Michael Hillcox
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b894d7fd21
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Refactored all paxels to AIOTS
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2020-12-02 18:29:11 +00:00 |
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Michael Hillcox
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d9e62f35ad
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Removed snow block variant
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2020-12-02 18:23:33 +00:00 |
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Michael Hillcox
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2f4bb3ddcf
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Item tags, drill, battery, teleport staff and more recipes
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2020-12-02 18:17:29 +00:00 |
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Michael Hillcox
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fcdfe07c65
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Removed debugging, renamed LampBlock and fixed lamp functionality
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2020-12-02 17:18:33 +00:00 |
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Michael Hillcox
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61a490cf24
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Removed debugging, renamed LampBlock and fixed lamp functionality
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2020-12-02 17:18:19 +00:00 |
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Michael Hillcox
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a5c40afbe8
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All the recipes! and added empowered crystals because I'm a derp
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2020-12-02 16:59:38 +00:00 |
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Michael Hillcox
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f66cedc5b2
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Night right yet but I want to move on with the items
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2020-12-02 15:35:24 +00:00 |
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Michael Hillcox
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b7735d4a14
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Ouch, hot!
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2020-11-29 20:18:20 +00:00 |
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Michael Hillcox
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50389506c8
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Added some recipes! :D
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2020-11-29 18:52:20 +00:00 |
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Michael Hillcox
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6baac03f6d
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Added some more data gen to the ore and crystal cluster blocks
It's not perfect as fortune doesn't effect it.
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2020-11-29 18:23:50 +00:00 |
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Michael Hillcox
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1c97d71946
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Remove IUseItem for now until I can come up with a good way of doing it
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2020-11-29 17:09:12 +00:00 |
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Michael Hillcox
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500117bb7a
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Implemented Configs (Sectioned them out in advance...)
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2020-11-29 16:58:41 +00:00 |
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Michael Hillcox
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9ca86b2937
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Fixed the teleporter cost being 3 times to much
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2020-11-29 14:28:30 +00:00 |
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Michael Hillcox
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0a036ee1ef
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Added power requirements to Teleport Staff, Added Crystal Flux Cap, more
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2020-11-29 14:03:55 +00:00 |
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Michael Hillcox
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8b525252a5
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Added leaf blower logic :D
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2020-11-28 22:00:52 +00:00 |
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Michael Hillcox
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c1bad8ba33
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Implemented Teleport logic for teleporting staff 😁
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2020-11-28 21:26:50 +00:00 |
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Michael Hillcox
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7b9749ac10
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Hmmmm, juicy data gens
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2020-11-28 18:19:23 +00:00 |
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Michael Hillcox
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2c63ae0c60
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Language Generator
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2020-11-28 18:08:18 +00:00 |
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Michael Hillcox
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03837f8194
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Rename and register all the remaining items
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2020-11-28 17:57:55 +00:00 |
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Michael Hillcox
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3fc310bba6
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Fixed walls :D Thanks Ridanisaurus
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2020-11-28 16:18:18 +00:00 |
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Michael Hillcox
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9393ceabc1
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Removed blocks as per spec
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2020-11-28 15:32:47 +00:00 |
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Michael Hillcox
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903095f946
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Woops, that should finish up the skeleton of blocks, now for items
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2020-11-28 15:20:22 +00:00 |
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Michael Hillcox
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4224b0601f
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Added loot tables for all blocks that drop themselves
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2020-11-28 15:10:13 +00:00 |
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Michael Hillcox
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2b63de3345
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Helper class, ManualItem with helper text and more
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2020-11-28 14:51:41 +00:00 |
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Michael Hillcox
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2d97ed3916
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AIO & Tools language
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2020-11-28 14:29:17 +00:00 |
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Michael Hillcox
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12947e16cb
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Migrate away from a Pair to help with automation
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2020-11-28 14:28:54 +00:00 |
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Michael Hillcox
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a5fc864b30
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Added Paxels back
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2020-11-28 14:07:36 +00:00 |
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Michael Hillcox
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c2693b9b21
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removed: BlackLotus (per spec)
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2020-11-28 12:36:16 +00:00 |
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Michael Hillcox
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915bec64c7
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Fully facing class added, data gen for fully facing added, Atomic textures fixed
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2020-11-21 20:33:13 +00:00 |
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Michael Hillcox
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5fba4e9710
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Fixed some name issues, added feature code to Crystal block, cluster and added walls to the block tag rules
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2020-11-21 19:55:04 +00:00 |
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Michael Hillcox
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cca5d78957
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Fixed armor material loading
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2020-11-21 17:33:24 +00:00 |
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Michael Hillcox
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67d10ba22e
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More naming, how lovely...
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2020-11-21 13:28:08 +00:00 |
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Michael Hillcox
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f242945791
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Hmm, all the fixes 😢
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2020-11-21 13:11:30 +00:00 |
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Michael Hillcox
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2445784f5c
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Added booklet item, refactored blocks to new packages
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2020-11-21 12:43:38 +00:00 |
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Michael Hillcox
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0289a04815
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My fingers hurt, All block lang added back, block name fixing and refactors
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2020-11-21 12:36:16 +00:00 |
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Michael Hillcox
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2502cd3ce9
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Updated forge and added jei back
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2020-11-21 11:16:39 +00:00 |
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Michael Hillcox
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c89ce2aeb5
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Fixed spelling derp
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2020-11-21 11:01:30 +00:00 |
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Michael Hillcox
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d8eec9c309
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Re-ran data gens
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2020-11-21 10:57:50 +00:00 |
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Michael Hillcox
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be12e2e9ab
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Compressed and registered all tool and armor types
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2020-11-21 10:57:36 +00:00 |
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Michael Hillcox
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2939e3af2a
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Added Armor materials
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2020-11-21 10:57:10 +00:00 |
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Michael Hillcox
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184275b901
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Refactored tool materials
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2020-11-21 10:56:51 +00:00 |
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Michael Hillcox
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7e936d3ddd
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Added class to group all tools and armors into one class
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2020-11-21 10:56:51 +00:00 |
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Michael Hillcox
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727e5727aa
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Merge remote-tracking branch 'origin/clean-start' into clean-start
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2020-11-20 19:59:01 +00:00 |
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Michael Hillcox
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6e58e588ca
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Move items -> item and renamed tool names, and ran data gens
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2020-11-20 19:58:09 +00:00 |
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Michael Hillcox
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519646d811
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Added tools and item gens for tools
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2020-11-20 19:57:44 +00:00 |
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2bfd7be826
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some master->main related fixes
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2020-11-07 14:35:29 +01:00 |
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Ridanis
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41ca1aab2f
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Folder name change back to block
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2020-11-05 19:03:18 +01:00 |
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Ridanis
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4340506cc3
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New Textures 1.0.0
- Added Items
- Updated Armor Models
- Renamed 'block' folder to 'blocks'
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2020-11-05 10:29:24 +01:00 |
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Michael Hillcox
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f98b246f44
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Folder migration
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2020-11-04 16:33:06 +00:00 |
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Michael Hillcox
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4ea1fb313a
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Updated to 1.16.4, added base block and base block interface
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2020-11-04 16:20:33 +00:00 |
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