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01fb5288ff
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finished up UiMarkdownParser
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2022-06-14 00:04:57 +02:00 |
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7b1da2f1a7
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fixed image base path not being applied properly
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2022-06-13 23:59:56 +02:00 |
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f53305ce42
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Added UiMarkdownParser
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2022-06-13 23:52:10 +02:00 |
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d03116a49a
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Allow using multiple textures in a StaticSpriteBatch
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2022-06-08 11:05:18 +02:00 |
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7d9633d989
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Fixed StaticSpriteBatch not resetting its texture when all items are removed
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2022-06-07 11:57:25 +02:00 |
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42993f1a0b
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Added LayerPositionF to MLEM.Extended
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2022-06-06 23:50:13 +02:00 |
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0a93fb7da7
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Allow using a StaticSpriteBatch to draw an IndividualTiledMapRenderer
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2022-06-06 22:56:48 +02:00 |
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144062fa64
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cleaned up sandbox texture atlas
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2022-05-29 15:05:23 +02:00 |
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16053d9d04
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further improve runtime texture packer performance by caching the first possible position for a request of a given size
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2022-05-28 21:21:25 +02:00 |
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61770d59b1
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further improve RuntimeTexturePacker performance by only checking against already packed textures
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2022-05-27 11:41:21 +02:00 |
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93a82bcf36
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cache UniformTextureAtlas texture straight away when checking for transparency
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2022-05-27 11:19:29 +02:00 |
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fdf04a7e77
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allow ignoring transparent regions when packing a UniformTextureAtlas
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2022-05-27 11:16:16 +02:00 |
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cb496f613f
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Improve RuntimeTexturePacker performance by checking against packed textures in the same order as packing
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2022-05-27 11:02:33 +02:00 |
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951f4babd5
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Fixed gamepad auto-nav angle being incorrect for some elements
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2022-05-26 11:39:55 +02:00 |
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b9f2de8290
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Made RuntimeTexturePacker padding be per request and improve performance by caching texture data
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2022-05-25 13:18:25 +02:00 |
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f0f1d7f8ed
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added runtime texture region padding and other improvements
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2022-05-25 12:37:51 +02:00 |
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fcca5300ae
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Fixed elements' OnDeselected events not being raised when CanBeSelected is set to false while selected
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2022-05-21 20:42:54 +02:00 |
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bd9d3f970b
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Added RandomPitchModifier and GetRandomPitch to SoundEffectInfo
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2022-05-20 16:59:28 +02:00 |
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161d44dbe0
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Added an Enum constructor to GenericInput
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2022-05-18 21:45:38 +02:00 |
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30bcdc1710
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Allow comparing Keybind and Combination based on the amount of modifiers they have
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2022-05-18 18:50:00 +02:00 |
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15b873a8ad
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fixed xml doc recursive reference
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2022-05-18 16:01:24 +02:00 |
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6dc4011ef5
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Added optional isKeybindAllowed parameter to KeybindButton
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2022-05-18 15:54:29 +02:00 |
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8968e6025d
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Added IsPressConsumed and IsAnyPressedAvailable to InputHandler
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2022-05-17 18:20:31 +02:00 |
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03accff6ae
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modify AutoNavGroup behavior to disallow new selections
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2022-05-17 16:06:22 +02:00 |
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5ba550619d
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Added AndThen to Easings
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2022-05-10 21:32:28 +02:00 |
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7ebbe49786
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Added ReverseInput and ReverseOutput to Easings
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2022-05-10 20:56:14 +02:00 |
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61439aa521
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made the MLEM.Data description more descriptive
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2022-05-10 16:06:45 +02:00 |
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874be1fd6e
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Fixed SoundEffectReader incorrectly claiming it could read ogg and mp3 files
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2022-05-10 15:58:47 +02:00 |
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acd15fea14
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improved Ui and Data package descriptions
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2022-05-10 15:42:20 +02:00 |
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47b58b1942
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Premultiply textures when using RawContentManager
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2022-05-07 21:39:36 +02:00 |
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16b9e26969
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Fixed elements sometimes staying hidden when they shouldn't in scrolling panels
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2022-05-04 13:54:15 +02:00 |
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98118e540a
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Allow manually hiding a paragraph without its text overriding the hidden state
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2022-05-04 13:22:24 +02:00 |
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58b716aabb
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Don't query a paragraph's text callback in the constructor
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2022-05-03 20:26:39 +02:00 |
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63d2353694
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Improved ElementHelper.AddTooltip overloads
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2022-05-03 20:10:26 +02:00 |
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15a57d8db9
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Turned Tooltip paragraph styling into style properties
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2022-05-03 19:35:44 +02:00 |
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5a1b31e8a3
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Allow adding dropdown and tooltip elements at a specified index
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2022-05-03 19:07:53 +02:00 |
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435042e1f5
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Allow Tooltip to manage more than one paragraph and make it easier to add new lines
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2022-05-03 18:58:18 +02:00 |
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4c24284a3f
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updated templates
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2022-04-30 13:14:44 +02:00 |
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bc0f9d5c0c
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consume other UI inputs too
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2022-04-30 12:26:40 +02:00 |
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610527374e
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Make use of the new consuming variants in InputHandler and Keybind to consume UiControls inputs
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2022-04-30 12:14:08 +02:00 |
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4a88cca8bf
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also added consuming variants of IsPressed to Keybind
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2022-04-30 11:38:05 +02:00 |
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8adee49e55
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fixed scroll bars not working with the new InvertPressBehavior
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2022-04-30 11:31:40 +02:00 |
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46c77d2444
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Added InputHandler.InvertPressBehavior
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2022-04-29 15:34:04 +02:00 |
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6393d879d9
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added SpriteBatchContext
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2022-04-25 15:25:58 +02:00 |
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c78bafd000
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Ensure that Element.IsMouseOver is always accurate by making it an auto-property
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2022-04-15 14:18:55 +02:00 |
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783da33107
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Fixed elements not being deselected when removed through RemoveChild
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2022-04-15 14:16:38 +02:00 |
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be26a2ebc2
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made the new AutoNavGroup also work for gamepad controls
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2022-04-14 18:01:30 +02:00 |
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45afd9ac79
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Added Element.AutoNavGroup which allows forming groups for auto-navigation
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2022-04-14 17:54:25 +02:00 |
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ad29b46df3
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Fixed radio buttons not unchecking all other radio buttons with the same root element
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2022-04-14 17:45:01 +02:00 |
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f445f59078
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Added consuming variants of IsPressed methods to InputHandler
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2022-04-11 10:33:41 +02:00 |
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