48735c3d36
Multi-target net452, making MLEM compatible with MonoGame for consoles
2022-09-14 21:17:43 +02:00
fc026ad0de
multi-target netstandard2.0 and net6.0
2022-09-14 19:24:00 +02:00
0a696941dc
cleaned up code
2022-08-20 11:39:28 +02:00
e50d28ce11
Allow using external gesture handling alongside InputHandler through ExternalGestureHandling
2022-08-11 11:37:41 +02:00
8044cb59cb
Improved EnumHelper.GetValues signature to return an array
2022-07-29 19:52:01 +02:00
d32bc0cbfb
Added TryGetUpTime, GetUpTime, TryGetTimeSincePress and GetTimeSincePress to InputHandler
2022-06-29 15:57:41 +02:00
d58c5d8b33
fixed the new TextInput not updating correctly if the Font is set late
2022-06-29 14:34:13 +02:00
92018eea1e
Made the base package's description more descriptive
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This reverts commit 2973bd98e2
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This reverts commit 04c6bb5ff8
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2022-06-26 14:25:19 +02:00
2973bd98e2
moved MLEM's Input namespace into its own package
2022-06-25 23:46:06 +02:00
5d7d238630
added MLEM.FNA
2022-06-24 14:01:26 +02:00
aff61508c4
Added TextInput class, which is an isolated version of MLEM.Ui's TextField logic
2022-06-19 18:17:46 +02:00
aabb1ed5df
added .editorconfig
2022-06-17 18:23:47 +02:00
1795acb30e
Added GenericInput support for Buttons.None
2022-06-15 11:44:28 +02:00
59af00c89a
Code cleanup, and marked AStar.InfiniteCost as obsolete
2022-06-15 11:38:11 +02:00
161d44dbe0
Added an Enum constructor to GenericInput
2022-05-18 21:45:38 +02:00
30bcdc1710
Allow comparing Keybind and Combination based on the amount of modifiers they have
2022-05-18 18:50:00 +02:00
8968e6025d
Added IsPressConsumed and IsAnyPressedAvailable to InputHandler
2022-05-17 18:20:31 +02:00
610527374e
Make use of the new consuming variants in InputHandler and Keybind to consume UiControls inputs
2022-04-30 12:14:08 +02:00
4a88cca8bf
also added consuming variants of IsPressed to Keybind
2022-04-30 11:38:05 +02:00
46c77d2444
Added InputHandler.InvertPressBehavior
2022-04-29 15:34:04 +02:00
f445f59078
Added consuming variants of IsPressed methods to InputHandler
2022-04-11 10:33:41 +02:00
ae6ce6e7d5
Added properties and constructors for existing operator overloads to GenericInput
2022-03-26 12:51:14 +01:00
c6fe72bdc9
Multiple improvements to InputHandler key/button repeats:
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- Trigger InputHandler key and gamepad repeats for the most recently pressed input
- Added InputHandler.TryGetDownTime and store the down times of inputs
- Removed InputHandler.StoreAllActiveInputs and always store all active inputs
2022-03-25 15:18:57 +01:00
bb7192b3cc
Fixed InputHandler.InputsPressed ignoring repeat events for keyboards and gamepads
2022-03-24 11:43:55 +01:00
35e3896dc1
fixed new InputHandler deadzone querying equality being inverted
2022-03-14 15:18:01 +01:00
5d97ab033f
Added GamepadExtensions.GetAnalogValue to get the analog value of any gamepad button
2022-03-14 15:15:30 +01:00
48a4aa0588
Some keybind and keybind button improvements
2022-03-10 12:39:56 +01:00
0918e1700b
made the new changes work correctly with touch input
2022-02-06 22:23:41 +01:00
48b96a10a4
Added InputHandler mouse and touch position querying that preserves the game's viewport and fixed the graphics device's viewport being ignored for mouse and touch queries
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Closes #1
2022-02-06 22:07:33 +01:00
ab76ea5ba8
organized InputHandler properties and fields
2022-02-06 21:12:57 +01:00
29bbd61f8b
reformat and cleanup
2021-12-28 14:56:11 +01:00
c0ce5a07ad
Implemented IEquatable on a lot of classes that were missing it
2021-12-21 11:39:29 +01:00
636522bc3e
resolved some documentation warnings
2021-11-30 11:46:06 +01:00
444b5c6afb
copy base documentation for a lot of docfx unresolvable sources
2021-11-22 19:25:18 +01:00
6537ff00c1
Improved KeysExtensions memory usage
2021-08-27 20:36:04 +02:00
abac738123
Removed LINQ Any and All usage in various methods to improve memory usage
2021-07-18 22:18:46 +02:00
6aa9ec03d4
Added customizable overloads for Keybind, Combination and GenericInput ToString methods
2021-07-13 15:41:42 +02:00
58bd076e2a
Set default values for InputHandler held and pressed keys to avoid an exception if buttons are held in the very first frame
2021-06-30 19:40:43 +02:00
dca013e551
fixed GetModifier being.. recursive
2021-06-21 01:03:24 +02:00
91730b1f27
improved GenericInput ToString
2021-06-21 00:57:56 +02:00
2f16bbdc44
the None input type should always be considered up
2021-06-21 00:51:21 +02:00
ce920b5219
added an element helper method to create a keybind button
2021-06-21 00:49:09 +02:00
a5a73af01c
improved Keybind constructors
2021-06-20 23:48:02 +02:00
2118837062
added generic input equality checking
2021-06-20 23:17:39 +02:00
60c9236cbd
added InputsDown and InputsPressed to InputHandler
2021-06-20 23:05:02 +02:00
664a2a9f11
added a way to access a keybind's combinations
2021-06-20 22:33:24 +02:00
cf9bcc7ae4
updated to MonoGame 8 and added support for opening the on-screen keyboard to TextInputWrapper
2021-04-22 19:26:07 +02:00
2055c3a6ef
convert tests to use graphics
2021-04-02 17:12:27 +02:00
e7fd026a33
added some UI tests
2021-04-01 19:36:56 +02:00
014b8f90df
added repeat-ignoring versions of IsKeyPressed and IsGamepadButtonPressed to InputHandler
2021-03-14 17:09:45 +01:00