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using System ;
using System.Collections.Generic ;
using System.Diagnostics ;
using System.Linq ;
using Microsoft.Xna.Framework ;
using Microsoft.Xna.Framework.Graphics ;
using MLEM.Extensions ;
using MLEM.Textures ;
namespace MLEM.Data {
/// <summary>
/// A runtime texture packer provides the user with the ability to combine multiple <see cref="Texture2D"/> instances into a single texture.
/// Packing textures in this manner allows for faster rendering, as fewer texture swaps are required.
/// The resulting texture segments are returned as <see cref="TextureRegion"/> instances.
/// </summary>
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public class RuntimeTexturePacker : IDisposable {
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/// <summary>
/// The generated packed texture.
/// This value is null before <see cref="Pack"/> is called.
/// </summary>
public Texture2D PackedTexture { get ; private set ; }
/// <summary>
/// The time that it took to calculate the required areas the last time that <see cref="Pack"/> was called
/// </summary>
public TimeSpan LastCalculationTime { get ; private set ; }
/// <summary>
/// The time that it took to copy the texture data from the invidiual textures onto the <see cref="PackedTexture"/> the last time that <see cref="Pack"/> was called
/// </summary>
public TimeSpan LastPackTime { get ; private set ; }
/// <summary>
/// The time that <see cref="Pack"/> took the last time it was called
/// </summary>
public TimeSpan LastTotalTime = > this . LastCalculationTime + this . LastPackTime ;
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private readonly List < Request > textures = new List < Request > ( ) ;
private readonly bool autoIncreaseMaxWidth ;
private readonly bool forcePowerOfTwo ;
private readonly bool forceSquare ;
private readonly bool disposeTextures ;
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private int maxWidth ;
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/// <summary>
/// Creates a new runtime texture packer with the given settings
/// </summary>
/// <param name="maxWidth">The maximum width that the packed texture can have. Defaults to 2048.</param>
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/// <param name="autoIncreaseMaxWidth">Whether the maximum width should be increased if there is a texture to be packed that is wider than <see cref="maxWidth"/>. Defaults to false.</param>
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/// <param name="forcePowerOfTwo">Whether the resulting <see cref="PackedTexture"/> should have a width and height that is a power of two</param>
/// <param name="forceSquare">Whether the resulting <see cref="PackedTexture"/> should be square regardless of required size</param>
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/// <param name="disposeTextures">Whether the original textures submitted to this texture packer should be disposed after packing</param>
public RuntimeTexturePacker ( int maxWidth = 2048 , bool autoIncreaseMaxWidth = false , bool forcePowerOfTwo = false , bool forceSquare = false , bool disposeTextures = false ) {
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this . maxWidth = maxWidth ;
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this . autoIncreaseMaxWidth = autoIncreaseMaxWidth ;
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this . forcePowerOfTwo = forcePowerOfTwo ;
this . forceSquare = forceSquare ;
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this . disposeTextures = disposeTextures ;
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}
/// <summary>
/// Adds a new texture to this texture packer to be packed.
/// The passed <see cref="Action{T}"/> is invoked in <see cref="Pack"/> and provides the caller with the resulting texture region on the <see cref="PackedTexture"/>.
/// </summary>
/// <param name="texture">The texture to pack</param>
/// <param name="result">The result callback which will receive the resulting texture region</param>
public void Add ( Texture2D texture , Action < TextureRegion > result ) {
this . Add ( new TextureRegion ( texture ) , result ) ;
}
/// <summary>
/// Adds a new <see cref="TextureRegion"/> to this texture packer to be packed.
/// The passed <see cref="Action{T}"/> is invoked in <see cref="Pack"/> and provides the caller with the resulting texture region on the <see cref="PackedTexture"/>.
/// </summary>
/// <param name="texture">The texture to pack</param>
/// <param name="result">The result callback which will receive the resulting texture region</param>
/// <exception cref="InvalidOperationException">Thrown when trying to add data to a packer that has already been packed, or when trying to add a texture width a width greater than the defined max width</exception>
public void Add ( TextureRegion texture , Action < TextureRegion > result ) {
if ( this . PackedTexture ! = null )
throw new InvalidOperationException ( "Cannot add texture to a texture packer that is already packed" ) ;
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if ( texture . Width > this . maxWidth ) {
if ( this . autoIncreaseMaxWidth ) {
this . maxWidth = texture . Width ;
} else {
throw new InvalidOperationException ( $"Cannot add texture with width {texture.Width} to a texture packer with max width {this.maxWidth}" ) ;
}
}
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this . textures . Add ( new Request ( texture , result ) ) ;
}
/// <summary>
/// Packs all of the textures and texture regions added using <see cref="Add(Microsoft.Xna.Framework.Graphics.Texture2D,System.Action{MLEM.Textures.TextureRegion})"/> into one texture.
/// The resulting texture will be stored in <see cref="PackedTexture"/>.
/// All of the result callbacks that were added will also be invoked.
/// </summary>
/// <param name="device">The graphics device to use for texture generation</param>
/// <exception cref="InvalidOperationException">Thrown when calling this method on a texture packer that has already been packed</exception>
public void Pack ( GraphicsDevice device ) {
if ( this . PackedTexture ! = null )
throw new InvalidOperationException ( "Cannot pack a texture packer that is already packed" ) ;
// set pack areas for each request
var stopwatch = Stopwatch . StartNew ( ) ;
foreach ( var request in this . textures . OrderByDescending ( t = > t . Texture . Width * t . Texture . Height ) ) {
var area = this . FindFreeArea ( new Point ( request . Texture . Width , request . Texture . Height ) ) ;
request . PackedArea = area ;
}
stopwatch . Stop ( ) ;
this . LastCalculationTime = stopwatch . Elapsed ;
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// figure out texture size and generate texture
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var width = this . textures . Max ( t = > t . PackedArea . Right ) ;
var height = this . textures . Max ( t = > t . PackedArea . Bottom ) ;
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if ( this . forcePowerOfTwo ) {
width = ToPowerOfTwo ( width ) ;
height = ToPowerOfTwo ( height ) ;
}
if ( this . forceSquare )
width = height = Math . Max ( width , height ) ;
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this . PackedTexture = new Texture2D ( device , width , height ) ;
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// copy texture data onto the packed texture
stopwatch . Restart ( ) ;
using ( var data = this . PackedTexture . GetTextureData ( ) ) {
foreach ( var request in this . textures )
CopyRegion ( data , request ) ;
}
stopwatch . Stop ( ) ;
this . LastPackTime = stopwatch . Elapsed ;
// invoke callbacks
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foreach ( var request in this . textures ) {
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request . Result . Invoke ( new TextureRegion ( this . PackedTexture , request . PackedArea ) ) ;
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if ( this . disposeTextures )
request . Texture . Texture . Dispose ( ) ;
}
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this . textures . Clear ( ) ;
}
/// <summary>
/// Resets this texture packer, disposing its <see cref="PackedTexture"/> and readying it to be re-used
/// </summary>
public void Reset ( ) {
this . PackedTexture ? . Dispose ( ) ;
this . PackedTexture = null ;
this . textures . Clear ( ) ;
this . LastCalculationTime = TimeSpan . Zero ;
this . LastPackTime = TimeSpan . Zero ;
}
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/// <summary>Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.</summary>
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public void Dispose ( ) {
this . Reset ( ) ;
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}
private Rectangle FindFreeArea ( Point size ) {
var pos = new Point ( 0 , 0 ) ;
var lowestY = int . MaxValue ;
while ( true ) {
var intersected = false ;
var area = new Rectangle ( pos , size ) ;
foreach ( var tex in this . textures ) {
if ( tex . PackedArea . Intersects ( area ) ) {
pos . X = tex . PackedArea . Right ;
// when we move down, we want to move down by the smallest intersecting texture's height
if ( lowestY > tex . PackedArea . Bottom )
lowestY = tex . PackedArea . Bottom ;
intersected = true ;
break ;
}
}
if ( ! intersected )
return area ;
if ( pos . X + size . X > this . maxWidth ) {
pos . X = 0 ;
pos . Y = lowestY ;
lowestY = int . MaxValue ;
}
}
}
private static void CopyRegion ( TextureExtensions . TextureData destination , Request request ) {
using ( var data = request . Texture . Texture . GetTextureData ( ) ) {
for ( var x = 0 ; x < request . Texture . Width ; x + + ) {
for ( var y = 0 ; y < request . Texture . Height ; y + + ) {
var dest = request . PackedArea . Location + new Point ( x , y ) ;
var src = request . Texture . Position + new Point ( x , y ) ;
destination [ dest ] = data [ src ] ;
}
}
}
}
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private static int ToPowerOfTwo ( int value ) {
var ret = 1 ;
while ( ret < value )
ret < < = 1 ;
return ret ;
}
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private class Request {
public readonly TextureRegion Texture ;
public readonly Action < TextureRegion > Result ;
public Rectangle PackedArea ;
public Request ( TextureRegion texture , Action < TextureRegion > result ) {
this . Texture = texture ;
this . Result = result ;
}
}
}
}