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74 commits

Author SHA1 Message Date
Ell
0293ea435e Added UiControls.NavType, which stores the most recently used type of ui navigation 2023-11-08 10:31:36 +01:00
Ell
7b9b177453 Added UiControls.PressElement 2023-06-20 23:23:38 +02:00
Ell
ef0499958d - Added InputHandler.IsPressedIgnoreRepeats
- Marked non-GenericInput versions of IsDown, IsUp, IsPressed and related methods as obsolete in favor of GenericInput ones
2022-12-27 22:57:35 +01:00
Ell
560c797b87 Fixed InputHandler and UiControls maintaining old input states when input types are toggled off 2022-10-10 19:29:01 +02:00
Ell
02cf01fcb7 added Append and Prepend to the net452 version for better code compatibility 2022-09-15 17:51:46 +02:00
Ell
48735c3d36 Multi-target net452, making MLEM compatible with MonoGame for consoles 2022-09-14 21:17:43 +02:00
Ell
08e28cb95b Allow manually setting a RootElement as CanBeActive 2022-07-18 15:53:26 +02:00
Ell
5d7d238630 added MLEM.FNA 2022-06-24 14:01:26 +02:00
Ell
aabb1ed5df added .editorconfig 2022-06-17 18:23:47 +02:00
Ell
951f4babd5 Fixed gamepad auto-nav angle being incorrect for some elements 2022-05-26 11:39:55 +02:00
Ell
fcca5300ae Fixed elements' OnDeselected events not being raised when CanBeSelected is set to false while selected 2022-05-21 20:42:54 +02:00
Ell
03accff6ae modify AutoNavGroup behavior to disallow new selections 2022-05-17 16:06:22 +02:00
Ell
bc0f9d5c0c consume other UI inputs too 2022-04-30 12:26:40 +02:00
Ell
610527374e Make use of the new consuming variants in InputHandler and Keybind to consume UiControls inputs 2022-04-30 12:14:08 +02:00
Ell
be26a2ebc2 made the new AutoNavGroup also work for gamepad controls 2022-04-14 18:01:30 +02:00
Ell
45afd9ac79 Added Element.AutoNavGroup which allows forming groups for auto-navigation 2022-04-14 17:54:25 +02:00
Ell
c6fe72bdc9 Multiple improvements to InputHandler key/button repeats:
- Trigger InputHandler key and gamepad repeats for the most recently pressed input
- Added InputHandler.TryGetDownTime and store the down times of inputs
- Removed InputHandler.StoreAllActiveInputs and always store all active inputs
2022-03-25 15:18:57 +01:00
Ell
4aff5a2875 Fixed RootElement.CanSelectContent returning incorrect results when CanBeSelected changes in children 2022-03-17 20:36:30 +01:00
Ell
fa34258bbe Added UiControls.AutoNavModeChanged event 2022-03-14 16:12:51 +01:00
Ell
8fa94f1186 improve gamepad priority calculation 2022-03-14 15:59:22 +01:00
Ell
d5f3453c71 combine distance and angle for gamepad ui navigation 2022-03-14 15:39:32 +01:00
Ell
2c90ca9b89 Fixed UiControls allowing for non-selectable or non-mouseable elements to be marked as selected or moused 2022-03-11 12:29:56 +01:00
Ell
96f0c51757 Added RectangleF.DistanceSquared and RectangleF.Distance 2022-03-10 16:03:09 +01:00
Ell
a14a37cb91 Prefer elements that have the same parent as the currently selected element when using gamepad navigation 2022-03-10 15:00:42 +01:00
Ell
45955bb5e8 Improved gamepad navigation by employing angles between elements 2022-03-10 14:25:41 +01:00
Ell
48b96a10a4 Added InputHandler mouse and touch position querying that preserves the game's viewport and fixed the graphics device's viewport being ignored for mouse and touch queries
Closes #1
2022-02-06 22:07:33 +01:00
Ell
5b99f29490 Fixed some inconsistencies with element transformations and mouse interaction 2021-11-22 15:13:08 +01:00
Ell
a5a73af01c improved Keybind constructors 2021-06-20 23:48:02 +02:00
Ell
a02334a34c turned some non-event events into events and added Disposing event to ui elements 2021-06-09 00:27:50 +02:00
Ell
01b6168259 fixed the input handler querying input when the window is inactive 2021-02-18 18:36:29 +01:00
Ell
106102adf6 clean up unused using statements 2020-12-14 21:51:27 +01:00
Ellpeck
ec2416719e store all ui controls keybinds in an array 2020-07-16 16:04:18 +02:00
Ellpeck
deec553b22 code cleanup 2020-06-18 17:24:35 +02:00
Ellpeck
251261f3d7 added a more generic keybind and input handling system 2020-06-12 17:09:35 +02:00
Ellpeck
6b1e5f8dd9 better implementation of the touch mousing from yesterday 2020-06-04 20:52:21 +02:00
Ellpeck
81ed3d3bee Revert "made elements also show their mouse over graphic when they're being touched"
This reverts commit d7f43617
2020-06-03 17:01:58 +02:00
Ellpeck
f70b1266f9 Revert "only count an element as touched if no other gestures are active"
This reverts commit 08188a1a
2020-06-03 16:18:17 +02:00
Ellpeck
08188a1a8f only count an element as touched if no other gestures are active 2020-06-03 16:14:45 +02:00
Ellpeck
d7f43617c6 made elements also show their mouse over graphic when they're being touched 2020-06-03 15:58:08 +02:00
Ellpeck
f12284169e full xml documentation for MLEM.Ui 2020-05-22 17:02:24 +02:00
Ellpeck
efed3d9e12 some controls helper methods 2020-05-04 16:41:54 +02:00
Ellpeck
739d337d49 undo the width/height "fix" 2020-03-18 03:38:30 +01:00
Ellpeck
b175df7397 fixed a possible crash with empty uis 2020-03-17 19:29:52 +01:00
Ellpeck
054dc8c932 made button inputs more generic to allow for broader usage 2020-03-17 19:13:33 +01:00
Ellpeck
f4f7df0eb8 inflate view width and height for gamepad input to account for offscreen elements 2020-03-17 15:24:33 +01:00
Ellpeck
5e3fdbb8ef made controls independent of ui systems to allow for multiple controls for one ui 2020-03-17 15:04:36 +01:00
Ellpeck
9df1b05bee allow changing auto nav mode value 2020-03-16 15:33:25 +01:00
Ellpeck
b3331834e1 I did not want to push this here
This reverts commit ee511137
2020-02-06 01:51:41 +01:00
Ellpeck
ee5111372b part 1 2020-02-06 01:33:24 +01:00
Ellpeck
69fdd784a7 Revert "made the default text input style be desktopgl"
This reverts commit aa64ebc0
2020-02-01 21:16:27 +01:00