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b78465c054
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bump upcoming version
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2022-07-25 18:56:21 +02:00 |
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9b090c954f
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6.0.0
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2022-07-25 18:44:16 +02:00 |
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064dc5607e
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resolved demo update todo
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2022-07-25 18:42:52 +02:00 |
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663d7148fe
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Revert "restore android workload when building"
This reverts commit 79f7206686 .
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2022-07-25 18:38:23 +02:00 |
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79f7206686
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restore android workload when building
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2022-07-25 18:26:17 +02:00 |
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711f60a97e
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Updated demos and templates to MonoGame 3.8.1
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2022-07-25 18:23:16 +02:00 |
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48dfa8f1ee
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Allow RandomExtensions to operate on any ICollection
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2022-07-19 15:20:19 +02:00 |
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e673ccea61
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fixed a missing using directive in MLEM.FNA
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2022-07-18 20:46:59 +02:00 |
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ba1058748e
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Allow specifying multiple names for a DataTextureAtlas region
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2022-07-18 20:41:19 +02:00 |
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08e28cb95b
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Allow manually setting a RootElement as CanBeActive
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2022-07-18 15:53:26 +02:00 |
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288b8352af
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improved the README and some package descriptions slightly
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2022-07-04 23:53:48 +02:00 |
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d32bc0cbfb
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Added TryGetUpTime, GetUpTime, TryGetTimeSincePress and GetTimeSincePress to InputHandler
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2022-06-29 15:57:41 +02:00 |
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d58c5d8b33
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fixed the new TextInput not updating correctly if the Font is set late
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2022-06-29 14:34:13 +02:00 |
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6f05263980
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ensure that SimpleEndCode doesn't end formatting codes with shorter names
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2022-06-26 17:18:38 +02:00 |
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6e2c2b3730
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Improved the way terminating formatting codes work by introducing SimpleEndCode
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2022-06-26 15:08:11 +02:00 |
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92018eea1e
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Made the base package's description more descriptive
This reverts commit 2973bd98e2 .
This reverts commit 04c6bb5ff8 .
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2022-06-26 14:25:19 +02:00 |
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04c6bb5ff8
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neaten up the MLEM.Input description
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2022-06-25 23:50:25 +02:00 |
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2973bd98e2
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moved MLEM's Input namespace into its own package
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2022-06-25 23:46:06 +02:00 |
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87b575b5c3
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bump major version and cleaned up readme
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2022-06-24 21:39:53 +02:00 |
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61055148ef
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some fixes and doc changes to make MLEM.FNA more in line with MLEM
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2022-06-24 21:33:24 +02:00 |
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334918103f
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link to the mlem search directly for baget
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2022-06-24 17:20:15 +02:00 |
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42a87471fc
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fixed UiSystem AutoScaleReferenceSize default value
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2022-06-24 15:21:08 +02:00 |
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9c370f75e8
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switch non-core dependencies over to core
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2022-06-24 15:04:01 +02:00 |
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059e26781b
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fixed submodules not being restored on ci
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2022-06-24 14:11:43 +02:00 |
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5fcdda80dc
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fixed multiline text inputs not working on FNA
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2022-06-24 14:10:24 +02:00 |
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5d7d238630
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added MLEM.FNA
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2022-06-24 14:01:26 +02:00 |
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aff61508c4
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Added TextInput class, which is an isolated version of MLEM.Ui's TextField logic
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2022-06-19 18:17:46 +02:00 |
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282a398f3b
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fixed the text formatting demo being too dark for drop shadows to be visible
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2022-06-17 23:17:45 +02:00 |
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6b08e892f7
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added a proper text formatting demo
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2022-06-17 21:47:40 +02:00 |
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aabb1ed5df
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added .editorconfig
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2022-06-17 18:23:47 +02:00 |
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1795acb30e
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Added GenericInput support for Buttons.None
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2022-06-15 11:44:28 +02:00 |
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59af00c89a
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Code cleanup, and marked AStar.InfiniteCost as obsolete
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2022-06-15 11:38:11 +02:00 |
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d0ece92550
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return the ElementType along with each Element in Parse
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2022-06-14 00:08:05 +02:00 |
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01fb5288ff
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finished up UiMarkdownParser
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2022-06-14 00:04:57 +02:00 |
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7b1da2f1a7
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fixed image base path not being applied properly
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2022-06-13 23:59:56 +02:00 |
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f53305ce42
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Added UiMarkdownParser
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2022-06-13 23:52:10 +02:00 |
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d03116a49a
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Allow using multiple textures in a StaticSpriteBatch
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2022-06-08 11:05:18 +02:00 |
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7d9633d989
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Fixed StaticSpriteBatch not resetting its texture when all items are removed
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2022-06-07 11:57:25 +02:00 |
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42993f1a0b
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Added LayerPositionF to MLEM.Extended
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2022-06-06 23:50:13 +02:00 |
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0a93fb7da7
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Allow using a StaticSpriteBatch to draw an IndividualTiledMapRenderer
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2022-06-06 22:56:48 +02:00 |
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144062fa64
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cleaned up sandbox texture atlas
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2022-05-29 15:05:23 +02:00 |
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16053d9d04
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further improve runtime texture packer performance by caching the first possible position for a request of a given size
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2022-05-28 21:21:25 +02:00 |
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61770d59b1
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further improve RuntimeTexturePacker performance by only checking against already packed textures
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2022-05-27 11:41:21 +02:00 |
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93a82bcf36
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cache UniformTextureAtlas texture straight away when checking for transparency
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2022-05-27 11:19:29 +02:00 |
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fdf04a7e77
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allow ignoring transparent regions when packing a UniformTextureAtlas
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2022-05-27 11:16:16 +02:00 |
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cb496f613f
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Improve RuntimeTexturePacker performance by checking against packed textures in the same order as packing
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2022-05-27 11:02:33 +02:00 |
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951f4babd5
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Fixed gamepad auto-nav angle being incorrect for some elements
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2022-05-26 11:39:55 +02:00 |
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b9f2de8290
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Made RuntimeTexturePacker padding be per request and improve performance by caching texture data
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2022-05-25 13:18:25 +02:00 |
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f0f1d7f8ed
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added runtime texture region padding and other improvements
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2022-05-25 12:37:51 +02:00 |
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fcca5300ae
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Fixed elements' OnDeselected events not being raised when CanBeSelected is set to false while selected
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2022-05-21 20:42:54 +02:00 |
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