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1340 commits

Author SHA1 Message Date
Ell
e7ab8fefe8 improved performance of SplitString and re-added Zwsp compatibility 2021-04-14 23:13:19 +02:00
Ell
538fd08d8a improved TokenizedString splitting efficiency 2021-04-14 02:47:41 +02:00
Ell
6e2db418c5 added some more unit tests for string splitting and formatting 2021-04-14 02:38:54 +02:00
Ell
55477c6341 removed Zwsp functionality, which was incomplete and did not work 2021-04-14 00:49:33 +02:00
Ell
d8d29bf10d added a few more tests 2021-04-04 18:31:51 +02:00
Ell
2055c3a6ef convert tests to use graphics 2021-04-02 17:12:27 +02:00
Ell
2287df00af removed unnecessary property 2021-04-01 19:38:03 +02:00
Ell
e7fd026a33 added some UI tests 2021-04-01 19:36:56 +02:00
Ell
64c2ebd4ac updated license year 2021-03-30 00:56:28 +02:00
Ell
82b8c0ab49 fixed a rare stack overflow where scroll bars could get stuck in an auto-hide loop 2021-03-29 08:28:49 +02:00
Ell
b1ff703fe1 reintroduced tolerance for element size equality 2021-03-29 06:56:06 +02:00
Ell
79ba6864e7 fixed stack overflow with nested auto-sized children 2021-03-29 06:41:38 +02:00
Ell
3e20aaf6c5 fixed auto-sized elements doing unnecessarily many area updates 2021-03-29 05:49:09 +02:00
Ell
2741682029 fixed generic stash font line height for static sprite fonts 2021-03-29 02:54:02 +02:00
Ell
e6243b831c remove unnecessary references to GraphicsDevice from UiSystem 2021-03-29 02:26:44 +02:00
Ell
28eafffa32 allow setting a custom viewport for ui systems 2021-03-29 02:15:17 +02:00
Ell
35af9eee25 fixed some number parsing not using invariant culture 2021-03-28 06:20:27 +02:00
Ell
602f19a2a8 some minor code style and format improvements 2021-03-24 22:44:39 +01:00
Ell
281cce8fba updated remaining dependencies 2021-03-24 22:31:58 +01:00
Ell
5f7956a7a3 properly stop a panel's scroll bar from being removed 2021-03-24 22:01:02 +01:00
Ell
be9748e70e fully disallow access to internal children collections 2021-03-24 01:39:41 +01:00
Ell
dcee3c5010 added an option to limit auto-heights in elements 2021-03-24 01:25:39 +01:00
Ell
3d314172d0 avoid recursion in Element.ForceUpdateArea 2021-03-24 01:10:42 +01:00
Ell
a477fef230 always publish test results to jenkins 2021-03-20 21:37:43 +01:00
Ell
23b27cf877 moved friends to README 2021-03-18 22:13:33 +01:00
Ell
c71fb58760 added a few more tests 2021-03-18 18:31:59 +01:00
Ell
10c1cc8905 fixed legacy argument specifier 2021-03-18 17:30:20 +01:00
Ell
702bf94f49 added some tests 2021-03-18 17:28:08 +01:00
Ell
e24c871ecd added SoundExtensions 2021-03-17 22:47:23 +01:00
Ell
3e3f0fc742 updated coroutine dependency 2021-03-17 01:23:30 +01:00
Ell
0ed8ec1268 added a "Made with MLEM" section to the readme 2021-03-14 17:27:10 +01:00
Ell
014b8f90df added repeat-ignoring versions of IsKeyPressed and IsGamepadButtonPressed to InputHandler 2021-03-14 17:09:45 +01:00
Ell
3384f48623 fixed up android demo, updated some dependencies and added icons to templates 2021-03-14 01:03:17 +01:00
Ell
1e485a103c drop .NET Framework support for TextInputWrapper.DesktopGl 2021-03-13 17:09:16 +01:00
Ell
e0263dc943 Removed obsolete ColorExtensions methods 2021-03-13 16:25:08 +01:00
Ell
a0609e66eb use the known type in StaticJsonConverter 2021-03-13 03:20:38 +01:00
Ell
abcdcd21cc added StaticJsonConverter 2021-03-13 03:15:39 +01:00
Ell
37609ade76 fixed DrawString in generic font ignoring text scale for alignment 2021-03-12 20:47:57 +01:00
Ell
0ddb4afc3f allowed the GetArea extension to calculate flipping 2021-03-12 20:22:36 +01:00
Ell
45fc12b0cb added some additional tiled helper methods 2021-03-10 02:13:07 +01:00
Ell
1d80965d24 allow removing a tile using the new SetTile methd 2021-03-09 19:06:06 +01:00
Ell
14e97abf87 some more tiled map extension utility methods 2021-03-09 18:56:55 +01:00
Ell
0411add4d1 added a newline macro to the default text formatter 2021-03-09 17:45:49 +01:00
Ell
b594c271ac expose the viewport of a camera 2021-03-09 02:29:06 +01:00
Ell
0b39928334 minor general cleanup 2021-03-08 15:12:13 +01:00
Ell
dc514815c3 expose GetCollidingAreas 2021-03-07 22:13:24 +01:00
Ell
200058a611 added a method to make sidescrolling collision detection easier with TiledMapCollisions 2021-03-07 22:03:29 +01:00
Ell
6ef9f8ffb1 also switch order of x and y iteration in GetCollidingTiles 2021-03-07 20:59:10 +01:00
Ell
f2df639f9e reverse y loop in GetCollidingTiles to account for gravity usually pointing down 2021-03-07 20:45:00 +01:00
Ell
053aaaf17c removed the array-based GetRandomEntry method as it made lists have to be typecast 2021-03-04 22:53:39 +01:00