Ellpeck
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fc1723a78d
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increase the maximum allowed amount of animals
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2019-01-27 01:40:08 +01:00 |
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Ellpeck
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878a4562d7
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b8
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2019-01-10 23:57:48 +01:00 |
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Ellpeck
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f6a9c7e7a8
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fix a serverside crash for the animal effect
Closes #22
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2019-01-10 17:02:56 +01:00 |
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Ellpeck
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fb42cfab09
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make the balance effect's radius be based on the aura in the general area
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2018-12-26 12:00:25 +01:00 |
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Ellpeck
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1a2eee7ed9
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added the animal effect
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2018-12-20 00:12:59 +01:00 |
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Ellpeck
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02aa21f9db
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rename inhibiting powder to effect powder to allow it to also create some ffects
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2018-12-16 18:15:54 +01:00 |
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Ellpeck
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8007fcb62b
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added a passive effect where aura gets added to aura caches around
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2018-12-14 13:51:08 +01:00 |
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Ellpeck
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8f33476403
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add a way to stop positive effects from happening
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2018-12-14 00:47:01 +01:00 |
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Ellpeck
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cd5b98d68f
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made the aura detector less accurate in favor of intuitive behavior
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2018-12-04 21:31:22 +01:00 |
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Ellpeck
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f8f44615cc
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make the balance effect spread out full aura spots into empty ones because that's a lot nicer :>
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2018-12-04 21:18:45 +01:00 |
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Ellpeck
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75ae345a75
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fixed the spread effect loading chunks and make the potion generator not do the custom spread anymore
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2018-12-04 16:17:50 +01:00 |
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Ellpeck
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a9b39cf3da
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made the spreading not spread into the void
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2018-12-04 13:56:48 +01:00 |
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Ellpeck
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5700ab3053
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added the aura spread effect and a nice clientside display of where aura spots are for debugging
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2018-12-04 13:38:46 +01:00 |
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Ellpeck
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656a76980b
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make over- and underflow create another spot
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2018-12-03 14:40:53 +01:00 |
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Ellpeck
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5fcd096a99
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easy fix to a concurrency issue
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2018-12-03 00:45:34 +01:00 |
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Ellpeck
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031bf3fbc3
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if we return 0 here then a lot of unrelated problems will be caused, so this is the easiest fix as this scenario is highly unlikely anyway
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2018-12-02 23:34:37 +01:00 |
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Ellpeck
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08fd796fe2
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made an API change to enforce the right aura methods, also add over- and underflow protection
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2018-12-02 01:36:41 +01:00 |
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Ellpeck
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3598e424b0
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added the breathlessness effect
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2018-11-29 17:58:47 +01:00 |
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Ellpeck
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de002bb01e
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fix the plant boost effect always being there if there's excess aura lol rip
Closes #16
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2018-11-28 19:49:40 +01:00 |
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Ellpeck
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69e07e25a5
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add a simulate parameter to IAuraChunk draining/storing for convenience
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2018-11-24 17:32:39 +01:00 |
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Ellpeck
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91445f5f6d
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fixed an issue with machines not properly creating positive aura spots
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2018-11-24 15:31:53 +01:00 |
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Ellpeck
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ca3fca7eac
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throw an exception when a spot gets added to the wrong chunk
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2018-11-23 20:36:31 +01:00 |
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Ellpeck
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6275a326de
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added explosion effect
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2018-11-21 17:45:06 +01:00 |
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Ellpeck
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6d0a14e3c4
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b3
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2018-11-18 20:50:51 +01:00 |
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Ellpeck
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e501f96c0c
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API update that makes it so that almost empty spots don't get overfilled by default
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2018-11-18 20:34:57 +01:00 |
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Ellpeck
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a54ea5b989
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remove a concurrent modification exception when changing effects
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2018-11-18 19:49:30 +01:00 |
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Ellpeck
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117ca787fe
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changed a quirk to aura and added some info on its inner workings to the book
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2018-11-17 12:27:28 +01:00 |
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Ellpeck
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7daacd17e3
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added the canopy diminisher
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2018-11-14 19:14:03 +01:00 |
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Ellpeck
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b0ac500ec0
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Added a config for the passive aura effects and also fix double flowers dropping items on the ground with the boost effect
Closes #7
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2018-11-13 18:21:41 +01:00 |
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Ellpeck
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5eed6c8792
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add a passive effect that makes it so that extremely drained spots try to balance out with others in the area
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2018-11-13 14:52:19 +01:00 |
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Ellpeck
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6af7634d6c
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generify the drain spot system so that addon devs can more easily use it
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2018-11-13 11:39:28 +01:00 |
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