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83 commits

Author SHA1 Message Date
Ell
48735c3d36 Multi-target net452, making MLEM compatible with MonoGame for consoles 2022-09-14 21:17:43 +02:00
Ell
fc026ad0de multi-target netstandard2.0 and net6.0 2022-09-14 19:24:00 +02:00
Ell
0a696941dc cleaned up code 2022-08-20 11:39:28 +02:00
Ell
e50d28ce11 Allow using external gesture handling alongside InputHandler through ExternalGestureHandling 2022-08-11 11:37:41 +02:00
Ell
8044cb59cb Improved EnumHelper.GetValues signature to return an array 2022-07-29 19:52:01 +02:00
Ell
d32bc0cbfb Added TryGetUpTime, GetUpTime, TryGetTimeSincePress and GetTimeSincePress to InputHandler 2022-06-29 15:57:41 +02:00
Ell
d58c5d8b33 fixed the new TextInput not updating correctly if the Font is set late 2022-06-29 14:34:13 +02:00
Ell
92018eea1e Made the base package's description more descriptive
This reverts commit 2973bd98e2.
This reverts commit 04c6bb5ff8.
2022-06-26 14:25:19 +02:00
Ell
2973bd98e2 moved MLEM's Input namespace into its own package 2022-06-25 23:46:06 +02:00
Ell
5d7d238630 added MLEM.FNA 2022-06-24 14:01:26 +02:00
Ell
aff61508c4 Added TextInput class, which is an isolated version of MLEM.Ui's TextField logic 2022-06-19 18:17:46 +02:00
Ell
aabb1ed5df added .editorconfig 2022-06-17 18:23:47 +02:00
Ell
1795acb30e Added GenericInput support for Buttons.None 2022-06-15 11:44:28 +02:00
Ell
59af00c89a Code cleanup, and marked AStar.InfiniteCost as obsolete 2022-06-15 11:38:11 +02:00
Ell
161d44dbe0 Added an Enum constructor to GenericInput 2022-05-18 21:45:38 +02:00
Ell
30bcdc1710 Allow comparing Keybind and Combination based on the amount of modifiers they have 2022-05-18 18:50:00 +02:00
Ell
8968e6025d Added IsPressConsumed and IsAnyPressedAvailable to InputHandler 2022-05-17 18:20:31 +02:00
Ell
610527374e Make use of the new consuming variants in InputHandler and Keybind to consume UiControls inputs 2022-04-30 12:14:08 +02:00
Ell
4a88cca8bf also added consuming variants of IsPressed to Keybind 2022-04-30 11:38:05 +02:00
Ell
46c77d2444 Added InputHandler.InvertPressBehavior 2022-04-29 15:34:04 +02:00
Ell
f445f59078 Added consuming variants of IsPressed methods to InputHandler 2022-04-11 10:33:41 +02:00
Ell
ae6ce6e7d5 Added properties and constructors for existing operator overloads to GenericInput 2022-03-26 12:51:14 +01:00
Ell
c6fe72bdc9 Multiple improvements to InputHandler key/button repeats:
- Trigger InputHandler key and gamepad repeats for the most recently pressed input
- Added InputHandler.TryGetDownTime and store the down times of inputs
- Removed InputHandler.StoreAllActiveInputs and always store all active inputs
2022-03-25 15:18:57 +01:00
Ell
bb7192b3cc Fixed InputHandler.InputsPressed ignoring repeat events for keyboards and gamepads 2022-03-24 11:43:55 +01:00
Ell
35e3896dc1 fixed new InputHandler deadzone querying equality being inverted 2022-03-14 15:18:01 +01:00
Ell
5d97ab033f Added GamepadExtensions.GetAnalogValue to get the analog value of any gamepad button 2022-03-14 15:15:30 +01:00
Ell
48a4aa0588 Some keybind and keybind button improvements 2022-03-10 12:39:56 +01:00
Ell
0918e1700b made the new changes work correctly with touch input 2022-02-06 22:23:41 +01:00
Ell
48b96a10a4 Added InputHandler mouse and touch position querying that preserves the game's viewport and fixed the graphics device's viewport being ignored for mouse and touch queries
Closes #1
2022-02-06 22:07:33 +01:00
Ell
ab76ea5ba8 organized InputHandler properties and fields 2022-02-06 21:12:57 +01:00
Ell
29bbd61f8b reformat and cleanup 2021-12-28 14:56:11 +01:00
Ell
c0ce5a07ad Implemented IEquatable on a lot of classes that were missing it 2021-12-21 11:39:29 +01:00
Ell
636522bc3e resolved some documentation warnings 2021-11-30 11:46:06 +01:00
Ell
444b5c6afb copy base documentation for a lot of docfx unresolvable sources 2021-11-22 19:25:18 +01:00
Ell
6537ff00c1 Improved KeysExtensions memory usage 2021-08-27 20:36:04 +02:00
Ell
abac738123 Removed LINQ Any and All usage in various methods to improve memory usage 2021-07-18 22:18:46 +02:00
Ell
6aa9ec03d4 Added customizable overloads for Keybind, Combination and GenericInput ToString methods 2021-07-13 15:41:42 +02:00
Ell
58bd076e2a Set default values for InputHandler held and pressed keys to avoid an exception if buttons are held in the very first frame 2021-06-30 19:40:43 +02:00
Ell
dca013e551 fixed GetModifier being.. recursive 2021-06-21 01:03:24 +02:00
Ell
91730b1f27 improved GenericInput ToString 2021-06-21 00:57:56 +02:00
Ell
2f16bbdc44 the None input type should always be considered up 2021-06-21 00:51:21 +02:00
Ell
ce920b5219 added an element helper method to create a keybind button 2021-06-21 00:49:09 +02:00
Ell
a5a73af01c improved Keybind constructors 2021-06-20 23:48:02 +02:00
Ell
2118837062 added generic input equality checking 2021-06-20 23:17:39 +02:00
Ell
60c9236cbd added InputsDown and InputsPressed to InputHandler 2021-06-20 23:05:02 +02:00
Ell
664a2a9f11 added a way to access a keybind's combinations 2021-06-20 22:33:24 +02:00
Ell
cf9bcc7ae4 updated to MonoGame 8 and added support for opening the on-screen keyboard to TextInputWrapper 2021-04-22 19:26:07 +02:00
Ell
2055c3a6ef convert tests to use graphics 2021-04-02 17:12:27 +02:00
Ell
e7fd026a33 added some UI tests 2021-04-01 19:36:56 +02:00
Ell
014b8f90df added repeat-ignoring versions of IsKeyPressed and IsGamepadButtonPressed to InputHandler 2021-03-14 17:09:45 +01:00