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462 commits

Author SHA1 Message Date
Ell
d6309ce9c1 Added the ability to find paths to one of multiple goals using AStar 2022-10-10 11:31:23 +02:00
Ell
d3b153fd45 Cleaned up AStar code 2022-10-09 22:38:10 +02:00
Ell
0b6e6743cf some more AStar improvements 2022-10-09 21:04:39 +02:00
Ell
3e4c4e566d Merge remote-tracking branch 'origin/main' 2022-10-09 20:07:51 +02:00
Ell
bfa4ab4ac2 Added the ability to include special per-position directions in AStar pathfinding 2022-10-09 20:07:38 +02:00
Ell
02cf01fcb7 added Append and Prepend to the net452 version for better code compatibility 2022-09-15 17:51:46 +02:00
Ell
9f60a59706 resolved some build warnings 2022-09-15 10:44:50 +02:00
Ell
48735c3d36 Multi-target net452, making MLEM compatible with MonoGame for consoles 2022-09-14 21:17:43 +02:00
Ell
fc026ad0de multi-target netstandard2.0 and net6.0 2022-09-14 19:24:00 +02:00
Ell
df2d102d8e further improved StaticSpriteBatch performance 2022-09-13 11:57:28 +02:00
Ell
b4e1b00c88 finished static sprite batch optimizations 2022-09-12 23:51:12 +02:00
Ell
eadabf3919 use SortedDictionary for StaticSpriteBatch 2022-09-12 23:09:36 +02:00
Ell
856d67b6cf Second pass at StaticSpriteBatch optimizations 2022-09-12 22:57:01 +02:00
Ell
742bc52437 First pass at drastically improving StaticSpriteBatch batching performance 2022-09-12 21:51:21 +02:00
Ell
d6e7c1086d Discard old data when updating a StaticSpriteBatch 2022-09-12 21:13:43 +02:00
Ell
023233a062 Fixed some TokenizedString tokens starting with a line break not being split correctly 2022-09-02 14:07:23 +02:00
Ell
0fe4c940d7 Fixed TokenizedString handling trailing spaces incorrectly in the last line of non-left aligned text 2022-09-02 13:58:12 +02:00
Ell
32dad847a0 adAdded TokenizedString.Realign 2022-09-02 13:42:21 +02:00
Ell
0a696941dc cleaned up code 2022-08-20 11:39:28 +02:00
Ell
e50d28ce11 Allow using external gesture handling alongside InputHandler through ExternalGestureHandling 2022-08-11 11:37:41 +02:00
Ell
8044cb59cb Improved EnumHelper.GetValues signature to return an array 2022-07-29 19:52:01 +02:00
Ell
48dfa8f1ee Allow RandomExtensions to operate on any ICollection 2022-07-19 15:20:19 +02:00
Ell
288b8352af improved the README and some package descriptions slightly 2022-07-04 23:53:48 +02:00
Ell
d32bc0cbfb Added TryGetUpTime, GetUpTime, TryGetTimeSincePress and GetTimeSincePress to InputHandler 2022-06-29 15:57:41 +02:00
Ell
d58c5d8b33 fixed the new TextInput not updating correctly if the Font is set late 2022-06-29 14:34:13 +02:00
Ell
6f05263980 ensure that SimpleEndCode doesn't end formatting codes with shorter names 2022-06-26 17:18:38 +02:00
Ell
6e2c2b3730 Improved the way terminating formatting codes work by introducing SimpleEndCode 2022-06-26 15:08:11 +02:00
Ell
92018eea1e Made the base package's description more descriptive
This reverts commit 2973bd98e2.
This reverts commit 04c6bb5ff8.
2022-06-26 14:25:19 +02:00
Ell
2973bd98e2 moved MLEM's Input namespace into its own package 2022-06-25 23:46:06 +02:00
Ell
61055148ef some fixes and doc changes to make MLEM.FNA more in line with MLEM 2022-06-24 21:33:24 +02:00
Ell
5d7d238630 added MLEM.FNA 2022-06-24 14:01:26 +02:00
Ell
aff61508c4 Added TextInput class, which is an isolated version of MLEM.Ui's TextField logic 2022-06-19 18:17:46 +02:00
Ell
aabb1ed5df added .editorconfig 2022-06-17 18:23:47 +02:00
Ell
1795acb30e Added GenericInput support for Buttons.None 2022-06-15 11:44:28 +02:00
Ell
59af00c89a Code cleanup, and marked AStar.InfiniteCost as obsolete 2022-06-15 11:38:11 +02:00
Ell
d03116a49a Allow using multiple textures in a StaticSpriteBatch 2022-06-08 11:05:18 +02:00
Ell
7d9633d989 Fixed StaticSpriteBatch not resetting its texture when all items are removed 2022-06-07 11:57:25 +02:00
Ell
bd9d3f970b Added RandomPitchModifier and GetRandomPitch to SoundEffectInfo 2022-05-20 16:59:28 +02:00
Ell
161d44dbe0 Added an Enum constructor to GenericInput 2022-05-18 21:45:38 +02:00
Ell
30bcdc1710 Allow comparing Keybind and Combination based on the amount of modifiers they have 2022-05-18 18:50:00 +02:00
Ell
8968e6025d Added IsPressConsumed and IsAnyPressedAvailable to InputHandler 2022-05-17 18:20:31 +02:00
Ell
5ba550619d Added AndThen to Easings 2022-05-10 21:32:28 +02:00
Ell
7ebbe49786 Added ReverseInput and ReverseOutput to Easings 2022-05-10 20:56:14 +02:00
Ell
610527374e Make use of the new consuming variants in InputHandler and Keybind to consume UiControls inputs 2022-04-30 12:14:08 +02:00
Ell
4a88cca8bf also added consuming variants of IsPressed to Keybind 2022-04-30 11:38:05 +02:00
Ell
46c77d2444 Added InputHandler.InvertPressBehavior 2022-04-29 15:34:04 +02:00
Ell
6393d879d9 added SpriteBatchContext 2022-04-25 15:25:58 +02:00
Ell
f445f59078 Added consuming variants of IsPressed methods to InputHandler 2022-04-11 10:33:41 +02:00
Ell
ae6ce6e7d5 Added properties and constructors for existing operator overloads to GenericInput 2022-03-26 12:51:14 +01:00
Ell
c6fe72bdc9 Multiple improvements to InputHandler key/button repeats:
- Trigger InputHandler key and gamepad repeats for the most recently pressed input
- Added InputHandler.TryGetDownTime and store the down times of inputs
- Removed InputHandler.StoreAllActiveInputs and always store all active inputs
2022-03-25 15:18:57 +01:00