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1256 commits

Author SHA1 Message Date
Ell
610527374e Make use of the new consuming variants in InputHandler and Keybind to consume UiControls inputs 2022-04-30 12:14:08 +02:00
Ell
4a88cca8bf also added consuming variants of IsPressed to Keybind 2022-04-30 11:38:05 +02:00
Ell
8adee49e55 fixed scroll bars not working with the new InvertPressBehavior 2022-04-30 11:31:40 +02:00
Ell
46c77d2444 Added InputHandler.InvertPressBehavior 2022-04-29 15:34:04 +02:00
Ell
6393d879d9 added SpriteBatchContext 2022-04-25 15:25:58 +02:00
Ell
c78bafd000 Ensure that Element.IsMouseOver is always accurate by making it an auto-property 2022-04-15 14:18:55 +02:00
Ell
783da33107 Fixed elements not being deselected when removed through RemoveChild 2022-04-15 14:16:38 +02:00
Ell
be26a2ebc2 made the new AutoNavGroup also work for gamepad controls 2022-04-14 18:01:30 +02:00
Ell
45afd9ac79 Added Element.AutoNavGroup which allows forming groups for auto-navigation 2022-04-14 17:54:25 +02:00
Ell
ad29b46df3 Fixed radio buttons not unchecking all other radio buttons with the same root element 2022-04-14 17:45:01 +02:00
Ell
f445f59078 Added consuming variants of IsPressed methods to InputHandler 2022-04-11 10:33:41 +02:00
Ell
902391d278 Fixed auto-nav tooltip displaying on the selected element even when not in auto-nav mode 2022-04-09 22:00:21 +02:00
Ell
62d2b28ec0 bump version 2022-04-08 14:50:14 +02:00
Ell
a1c5b8e2d6 5.3.0 2022-04-08 14:37:25 +02:00
Ell
a7c6230434 suppress MlemGame deprecation warning for DrawEarly 2022-04-08 14:34:57 +02:00
Ell
4854d420e0 Fixed delayed tooltips sometimes displaying in the wrong location for one frame 2022-04-05 14:54:20 +02:00
Ell
393bd9ffe5 Allow tooltips to display for elements when selected in auto-nav mode 2022-04-05 14:42:30 +02:00
Ell
30b4d5fc43 Improve f166c3d256 by allowing buttons to be selectable even when disabled 2022-04-05 14:20:38 +02:00
Ell
df0ad68837 Fixed tooltips sometimes ignoring manually set IsHidden values 2022-04-05 14:17:12 +02:00
Ell
37f0470e4f updated ui docs for the previous change 2022-03-26 21:18:48 +01:00
Ell
94dec34470 render panel's render target in the Draw method 2022-03-26 21:13:05 +01:00
Ell
6a3c797eba Fixed UiMetrics.ForceAreaUpdateTime being inaccurate for nested elements 2022-03-26 20:06:59 +01:00
Ell
3ad024b95a fixed KeybindButton inheritdoc referencing itself 2022-03-26 12:53:28 +01:00
Ell
ae6ce6e7d5 Added properties and constructors for existing operator overloads to GenericInput 2022-03-26 12:51:14 +01:00
Ell
54ca580dd3 resolve android demo build warning 2022-03-26 12:49:46 +01:00
Ell
4e122175b2 Allow ElementHelper's KeybindButton to accept a Keybind for clearing a combination 2022-03-26 12:41:19 +01:00
Ell
c6fe72bdc9 Multiple improvements to InputHandler key/button repeats:
- Trigger InputHandler key and gamepad repeats for the most recently pressed input
- Added InputHandler.TryGetDownTime and store the down times of inputs
- Removed InputHandler.StoreAllActiveInputs and always store all active inputs
2022-03-25 15:18:57 +01:00
Ell
bb7192b3cc Fixed InputHandler.InputsPressed ignoring repeat events for keyboards and gamepads 2022-03-24 11:43:55 +01:00
Ell
c5b2b8798e Fixed dropdowns with some non-selectable children failing to navigate when using gamepad controls 2022-03-17 20:46:49 +01:00
Ell
1f4f0cfa44 Fixed Element.IsSelected returning incorrect results when CanBeSelected changes 2022-03-17 20:45:28 +01:00
Ell
4aff5a2875 Fixed RootElement.CanSelectContent returning incorrect results when CanBeSelected changes in children 2022-03-17 20:36:30 +01:00
Ell
bb22bbdf75 Fixed children of Panel scroll bars also being scrolled 2022-03-17 20:04:58 +01:00
Ell
fa34258bbe Added UiControls.AutoNavModeChanged event 2022-03-14 16:12:51 +01:00
Ell
8fa94f1186 improve gamepad priority calculation 2022-03-14 15:59:22 +01:00
Ell
d5f3453c71 combine distance and angle for gamepad ui navigation 2022-03-14 15:39:32 +01:00
Ell
35e3896dc1 fixed new InputHandler deadzone querying equality being inverted 2022-03-14 15:18:01 +01:00
Ell
5d97ab033f Added GamepadExtensions.GetAnalogValue to get the analog value of any gamepad button 2022-03-14 15:15:30 +01:00
Ell
b77edd80d5 Allow specifying a custom position for a tooltip to snap to 2022-03-14 14:20:12 +01:00
Ell
f166c3d256 Fixed buttons and checkboxes changing their CanBeSelected and CanBePressed values when being disabled 2022-03-11 13:25:18 +01:00
Ell
2c90ca9b89 Fixed UiControls allowing for non-selectable or non-mouseable elements to be marked as selected or moused 2022-03-11 12:29:56 +01:00
Ell
cd32372994 fixed 0f4e67f20f 2022-03-10 18:39:35 +01:00
Ell
0f4e67f20f Fixed auto-navigating panels not scrolling to the center of elements properly 2022-03-10 18:04:36 +01:00
Ell
96f0c51757 Added RectangleF.DistanceSquared and RectangleF.Distance 2022-03-10 16:03:09 +01:00
Ell
180f82d2c7
Merge pull request #4 from luanfagu/main
Add link to new game example
2022-03-10 15:39:03 +01:00
Luan Fagundes
2d3e291431
Update index.md
Added new example
2022-03-10 11:34:10 -03:00
Luan Fagundes
9e8ff82579
Update README.md 2022-03-10 11:33:11 -03:00
Ell
7c18aad8f7 Improve dropdown opening gamepad navigation (in relation to cb8fed87e5) 2022-03-10 15:04:52 +01:00
Ell
a14a37cb91 Prefer elements that have the same parent as the currently selected element when using gamepad navigation 2022-03-10 15:00:42 +01:00
Ell
45955bb5e8 Improved gamepad navigation by employing angles between elements 2022-03-10 14:25:41 +01:00
Ell
cb8fed87e5 Automatically select the first element when a dropdown is opened in auto nav mode 2022-03-10 13:50:47 +01:00