NaturesAura/src/main/java/de/ellpeck/naturesaura/chunk/effect/BalanceEffect.java

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package de.ellpeck.naturesaura.chunk.effect;
import de.ellpeck.naturesaura.NaturesAura;
import de.ellpeck.naturesaura.api.aura.chunk.IAuraChunk;
import de.ellpeck.naturesaura.api.aura.chunk.IDrainSpotEffect;
import de.ellpeck.naturesaura.api.aura.type.IAuraType;
import de.ellpeck.naturesaura.chunk.AuraChunk;
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import net.minecraft.core.BlockPos;
import net.minecraft.resources.ResourceLocation;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.chunk.LevelChunk;
import org.apache.commons.lang3.mutable.MutableInt;
public class BalanceEffect implements IDrainSpotEffect {
public static final ResourceLocation NAME = new ResourceLocation(NaturesAura.MOD_ID, "balance");
@Override
public void update(Level level, LevelChunk chunk, IAuraChunk auraChunk, BlockPos pos, Integer spot, AuraChunk.DrainSpot actualSpot) {
if (spot < 100000)
return;
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if (level.getGameTime() % 200 != 0)
return;
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var searchRadius = Math.min(45, spot / 10000);
var positiveAura = new MutableInt();
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IAuraChunk.getSpotsInArea(level, pos, searchRadius, (otherPos, otherSpot) -> {
if (otherSpot > 0)
positiveAura.add(otherSpot);
});
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var radius = Math.min(80, positiveAura.intValue() / 5000);
var lowestPos = IAuraChunk.getLowestSpot(level, pos, radius, null);
if (lowestPos == null)
return;
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var stored = IAuraChunk.getAuraChunk(level, lowestPos).storeAura(lowestPos, spot / 50);
auraChunk.drainAura(pos, stored);
}
@Override
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public boolean appliesHere(LevelChunk chunk, IAuraChunk auraChunk, IAuraType type) {
return true;
}
@Override
public ResourceLocation getName() {
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return BalanceEffect.NAME;
}
}