dbd52d5b9d
Fixed newly introduced issues since #28 ( #30 )
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* fixed newly introduced stack overflow when adding/removing from scrolling panel
* added second part of issue as test
* fixed TestIssue29Inconsistencies
2024-10-29 23:31:49 +01:00
74254e6cdb
Added ColorExtensions.ToHsv and ColorHelper.FromHsv
2024-07-29 20:46:40 +02:00
943a9cbd77
Added ColorExtensions.ToHsl and ColorHelper.FromHsl
2024-07-29 19:57:33 +02:00
677230ce28
Moved extension methods into matching namespaces to avoid unexpected suggestions
2024-07-19 20:02:28 +02:00
fdb0571860
xml docs and cleanup
2024-04-10 20:45:16 +02:00
9a03a8c62d
Added the ability for formatted (tokenized) strings to be drawn with custom rotation, origin and flipping
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Closes #18
2024-04-10 20:27:00 +02:00
e00769a4ed
moved out string transforms into CalculateStringTransform in preparation for #18
2024-04-10 18:47:10 +02:00
6a8e9639c1
updated dependencies
2023-12-13 22:11:31 +01:00
3b22a8f228
don't restore dotnet tools in project files
2023-11-22 12:12:36 +01:00
b4fd0219cd
avoid using local package directory
2023-11-22 12:01:30 +01:00
b8f46ff5d2
updated to .net 8 and reorganized third party deps
2023-11-22 10:39:13 +01:00
2265af3fae
Improved the SquishingGroup algorithm by prioritizing each element's final size
2023-04-06 17:15:57 +02:00
4994bb3d5d
updated monogame .net tools
2023-04-06 15:25:20 +02:00
6607a5f48c
net7.0
2023-03-29 23:31:30 +02:00
da2fab9b57
dependency and submodule update
2023-03-29 21:54:30 +02:00
a84fd764c5
some GenericInput and Keybind improvements
2023-03-03 14:02:05 +01:00
ef0499958d
- Added InputHandler.IsPressedIgnoreRepeats
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- Marked non-GenericInput versions of IsDown, IsUp, IsPressed and related methods as obsolete in favor of GenericInput ones
2022-12-27 22:57:35 +01:00
14d0b24aa9
cleaned up preprocessor instructions
2022-12-13 13:11:36 +01:00
4189ae6d4d
dependency update
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Closes #6 and #7 (both of which were incomplete)
2022-12-08 17:02:22 +01:00
797a3b2617
Improved the way InputHandler down time calculation works
2022-11-08 17:12:37 +01:00
f58e3c94d5
Marked EnumHelper and DynamicEnum as obsolete due to their reimplementation in the DynamicEnums library
2022-10-31 13:20:26 +01:00
791c66b098
code cleanup
2022-10-27 10:22:25 +02:00
8d689952cc
Made GenericFont and TokenizedString support UTF-32 characters like emoji
2022-10-15 13:48:45 +02:00
9f60a59706
resolved some build warnings
2022-09-15 10:44:50 +02:00
df2d102d8e
further improved StaticSpriteBatch performance
2022-09-13 11:57:28 +02:00
eadabf3919
use SortedDictionary for StaticSpriteBatch
2022-09-12 23:09:36 +02:00
856d67b6cf
Second pass at StaticSpriteBatch optimizations
2022-09-12 22:57:01 +02:00
742bc52437
First pass at drastically improving StaticSpriteBatch batching performance
2022-09-12 21:51:21 +02:00
963ea557e8
updated dependencies
2022-09-03 12:31:34 +02:00
32dad847a0
adAdded TokenizedString.Realign
2022-09-02 13:42:21 +02:00
0a696941dc
cleaned up code
2022-08-20 11:39:28 +02:00
8044cb59cb
Improved EnumHelper.GetValues signature to return an array
2022-07-29 19:52:01 +02:00
f0cc4b0c80
Allow elements to auto-adjust their size even when their children are aligned oddly
2022-07-27 11:19:40 +02:00
711f60a97e
Updated demos and templates to MonoGame 3.8.1
2022-07-25 18:23:16 +02:00
ba1058748e
Allow specifying multiple names for a DataTextureAtlas region
2022-07-18 20:41:19 +02:00
d32bc0cbfb
Added TryGetUpTime, GetUpTime, TryGetTimeSincePress and GetTimeSincePress to InputHandler
2022-06-29 15:57:41 +02:00
5d7d238630
added MLEM.FNA
2022-06-24 14:01:26 +02:00
aabb1ed5df
added .editorconfig
2022-06-17 18:23:47 +02:00
59af00c89a
Code cleanup, and marked AStar.InfiniteCost as obsolete
2022-06-15 11:38:11 +02:00
144062fa64
cleaned up sandbox texture atlas
2022-05-29 15:05:23 +02:00
16053d9d04
further improve runtime texture packer performance by caching the first possible position for a request of a given size
2022-05-28 21:21:25 +02:00
fdf04a7e77
allow ignoring transparent regions when packing a UniformTextureAtlas
2022-05-27 11:16:16 +02:00
b9f2de8290
Made RuntimeTexturePacker padding be per request and improve performance by caching texture data
2022-05-25 13:18:25 +02:00
f0f1d7f8ed
added runtime texture region padding and other improvements
2022-05-25 12:37:51 +02:00
47b58b1942
Premultiply textures when using RawContentManager
2022-05-07 21:39:36 +02:00
c6fe72bdc9
Multiple improvements to InputHandler key/button repeats:
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- Trigger InputHandler key and gamepad repeats for the most recently pressed input
- Added InputHandler.TryGetDownTime and store the down times of inputs
- Removed InputHandler.StoreAllActiveInputs and always store all active inputs
2022-03-25 15:18:57 +01:00
8fa94f1186
improve gamepad priority calculation
2022-03-14 15:59:22 +01:00
48a4aa0588
Some keybind and keybind button improvements
2022-03-10 12:39:56 +01:00
48b96a10a4
Added InputHandler mouse and touch position querying that preserves the game's viewport and fixed the graphics device's viewport being ignored for mouse and touch queries
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Closes #1
2022-02-06 22:07:33 +01:00
c7f021e62d
Marked CopyExtensions as obsolete
2022-01-23 21:18:13 +01:00