c4836eedd6
Increased some recursion limits, and added useful Element ToString
2023-02-20 11:01:15 +01:00
dbd7f66c89
slightly improved A* documentation
2023-02-18 12:32:32 +01:00
4029adb4bf
Fixed TextInput drawing characters with the wrong width if a masking character is used
2023-02-17 18:33:56 +01:00
a47d3f50cb
Fixed TextInputs behaving incorrectly when switching between multiline and single-line modes
2023-02-17 13:16:49 +01:00
f6beaff43a
Fixed a multiline text field's cursor not returning to the default position when the last character is removed
2023-02-13 14:37:20 +01:00
aef6f7bd58
Fixed control characters being included in TextInput and TextField
2023-02-13 14:27:39 +01:00
eb8a8568e1
Some ui system improvements
...
- Allow initializing a ui system's text formatter without default codes and macros
- Fixed UiStyle.LinkColor not being applied to the ui system when changed
2023-01-08 11:21:20 +01:00
a249331ce9
Allow initializing text formatters without default codes and macros
2023-01-07 22:32:38 +01:00
500736e20f
Added subscript and superscript formatting codes
2023-01-07 22:02:22 +01:00
2e8a8244a3
Added RandomExtensions.NextSingle with minimum and maximum values
2023-01-07 20:01:22 +01:00
ef0499958d
- Added InputHandler.IsPressedIgnoreRepeats
...
- Marked non-GenericInput versions of IsDown, IsUp, IsPressed and related methods as obsolete in favor of GenericInput ones
2022-12-27 22:57:35 +01:00
79a2eaa8d2
Added InputHandler.WasPressedForLess and related methods
2022-12-26 18:44:46 +01:00
14d0b24aa9
cleaned up preprocessor instructions
2022-12-13 13:11:36 +01:00
170b397e02
Cleaned up GenericFont and TokenizedString by improving the splitting and truncating algorithms
2022-12-07 13:35:57 +01:00
f0b65daf68
fixed GetSelfWidth receiving the default and custom font inconsistently
2022-12-06 17:49:38 +01:00
066ed9f8f7
fixed some issues with the new code width system
2022-12-06 17:10:04 +01:00
b374d50815
Allow formatting codes to have an arbitrary custom width
2022-12-06 16:49:19 +01:00
cf3d0e8e0c
added some more Add overloads to SeedSource
2022-12-04 22:43:25 +01:00
943616e21a
moved SeedSource to its own file and added Rotate
2022-11-30 23:11:37 +01:00
e3b41ebeea
improved SeedSource algorithm to be less predictable
2022-11-30 21:31:34 +01:00
0a62ae0036
Added SeedSource
2022-11-30 20:21:24 +01:00
8ffd9ab48a
improved and cleaned up SingleRandom
2022-11-30 00:24:43 +01:00
edcaa84a2b
ensure that SingleRandom seeds are never zero
2022-11-29 23:56:34 +01:00
8555fc2499
updated SingleRandom signatures to avoid confusions when calling
2022-11-29 21:36:17 +01:00
88efc6b41c
fixed Single min/max values being integers
2022-11-29 21:29:53 +01:00
b2b4dfbdc9
also added SingleRandom ranges for floats
2022-11-29 21:21:50 +01:00
81c69041c3
Added the SingleRandom utility class
2022-11-29 21:11:59 +01:00
d72b094a7a
Added a generic version of IGenericDataHolder.SetData
2022-11-27 12:34:07 +01:00
e21729de67
fixed some memory management issues in MLEM.Ui
2022-11-24 18:38:51 +01:00
9919ee4a97
added the ability to convert texture atlases to collections
2022-11-23 12:14:08 +01:00
63ea3eba90
DataContract usage improvements
2022-11-22 20:09:12 +01:00
810406fb94
Added the ability for UniformTextureAtlases to have padding for each region
2022-11-19 17:12:57 +01:00
b5619db55c
Allow explicitly specifying each region for extended auto tiles
2022-11-14 12:59:35 +01:00
a1df35ea05
also set source in OffsetCopy
2022-11-14 11:51:29 +01:00
db02dfcfde
Store a RuntimeTexturePacker packed texture region's source region
2022-11-14 11:49:47 +01:00
5906278091
Fixed Combination.IsModifierDown querying one of its modifiers instead of all of them
2022-11-08 17:50:58 +01:00
8bb62a2ce5
also added WasModifierDown and WasDown to Keybind and Combination
2022-11-08 17:43:34 +01:00
797a3b2617
Improved the way InputHandler down time calculation works
2022-11-08 17:12:37 +01:00
8469185297
Added GetDownTime, GetUpTime and GetTimeSincePress to Keybind and Combination
2022-11-08 16:43:32 +01:00
cc749103e0
Allow specifying percentage-based padding for a NinePatch
2022-11-03 18:16:59 +01:00
d138577285
Added trimming and AOT annotations and made MLEM trimmable
2022-10-31 18:33:53 +01:00
f58e3c94d5
Marked EnumHelper and DynamicEnum as obsolete due to their reimplementation in the DynamicEnums library
2022-10-31 13:20:26 +01:00
8745a3237e
Added DynamicEnum IsDefined and EnumHelper and DynamicEnum GetUniqueFlags
2022-10-26 23:34:30 +02:00
7ab76d239d
Added EnumHelper and DynamicEnum GetFlags
2022-10-26 15:02:33 +02:00
d5e5d1d536
moved the new ConvertCachedUtf32 to CodePointSource
2022-10-23 21:23:16 +02:00
be7676d37e
fixed unnecessary memory allocations since 8d689952cc
2022-10-22 11:46:11 +02:00
8d689952cc
Made GenericFont and TokenizedString support UTF-32 characters like emoji
2022-10-15 13:48:45 +02:00
560c797b87
Fixed InputHandler and UiControls maintaining old input states when input types are toggled off
2022-10-10 19:29:01 +02:00
d6309ce9c1
Added the ability to find paths to one of multiple goals using AStar
2022-10-10 11:31:23 +02:00
d3b153fd45
Cleaned up AStar code
2022-10-09 22:38:10 +02:00