Michael Hillcox
71ddbd9abb
chore: ported over most tile entities
2021-02-27 15:33:00 +00:00
Michael Hillcox
ecb7832738
chore: moved over most tile and block register to deferred variant
2021-02-27 12:24:45 +00:00
Michael Hillcox
b7d4d600fc
chore: large refactors to new mappings
2021-02-26 21:15:48 +00:00
TomyLobo
c5010c5d02
Cache slot count ( #1289 )
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This avoids having to recalculate it every time .getSlots() is called.
The private method getItemHandlerInfos was rendered useless by this change and has been removed.
Fixed #1288
2019-11-08 16:22:08 -05:00
Shadows_of_Fire
274c53a014
Format so style is finally consistent.
2019-05-02 03:10:29 -04:00
Shadows_of_Fire
0d8f38710e
Auto cleanup
2019-02-27 13:53:05 -05:00
Shadows_of_Fire
856d62f78c
remov null
2017-11-02 17:49:53 -04:00
Shadows_of_Fire
ab76551cde
Stop using IFuelHandler and remove fake air block
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also various generics/deprecation stuff cuz wabealwdnamflkaw.
Might put fake air block back if lex doesnt know how to make dummy
blocks work
2017-08-02 08:01:41 -04:00
Ellpeck
51a76ba85a
fixed item laser display not working if player is too far away from input point
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Closes #765
2017-05-20 19:27:40 +02:00
Ellpeck
f2c74521b1
Little bit of cleanup ~
2017-02-04 16:48:22 +01:00
Ellpeck
4615a94339
Implemented slotless item handler compat (untested!)
2017-02-04 14:12:17 +01:00
Ellpeck
996b997363
Add a bunch of loadedness checks and add network caching to Laser Relays
2017-01-18 14:26:56 +01:00
Ellpeck
b8667c1e1e
I'm getting old
2017-01-01 16:23:27 +01:00
Ellpeck
ed5378a159
Added fancy Laser Relay visuals
2016-12-27 17:40:27 +01:00
Ellpeck
a5e4be2d3e
r92!
2016-12-18 17:50:31 +01:00
Ellpeck
9f797f022e
Added hopping item interface
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Closes #493
2016-12-18 13:27:14 +01:00
Ellpeck
8d670da900
Don't mark this dirty here
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Closes #472
2016-12-08 22:20:45 +01:00
Ellpeck
9b7177fbe9
Update forge
2016-12-05 17:10:23 +01:00
Ellpeck
c7697b5665
Dropped IInventory support.
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This took ages.
2016-12-04 00:10:52 +01:00
Ellpeck
adad967c02
Finally updated all the mappings
2016-11-26 21:32:28 +01:00
Ellpeck
a910989501
marking item viewer derpy
2016-11-26 18:15:29 +01:00
Ellpeck
6955188d7b
*Actually* fixed Item Laser Relays leaving phantom connections behind
2016-11-25 15:33:47 +01:00
Ellpeck
f7f68e4f16
Fix Phantom Laser Connections whenever breaking a laser that's directly connected to an Item Interface
2016-11-25 15:18:14 +01:00
Ellpeck
36c176dd2e
Cleanup and some more validation checks ~
2016-11-16 20:31:16 +01:00
Ellpeck
53f6ce0a24
Add Laser Relay priorities
2016-11-16 18:51:23 +01:00
Ellpeck
6e34f9e345
This only took 20 years
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Prepared for 1.11 ItemStack updates
2016-11-16 16:59:00 +01:00
Ellpeck
de46e22840
Fix the item viewer, in very special cases, not updating its inventories
2016-11-03 10:54:28 +01:00
Ellpeck
c05cdc1ec6
Cleanup~
2016-10-31 19:05:29 +01:00
Ellpeck
7a69273865
Significantly reduce performance loss when using Item Laser Relays and/or ESDs
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Closes #279
2016-10-29 12:00:00 +02:00
Ellpeck
794383ccf1
Fixed Advanced Relays connected to Item Interfaces directly having their settings swapped
2016-10-11 14:41:26 +02:00
Ellpeck
d24a09ad67
Supposedly fix a bug with item interfaces ignoring whitelisting
2016-10-11 14:24:18 +02:00
Ellpeck
80d044bb48
Use the new item handler system for inserting and extracting
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Might fix #249 ?
2016-10-01 23:35:39 +02:00
Ellpeck
37d1bc95f9
Made every block be able to save the tile entities around it for future use
2016-09-09 18:40:09 +02:00
Ellpeck
97c9e0f454
Re-did the laser relay checking system so that it will never target one block twice
2016-08-06 02:17:11 +02:00
Ellpeck
561ec49fa5
sweepedysweepsweep
2016-08-02 13:08:22 +02:00
Ellpeck
df4bcf05cf
Added ILaserRelayConnectionHandler to the API so that you can make your own Laser Relay connections :v
2016-07-30 17:07:32 +02:00
Ellpeck
0eb64b2659
Remove some utils that were stupid
2016-07-04 20:15:41 +02:00
Ellpeck
b8051e6483
Increased ESD performance by making it remember the tiles around
2016-06-11 15:42:28 +02:00
Ellpeck
91ca5aa4a1
Significantly upped the performance on Item Laser Relays by making them remember the things around them
2016-06-11 15:33:44 +02:00
Ellpeck
0b106526af
Changed white- and blacklists in laser relays and ESDs to be for putting and pulling instead of both for both
2016-06-06 17:59:01 +02:00
Ellpeck
e17a48d7f0
How did I not think of this?
2016-06-04 14:38:20 +02:00
Ellpeck
ec07b3da02
Added custom system to save world data because the MC one was always failing on me
2016-06-04 13:51:06 +02:00
Ellpeck
707a115708
Cleanup
2016-06-01 00:39:36 +02:00
Ellpeck
4e0082ed7d
Remove all uses of @Nonnull because it's stupid anyways.
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ACTUALLY closes #97 .
2016-05-29 23:49:35 +02:00
Ellpeck
b00e214217
1.9.4!
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Go suck a dick now.
2016-05-19 20:05:13 +02:00
Ellpeck
a2d360d610
How did I not notice this..?
2016-05-16 22:54:44 +02:00
Ellpeck
6c1f8fec6c
Update copyright and cleanup code
2016-05-16 22:52:28 +02:00
Ellpeck
09ecb708aa
Moved inner tileentity classes to own file
2016-05-14 17:50:10 +02:00
Ellpeck
3495901d37
Grab the broom and sweep!
2016-05-13 21:57:53 +02:00
Ellpeck
3ad6b1c7cb
Made Item Laser relays that have a whitelist have more priority than those who don't
2016-05-12 19:00:42 +02:00