ActuallyAdditions/src/main/java/de/ellpeck/actuallyadditions/mod/tile/TileEntityLaserRelayFluids.java

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/*
* This file ("TileEntityLaserRelayFluids.java") is part of the Actually Additions mod for Minecraft.
* It is created and owned by Ellpeck and distributed
* under the Actually Additions License to be found at
* http://ellpeck.de/actaddlicense
* View the source code at https://github.com/Ellpeck/ActuallyAdditions
*
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* © 2015-2017 Ellpeck
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*/
package de.ellpeck.actuallyadditions.mod.tile;
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import de.ellpeck.actuallyadditions.api.laser.IConnectionPair;
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import de.ellpeck.actuallyadditions.api.laser.LaserType;
import de.ellpeck.actuallyadditions.api.laser.Network;
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import de.ellpeck.actuallyadditions.mod.ActuallyAdditions;
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import de.ellpeck.actuallyadditions.mod.tile.TileEntityLaserRelayEnergy.Mode;
import de.ellpeck.actuallyadditions.mod.util.StringUtil;
import de.ellpeck.actuallyadditions.mod.util.WorldUtil;
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import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.nbt.CompoundNBT;
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import net.minecraft.tileentity.TileEntity;
import net.minecraft.util.Direction;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.text.TextFormatting;
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import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import net.minecraftforge.common.util.LazyOptional;
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import net.minecraftforge.fluids.FluidStack;
import net.minecraftforge.fluids.capability.CapabilityFluidHandler;
import net.minecraftforge.fluids.capability.IFluidHandler;
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import javax.annotation.Nonnull;
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import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
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public class TileEntityLaserRelayFluids extends TileEntityLaserRelay {
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public final ConcurrentHashMap<Direction, TileEntity> handlersAround = new ConcurrentHashMap<>();
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private final IFluidHandler[] fluidHandlers = new IFluidHandler[6];
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private Mode mode = Mode.BOTH;
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public TileEntityLaserRelayFluids() {
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super(ActuallyTiles.LASERRELAYFLUIDS_TILE.get(), LaserType.FLUID);
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for (int i = 0; i < this.fluidHandlers.length; i++) {
Direction facing = Direction.values()[i];
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// TODO: [port] this might just not work due to the new contract
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this.fluidHandlers[i] = new IFluidHandler() {
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@Override
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public int getTanks() {
return 0;
}
@Nonnull
@Override
public FluidStack getFluidInTank(int tank) {
return FluidStack.EMPTY;
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}
@Override
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public int getTankCapacity(int tank) {
return 0;
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}
@Override
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public boolean isFluidValid(int tank, @Nonnull FluidStack stack) {
return false;
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}
@Override
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public int fill(FluidStack resource, FluidAction action) {
return TileEntityLaserRelayFluids.this.transmitFluid(facing, resource, action);
}
@Nonnull
@Override
public FluidStack drain(FluidStack resource, FluidAction action) {
return FluidStack.EMPTY;
}
@Nonnull
@Override
public FluidStack drain(int maxDrain, FluidAction action) {
return FluidStack.EMPTY;
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}
};
}
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}
@Override
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public void updateEntity() {
super.updateEntity();
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if (!this.world.isRemote) {
if (this.mode == Mode.INPUT_ONLY) {
for (Direction side : this.handlersAround.keySet()) {
WorldUtil.doFluidInteraction(this.handlersAround.get(side), this, side.getOpposite(), Integer.MAX_VALUE);
}
}
}
}
@Override
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public boolean shouldSaveDataOnChangeOrWorldStart() {
return true;
}
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@Override
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public void saveDataOnChangeOrWorldStart() {
Map<Direction, TileEntity> old = new HashMap<>(this.handlersAround);
boolean change = false;
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this.handlersAround.clear();
for (Direction side : Direction.values()) {
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BlockPos pos = this.getPos().offset(side);
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if (this.world.isBlockLoaded(pos)) {
TileEntity tile = this.world.getTileEntity(pos);
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if (tile != null && !(tile instanceof TileEntityLaserRelay)) {
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if (tile.getCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, side.getOpposite()).isPresent()) {
this.handlersAround.put(side, tile);
TileEntity oldTile = old.get(side);
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if (oldTile == null || !tile.equals(oldTile)) {
change = true;
}
}
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}
}
}
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if (change || old.size() != this.handlersAround.size()) {
Network network = this.getNetwork();
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if (network != null) {
network.changeAmount++;
}
}
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}
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// TODO: [port] super hacky, find better way of handling this.
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@Override
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public LazyOptional<IFluidHandler> getFluidHandler(Direction facing) {
return LazyOptional.of(() -> this.fluidHandlers[facing == null
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? 0
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: facing.ordinal()]);
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}
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private int transmitFluid(Direction from, FluidStack stack, IFluidHandler.FluidAction action) {
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int transmitted = 0;
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if (stack != null && this.mode != Mode.OUTPUT_ONLY) {
Network network = this.getNetwork();
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if (network != null) {
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transmitted = this.transferFluidToReceiverInNeed(from, network, stack, action);
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}
}
return transmitted;
}
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private int transferFluidToReceiverInNeed(Direction from, Network network, FluidStack stack, IFluidHandler.FluidAction action) {
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int transmitted = 0;
//Keeps track of all the Laser Relays and Energy Acceptors that have been checked already to make nothing run multiple times
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Set<BlockPos> alreadyChecked = new HashSet<>();
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Set<TileEntityLaserRelayFluids> relaysThatWork = new HashSet<>();
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int totalReceiverAmount = 0;
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for (IConnectionPair pair : network.connections) {
for (BlockPos relay : pair.getPositions()) {
if (relay != null && this.world.isBlockLoaded(relay) && !alreadyChecked.contains(relay)) {
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alreadyChecked.add(relay);
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TileEntity relayTile = this.world.getTileEntity(relay);
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if (relayTile instanceof TileEntityLaserRelayFluids) {
TileEntityLaserRelayFluids theRelay = (TileEntityLaserRelayFluids) relayTile;
if (theRelay.mode != Mode.INPUT_ONLY) {
boolean workedOnce = false;
for (Direction facing : theRelay.handlersAround.keySet()) {
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if (theRelay != this || facing != from) {
TileEntity tile = theRelay.handlersAround.get(facing);
Direction opp = facing.getOpposite();
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boolean received = tile.getCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, opp).map(cap -> cap.fill(stack, IFluidHandler.FluidAction.SIMULATE) > 0).orElse(false);
if (received) {
totalReceiverAmount++;
workedOnce = true;
}
}
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}
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if (workedOnce) {
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relaysThatWork.add(theRelay);
}
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}
}
}
}
}
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if (totalReceiverAmount > 0 && !relaysThatWork.isEmpty()) {
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int amountPer = stack.getAmount() / totalReceiverAmount <= 0
? stack.getAmount() / totalReceiverAmount
: stack.getAmount();
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for (TileEntityLaserRelayFluids theRelay : relaysThatWork) {
for (Map.Entry<Direction, TileEntity> receiver : theRelay.handlersAround.entrySet()) {
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if (receiver != null) {
Direction side = receiver.getKey();
Direction opp = side.getOpposite();
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TileEntity tile = receiver.getValue();
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if (!alreadyChecked.contains(tile.getPos())) {
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alreadyChecked.add(tile.getPos());
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if (theRelay != this || side != from) {
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transmitted += tile.getCapability(CapabilityFluidHandler.FLUID_HANDLER_CAPABILITY, opp).map(cap -> {
int trans = 0;
FluidStack copy = stack.copy();
copy.setAmount(amountPer);
trans += cap.fill(copy, action);
return trans;
}).orElse(0);
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//If everything that could be transmitted was transmitted
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if (transmitted >= stack.getAmount()) {
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return transmitted;
}
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}
}
}
}
}
}
return transmitted;
}
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@Override
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@OnlyIn(Dist.CLIENT)
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public String getExtraDisplayString() {
return StringUtil.localize("info." + ActuallyAdditions.MODID + ".laserRelay.fluid.extra") + ": " + TextFormatting.DARK_RED + StringUtil.localize(this.mode.name) + TextFormatting.RESET;
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}
@Override
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@OnlyIn(Dist.CLIENT)
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public String getCompassDisplayString() {
return TextFormatting.GREEN + StringUtil.localize("info." + ActuallyAdditions.MODID + ".laserRelay.energy.display");
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}
@Override
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public void onCompassAction(PlayerEntity player) {
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this.mode = this.mode.getNext();
}
@Override
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public void writeSyncableNBT(CompoundNBT compound, NBTType type) {
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super.writeSyncableNBT(compound, type);
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if (type != NBTType.SAVE_BLOCK) {
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compound.putString("Mode", this.mode.toString());
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}
}
@Override
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public void readSyncableNBT(CompoundNBT compound, NBTType type) {
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super.readSyncableNBT(compound, type);
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if (type != NBTType.SAVE_BLOCK) {
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String modeStrg = compound.getString("Mode");
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if (modeStrg != null && !modeStrg.isEmpty()) {
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this.mode = Mode.valueOf(modeStrg);
}
}
}
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}