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MLEM/MLEM.Ui/Elements
2022-03-17 20:46:49 +01:00
..
Button.cs Fixed buttons and checkboxes changing their CanBeSelected and CanBePressed values when being disabled 2022-03-11 13:25:18 +01:00
Checkbox.cs Fixed buttons and checkboxes changing their CanBeSelected and CanBePressed values when being disabled 2022-03-11 13:25:18 +01:00
Dropdown.cs Fixed dropdowns with some non-selectable children failing to navigate when using gamepad controls 2022-03-17 20:46:49 +01:00
Element.cs Fixed Element.IsSelected returning incorrect results when CanBeSelected changes 2022-03-17 20:45:28 +01:00
ElementHelper.cs allow retrieving a keybind button's active state 2022-03-10 13:08:49 +01:00
Group.cs Allow setting a custom effect and depth stencil state for ui drawing 2021-11-22 17:42:08 +01:00
Image.cs Allow setting a custom effect and depth stencil state for ui drawing 2021-11-22 17:42:08 +01:00
Panel.cs Fixed children of Panel scroll bars also being scrolled 2022-03-17 20:04:58 +01:00
Paragraph.cs Allow setting a default text alignment for paragraphs in UiStyle 2022-01-22 22:54:47 +01:00
ProgressBar.cs Made StyleProp immutable 2021-12-21 11:54:32 +01:00
RadioButton.cs Made StyleProp immutable 2021-12-21 11:54:32 +01:00
ScrollBar.cs Added InputHandler mouse and touch position querying that preserves the game's viewport and fixed the graphics device's viewport being ignored for mouse and touch queries 2022-02-06 22:07:33 +01:00
Slider.cs code cleanup 2020-06-18 17:24:35 +02:00
SpriteAnimationImage.cs reformat and cleanup 2021-12-28 14:56:11 +01:00
SquishingGroup.cs Ensure that a panel gets notified of all relevant changes by calling OnChildAreaDirty for all grandchildren 2022-01-09 01:12:16 +01:00
TextField.cs put StringBuilder overloads to use 2021-12-22 13:03:40 +01:00
Tooltip.cs Allow specifying a custom position for a tooltip to snap to 2022-03-14 14:20:12 +01:00
VerticalSpace.cs fixed VerticalSpace height parameter being an integer 2021-10-01 03:42:27 +02:00