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e8710f69e9
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Fixed an exception when trying to force-update the area of an element without a ui system
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2022-09-19 15:02:36 +02:00 |
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48735c3d36
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Multi-target net452, making MLEM compatible with MonoGame for consoles
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2022-09-14 21:17:43 +02:00 |
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7d8b14ee8d
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added from instruction to DataTextureAtlas
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2022-09-14 11:59:28 +02:00 |
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914b0d9c2d
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- Improved DataTextureAtlas parsing
- Added data and copy instructions to DataTextureAtlas
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2022-09-14 10:40:52 +02:00 |
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a6fd2c052e
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Added ScrollBar.MouseDragScrolling
Closes #5
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2022-09-13 16:14:36 +02:00 |
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d0c805cf18
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Fixed Element.OnChildAdded and Element.OnChildRemoved being called for grandchildren when a child is added
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2022-09-13 15:44:12 +02:00 |
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55735b4c64
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Added Element.OnAddedToUi and Element.OnRemovedFromUi
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2022-09-13 14:27:49 +02:00 |
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b4e1b00c88
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finished static sprite batch optimizations
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2022-09-12 23:51:12 +02:00 |
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742bc52437
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First pass at drastically improving StaticSpriteBatch batching performance
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2022-09-12 21:51:21 +02:00 |
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d6e7c1086d
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Discard old data when updating a StaticSpriteBatch
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2022-09-12 21:13:43 +02:00 |
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2d3d93c610
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Generified UiMarkdownParser by adding abstract UiParser
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2022-09-04 12:26:55 +02:00 |
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023233a062
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Fixed some TokenizedString tokens starting with a line break not being split correctly
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2022-09-02 14:07:23 +02:00 |
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0fe4c940d7
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Fixed TokenizedString handling trailing spaces incorrectly in the last line of non-left aligned text
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2022-09-02 13:58:12 +02:00 |
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32dad847a0
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adAdded TokenizedString.Realign
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2022-09-02 13:42:21 +02:00 |
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6a271af017
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Fixed UiMarkdownParser not parsing formatting in headings and blockquotes
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2022-08-19 17:57:44 +02:00 |
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af0aee6c40
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Added Element.AutoSizeAddedAbsolute to allow for more granular control of auto-sizing
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2022-08-16 14:20:32 +02:00 |
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e50d28ce11
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Allow using external gesture handling alongside InputHandler through ExternalGestureHandling
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2022-08-11 11:37:41 +02:00 |
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f0432ab981
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Fixed panels sometimes not drawing children that came into view when their positions changed unexpectedly
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2022-08-04 21:03:16 +02:00 |
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8332f56237
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improved changelog md formatting
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2022-08-04 20:44:54 +02:00 |
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b7b1490d70
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Fixed paragraphs sometimes not updating their position properly when hidden because they're empty
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2022-08-04 20:43:04 +02:00 |
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4d34a2fac1
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Fixed parents of elements that prevent spill not being notified properly
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2022-08-04 20:14:29 +02:00 |
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b2898a8eae
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Made RuntimeTexturePacker restore texture region name and pivot when packing
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2022-08-03 10:37:59 +02:00 |
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b012c65990
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Allow data texture atlas pivots and offsets to be negative
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2022-08-02 23:56:18 +02:00 |
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72647a2edf
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Fixed data texture atlases not allowing most characters in their region names
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2022-08-02 23:02:34 +02:00 |
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5aaba0c583
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Close other dropdowns when opening a dropdown
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2022-07-29 22:24:37 +02:00 |
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8044cb59cb
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Improved EnumHelper.GetValues signature to return an array
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2022-07-29 19:52:01 +02:00 |
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f0cc4b0c80
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Allow elements to auto-adjust their size even when their children are aligned oddly
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2022-07-27 11:19:40 +02:00 |
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b78465c054
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bump upcoming version
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2022-07-25 18:56:21 +02:00 |
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9b090c954f
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6.0.0
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2022-07-25 18:44:16 +02:00 |
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711f60a97e
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Updated demos and templates to MonoGame 3.8.1
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2022-07-25 18:23:16 +02:00 |
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48dfa8f1ee
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Allow RandomExtensions to operate on any ICollection
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2022-07-19 15:20:19 +02:00 |
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ba1058748e
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Allow specifying multiple names for a DataTextureAtlas region
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2022-07-18 20:41:19 +02:00 |
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08e28cb95b
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Allow manually setting a RootElement as CanBeActive
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2022-07-18 15:53:26 +02:00 |
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d32bc0cbfb
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Added TryGetUpTime, GetUpTime, TryGetTimeSincePress and GetTimeSincePress to InputHandler
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2022-06-29 15:57:41 +02:00 |
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6e2c2b3730
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Improved the way terminating formatting codes work by introducing SimpleEndCode
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2022-06-26 15:08:11 +02:00 |
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92018eea1e
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Made the base package's description more descriptive
This reverts commit 2973bd98e2 .
This reverts commit 04c6bb5ff8 .
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2022-06-26 14:25:19 +02:00 |
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2973bd98e2
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moved MLEM's Input namespace into its own package
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2022-06-25 23:46:06 +02:00 |
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87b575b5c3
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bump major version and cleaned up readme
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2022-06-24 21:39:53 +02:00 |
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5d7d238630
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added MLEM.FNA
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2022-06-24 14:01:26 +02:00 |
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aff61508c4
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Added TextInput class, which is an isolated version of MLEM.Ui's TextField logic
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2022-06-19 18:17:46 +02:00 |
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1795acb30e
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Added GenericInput support for Buttons.None
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2022-06-15 11:44:28 +02:00 |
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59af00c89a
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Code cleanup, and marked AStar.InfiniteCost as obsolete
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2022-06-15 11:38:11 +02:00 |
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f53305ce42
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Added UiMarkdownParser
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2022-06-13 23:52:10 +02:00 |
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d03116a49a
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Allow using multiple textures in a StaticSpriteBatch
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2022-06-08 11:05:18 +02:00 |
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7d9633d989
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Fixed StaticSpriteBatch not resetting its texture when all items are removed
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2022-06-07 11:57:25 +02:00 |
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42993f1a0b
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Added LayerPositionF to MLEM.Extended
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2022-06-06 23:50:13 +02:00 |
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16053d9d04
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further improve runtime texture packer performance by caching the first possible position for a request of a given size
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2022-05-28 21:21:25 +02:00 |
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cb496f613f
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Improve RuntimeTexturePacker performance by checking against packed textures in the same order as packing
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2022-05-27 11:02:33 +02:00 |
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951f4babd5
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Fixed gamepad auto-nav angle being incorrect for some elements
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2022-05-26 11:39:55 +02:00 |
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b9f2de8290
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Made RuntimeTexturePacker padding be per request and improve performance by caching texture data
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2022-05-25 13:18:25 +02:00 |
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