).Append(this.ActiveRoot.Element);
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if (this.SelectedElement?.Root != this.ActiveRoot) {
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return backward ? children.LastOrDefault(c => c.CanBeSelected) : children.FirstOrDefault(c => c.CanBeSelected);
} else {
var foundCurr = false;
Element lastFound = null;
foreach (var child in children) {
if (!child.CanBeSelected)
continue;
if (child == this.SelectedElement) {
// when going backwards, return the last element found before the current one
if (backward)
return lastFound;
foundCurr = true;
} else {
// when going forwards, return the element after the current one
if (!backward && foundCurr)
return child;
}
lastFound = child;
}
return null;
}
}
protected virtual Element GetGamepadNextElement(RectangleF searchArea) {
if (this.ActiveRoot == null)
return null;
var children = this.ActiveRoot.Element.GetChildren(c => !c.IsHidden, true, true).Append(this.ActiveRoot.Element);
if (this.SelectedElement?.Root != this.ActiveRoot) {
return children.FirstOrDefault(c => c.CanBeSelected);
} else {
Element closest = null;
float closestDist = 0;
foreach (var child in children) {
if (!child.CanBeSelected || child == this.SelectedElement || !searchArea.Intersects(child.Area))
continue;
var dist = Vector2.Distance(child.Area.Center, this.SelectedElement.Area.Center);
if (closest == null || dist < closestDist) {
closest = child;
closestDist = dist;
}
}
return closest;
}
}
private bool IsAnyPressed(object button) {
return this.Input.IsPressed(button, this.GamepadIndex);
}
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private void HandleGamepadNextElement(Direction2 dir) {
this.IsAutoNavMode = true;
RectangleF searchArea = default;
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if (this.SelectedElement?.Root != null) {
searchArea = this.SelectedElement.Area;
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var (_, _, width, height) = this.System.Viewport;
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switch (dir) {
case Direction2.Down:
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searchArea.Height += height;
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break;
case Direction2.Left:
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searchArea.X -= width;
searchArea.Width += width;
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break;
case Direction2.Right:
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searchArea.Width += width;
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break;
case Direction2.Up:
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searchArea.Y -= height;
searchArea.Height += height;
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break;
}
}
var next = this.GetGamepadNextElement(searchArea);
if (this.SelectedElement != null)
next = this.SelectedElement.GetGamepadNextElement(dir, next);
if (next != null)
this.SelectElement(this.ActiveRoot, next);
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}
}
}