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95 commits

Author SHA1 Message Date
Ell
dbd52d5b9d
Fixed newly introduced issues since #28 (#30)
* fixed newly introduced stack overflow when adding/removing from scrolling panel

* added second part of issue as test

* fixed TestIssue29Inconsistencies
2024-10-29 23:31:49 +01:00
Ell
74254e6cdb Added ColorExtensions.ToHsv and ColorHelper.FromHsv 2024-07-29 20:46:40 +02:00
Ell
943a9cbd77 Added ColorExtensions.ToHsl and ColorHelper.FromHsl 2024-07-29 19:57:33 +02:00
Ell
677230ce28 Moved extension methods into matching namespaces to avoid unexpected suggestions 2024-07-19 20:02:28 +02:00
Ell
fdb0571860 xml docs and cleanup 2024-04-10 20:45:16 +02:00
Ell
9a03a8c62d Added the ability for formatted (tokenized) strings to be drawn with custom rotation, origin and flipping
Closes #18
2024-04-10 20:27:00 +02:00
Ell
e00769a4ed moved out string transforms into CalculateStringTransform in preparation for #18 2024-04-10 18:47:10 +02:00
Ell
2265af3fae Improved the SquishingGroup algorithm by prioritizing each element's final size 2023-04-06 17:15:57 +02:00
Ell
a84fd764c5 some GenericInput and Keybind improvements 2023-03-03 14:02:05 +01:00
Ell
ef0499958d - Added InputHandler.IsPressedIgnoreRepeats
- Marked non-GenericInput versions of IsDown, IsUp, IsPressed and related methods as obsolete in favor of GenericInput ones
2022-12-27 22:57:35 +01:00
Ell
14d0b24aa9 cleaned up preprocessor instructions 2022-12-13 13:11:36 +01:00
Ell
797a3b2617 Improved the way InputHandler down time calculation works 2022-11-08 17:12:37 +01:00
Ell
f58e3c94d5 Marked EnumHelper and DynamicEnum as obsolete due to their reimplementation in the DynamicEnums library 2022-10-31 13:20:26 +01:00
Ell
8d689952cc Made GenericFont and TokenizedString support UTF-32 characters like emoji 2022-10-15 13:48:45 +02:00
Ell
df2d102d8e further improved StaticSpriteBatch performance 2022-09-13 11:57:28 +02:00
Ell
eadabf3919 use SortedDictionary for StaticSpriteBatch 2022-09-12 23:09:36 +02:00
Ell
856d67b6cf Second pass at StaticSpriteBatch optimizations 2022-09-12 22:57:01 +02:00
Ell
742bc52437 First pass at drastically improving StaticSpriteBatch batching performance 2022-09-12 21:51:21 +02:00
Ell
963ea557e8 updated dependencies 2022-09-03 12:31:34 +02:00
Ell
32dad847a0 adAdded TokenizedString.Realign 2022-09-02 13:42:21 +02:00
Ell
0a696941dc cleaned up code 2022-08-20 11:39:28 +02:00
Ell
8044cb59cb Improved EnumHelper.GetValues signature to return an array 2022-07-29 19:52:01 +02:00
Ell
f0cc4b0c80 Allow elements to auto-adjust their size even when their children are aligned oddly 2022-07-27 11:19:40 +02:00
Ell
711f60a97e Updated demos and templates to MonoGame 3.8.1 2022-07-25 18:23:16 +02:00
Ell
ba1058748e Allow specifying multiple names for a DataTextureAtlas region 2022-07-18 20:41:19 +02:00
Ell
d32bc0cbfb Added TryGetUpTime, GetUpTime, TryGetTimeSincePress and GetTimeSincePress to InputHandler 2022-06-29 15:57:41 +02:00
Ell
aabb1ed5df added .editorconfig 2022-06-17 18:23:47 +02:00
Ell
59af00c89a Code cleanup, and marked AStar.InfiniteCost as obsolete 2022-06-15 11:38:11 +02:00
Ell
16053d9d04 further improve runtime texture packer performance by caching the first possible position for a request of a given size 2022-05-28 21:21:25 +02:00
Ell
fdf04a7e77 allow ignoring transparent regions when packing a UniformTextureAtlas 2022-05-27 11:16:16 +02:00
Ell
b9f2de8290 Made RuntimeTexturePacker padding be per request and improve performance by caching texture data 2022-05-25 13:18:25 +02:00
Ell
f0f1d7f8ed added runtime texture region padding and other improvements 2022-05-25 12:37:51 +02:00
Ell
c6fe72bdc9 Multiple improvements to InputHandler key/button repeats:
- Trigger InputHandler key and gamepad repeats for the most recently pressed input
- Added InputHandler.TryGetDownTime and store the down times of inputs
- Removed InputHandler.StoreAllActiveInputs and always store all active inputs
2022-03-25 15:18:57 +01:00
Ell
8fa94f1186 improve gamepad priority calculation 2022-03-14 15:59:22 +01:00
Ell
48a4aa0588 Some keybind and keybind button improvements 2022-03-10 12:39:56 +01:00
Ell
48b96a10a4 Added InputHandler mouse and touch position querying that preserves the game's viewport and fixed the graphics device's viewport being ignored for mouse and touch queries
Closes #1
2022-02-06 22:07:33 +01:00
Ell
c7f021e62d Marked CopyExtensions as obsolete 2022-01-23 21:18:13 +01:00
Ell
17ed82fc3c Generify GenericFont's string drawing 2021-12-22 12:46:17 +01:00
Ell
103d7c7503 Added a SquishingGroup element to MLEM.Ui 2021-12-11 17:26:55 +01:00
Ell
28a928ec2c Revert "Added PreventSiblingSpill to Element"
This reverts commit 3c74cc4845.
2021-12-11 01:04:35 +01:00
Ell
3c74cc4845 Added PreventSiblingSpill to Element 2021-12-11 00:36:50 +01:00
Ell
ca89d03ca4 Some more ui style improvements 2021-10-30 15:33:38 +02:00
Ell
0809cd0218 Added style properties for a lot of hardcoded default element styles 2021-10-29 23:33:15 +02:00
Ell
527c4af3e4 updated dependencies 2021-07-20 00:55:36 +02:00
Ell
a76c14b243 Adjusted GenericStashFont line height calculations to result in the same values as GenericSpriteFont 2021-07-19 23:10:27 +02:00
Ell
60c9236cbd added InputsDown and InputsPressed to InputHandler 2021-06-20 23:05:02 +02:00
Ell
d1fbcb9559 added a sprite batch extension to generate a gradient 2021-06-03 21:33:09 +02:00
Ell
f3b3feec9b updated non-netstandard projects to net5.0 2021-04-22 02:21:36 +02:00
Ell
8078d41724 simplified GenericFont implementation 2021-04-19 14:02:28 +02:00
Ell
79ba6864e7 fixed stack overflow with nested auto-sized children 2021-03-29 06:41:38 +02:00