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1178 commits

Author SHA1 Message Date
Ell
b78465c054 bump upcoming version 2022-07-25 18:56:21 +02:00
Ell
9b090c954f 6.0.0 2022-07-25 18:44:16 +02:00
Ell
064dc5607e resolved demo update todo 2022-07-25 18:42:52 +02:00
Ell
663d7148fe Revert "restore android workload when building"
This reverts commit 79f7206686.
2022-07-25 18:38:23 +02:00
Ell
79f7206686 restore android workload when building 2022-07-25 18:26:17 +02:00
Ell
711f60a97e Updated demos and templates to MonoGame 3.8.1 2022-07-25 18:23:16 +02:00
Ell
48dfa8f1ee Allow RandomExtensions to operate on any ICollection 2022-07-19 15:20:19 +02:00
Ell
e673ccea61 fixed a missing using directive in MLEM.FNA 2022-07-18 20:46:59 +02:00
Ell
ba1058748e Allow specifying multiple names for a DataTextureAtlas region 2022-07-18 20:41:19 +02:00
Ell
08e28cb95b Allow manually setting a RootElement as CanBeActive 2022-07-18 15:53:26 +02:00
Ell
288b8352af improved the README and some package descriptions slightly 2022-07-04 23:53:48 +02:00
Ell
d32bc0cbfb Added TryGetUpTime, GetUpTime, TryGetTimeSincePress and GetTimeSincePress to InputHandler 2022-06-29 15:57:41 +02:00
Ell
d58c5d8b33 fixed the new TextInput not updating correctly if the Font is set late 2022-06-29 14:34:13 +02:00
Ell
6f05263980 ensure that SimpleEndCode doesn't end formatting codes with shorter names 2022-06-26 17:18:38 +02:00
Ell
6e2c2b3730 Improved the way terminating formatting codes work by introducing SimpleEndCode 2022-06-26 15:08:11 +02:00
Ell
92018eea1e Made the base package's description more descriptive
This reverts commit 2973bd98e2.
This reverts commit 04c6bb5ff8.
2022-06-26 14:25:19 +02:00
Ell
04c6bb5ff8 neaten up the MLEM.Input description 2022-06-25 23:50:25 +02:00
Ell
2973bd98e2 moved MLEM's Input namespace into its own package 2022-06-25 23:46:06 +02:00
Ell
87b575b5c3 bump major version and cleaned up readme 2022-06-24 21:39:53 +02:00
Ell
61055148ef some fixes and doc changes to make MLEM.FNA more in line with MLEM 2022-06-24 21:33:24 +02:00
Ell
334918103f link to the mlem search directly for baget 2022-06-24 17:20:15 +02:00
Ell
42a87471fc fixed UiSystem AutoScaleReferenceSize default value 2022-06-24 15:21:08 +02:00
Ell
9c370f75e8 switch non-core dependencies over to core 2022-06-24 15:04:01 +02:00
Ell
059e26781b fixed submodules not being restored on ci 2022-06-24 14:11:43 +02:00
Ell
5fcdda80dc fixed multiline text inputs not working on FNA 2022-06-24 14:10:24 +02:00
Ell
5d7d238630 added MLEM.FNA 2022-06-24 14:01:26 +02:00
Ell
aff61508c4 Added TextInput class, which is an isolated version of MLEM.Ui's TextField logic 2022-06-19 18:17:46 +02:00
Ell
282a398f3b fixed the text formatting demo being too dark for drop shadows to be visible 2022-06-17 23:17:45 +02:00
Ell
6b08e892f7 added a proper text formatting demo 2022-06-17 21:47:40 +02:00
Ell
aabb1ed5df added .editorconfig 2022-06-17 18:23:47 +02:00
Ell
1795acb30e Added GenericInput support for Buttons.None 2022-06-15 11:44:28 +02:00
Ell
59af00c89a Code cleanup, and marked AStar.InfiniteCost as obsolete 2022-06-15 11:38:11 +02:00
Ell
d0ece92550 return the ElementType along with each Element in Parse 2022-06-14 00:08:05 +02:00
Ell
01fb5288ff finished up UiMarkdownParser 2022-06-14 00:04:57 +02:00
Ell
7b1da2f1a7 fixed image base path not being applied properly 2022-06-13 23:59:56 +02:00
Ell
f53305ce42 Added UiMarkdownParser 2022-06-13 23:52:10 +02:00
Ell
d03116a49a Allow using multiple textures in a StaticSpriteBatch 2022-06-08 11:05:18 +02:00
Ell
7d9633d989 Fixed StaticSpriteBatch not resetting its texture when all items are removed 2022-06-07 11:57:25 +02:00
Ell
42993f1a0b Added LayerPositionF to MLEM.Extended 2022-06-06 23:50:13 +02:00
Ell
0a93fb7da7 Allow using a StaticSpriteBatch to draw an IndividualTiledMapRenderer 2022-06-06 22:56:48 +02:00
Ell
144062fa64 cleaned up sandbox texture atlas 2022-05-29 15:05:23 +02:00
Ell
16053d9d04 further improve runtime texture packer performance by caching the first possible position for a request of a given size 2022-05-28 21:21:25 +02:00
Ell
61770d59b1 further improve RuntimeTexturePacker performance by only checking against already packed textures 2022-05-27 11:41:21 +02:00
Ell
93a82bcf36 cache UniformTextureAtlas texture straight away when checking for transparency 2022-05-27 11:19:29 +02:00
Ell
fdf04a7e77 allow ignoring transparent regions when packing a UniformTextureAtlas 2022-05-27 11:16:16 +02:00
Ell
cb496f613f Improve RuntimeTexturePacker performance by checking against packed textures in the same order as packing 2022-05-27 11:02:33 +02:00
Ell
951f4babd5 Fixed gamepad auto-nav angle being incorrect for some elements 2022-05-26 11:39:55 +02:00
Ell
b9f2de8290 Made RuntimeTexturePacker padding be per request and improve performance by caching texture data 2022-05-25 13:18:25 +02:00
Ell
f0f1d7f8ed added runtime texture region padding and other improvements 2022-05-25 12:37:51 +02:00
Ell
fcca5300ae Fixed elements' OnDeselected events not being raised when CanBeSelected is set to false while selected 2022-05-21 20:42:54 +02:00