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ea5e3d6a10
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IT COMPILED
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2020-01-21 23:02:39 +01:00 |
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60506d95be
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part 1 of probably 2000
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2020-01-21 21:04:44 +01:00 |
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e482356563
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automatic vazkii thing
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2019-10-20 22:30:49 +02:00 |
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7f2f65aa88
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added a config to blacklist ores and fix metadata being misrecognized
Closes #47
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2019-04-14 12:10:12 +02:00 |
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b10545994a
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lazy load chunk capabilities so that OptiFine doesn't kill itself
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2019-04-14 11:22:11 +02:00 |
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e78472570a
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document the ore spawn effect
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2019-02-22 12:43:32 +01:00 |
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c53229cd75
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fixed the cache recharge effect not actually really recharging
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2019-02-22 12:06:14 +01:00 |
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d44501f925
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fix the plant boost effect not happening in certain occasions even though it should
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2019-02-22 11:56:36 +01:00 |
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f48ebebc1a
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greatly increase effect powder performance
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2019-02-21 12:27:54 +01:00 |
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299eb72ec0
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ore spawn effect, part 1
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2019-02-20 23:49:21 +01:00 |
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16997fb8ee
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fix animal and cache recharge effects sometimes not happening if spot calculation rounded badly
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2019-02-17 12:49:07 +01:00 |
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5873bd99e8
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allow custom types to imitate existing types so that passive effects don't have to be copied
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2019-02-16 21:31:37 +01:00 |
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c8211cd3ba
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fixed effects happening more often the more spots there were, regardless of the amount of aura
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2019-02-15 17:51:26 +01:00 |
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2c06c3d2c6
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made the animal effect require the powder to be present
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2019-02-10 14:13:42 +01:00 |
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9aa2e498d2
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add the ability to see passive effects to the ocular
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2019-02-09 21:55:40 +01:00 |
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58169599e6
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mark the underlying chunk of aura chunks dirty so that they don't forget to save if something changes
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2019-02-09 18:47:20 +01:00 |
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6fc0ef8a43
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THE RENUMBERING (yet to be fully tested)
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2019-01-29 11:46:38 +01:00 |
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2329d597b9
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the (wildly random, oh God) rebalancing
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2019-01-28 23:45:47 +01:00 |
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d3ac776d6d
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make the nice looking effect ACTUALLY look nice
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2019-01-28 16:56:22 +01:00 |
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47d565a70c
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rework effect powder to have its range based on the stack size
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2019-01-28 14:58:08 +01:00 |
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37bd687d1f
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added a nice looking aura effect
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2019-01-27 19:12:48 +01:00 |
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fc1723a78d
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increase the maximum allowed amount of animals
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2019-01-27 01:40:08 +01:00 |
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878a4562d7
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b8
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2019-01-10 23:57:48 +01:00 |
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f6a9c7e7a8
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fix a serverside crash for the animal effect
Closes #22
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2019-01-10 17:02:56 +01:00 |
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fb42cfab09
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make the balance effect's radius be based on the aura in the general area
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2018-12-26 12:00:25 +01:00 |
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1a2eee7ed9
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added the animal effect
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2018-12-20 00:12:59 +01:00 |
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02aa21f9db
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rename inhibiting powder to effect powder to allow it to also create some ffects
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2018-12-16 18:15:54 +01:00 |
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8007fcb62b
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added a passive effect where aura gets added to aura caches around
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2018-12-14 13:51:08 +01:00 |
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8f33476403
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add a way to stop positive effects from happening
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2018-12-14 00:47:01 +01:00 |
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cd5b98d68f
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made the aura detector less accurate in favor of intuitive behavior
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2018-12-04 21:31:22 +01:00 |
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f8f44615cc
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make the balance effect spread out full aura spots into empty ones because that's a lot nicer :>
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2018-12-04 21:18:45 +01:00 |
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75ae345a75
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fixed the spread effect loading chunks and make the potion generator not do the custom spread anymore
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2018-12-04 16:17:50 +01:00 |
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a9b39cf3da
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made the spreading not spread into the void
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2018-12-04 13:56:48 +01:00 |
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5700ab3053
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added the aura spread effect and a nice clientside display of where aura spots are for debugging
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2018-12-04 13:38:46 +01:00 |
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656a76980b
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make over- and underflow create another spot
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2018-12-03 14:40:53 +01:00 |
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5fcd096a99
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easy fix to a concurrency issue
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2018-12-03 00:45:34 +01:00 |
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031bf3fbc3
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if we return 0 here then a lot of unrelated problems will be caused, so this is the easiest fix as this scenario is highly unlikely anyway
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2018-12-02 23:34:37 +01:00 |
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08fd796fe2
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made an API change to enforce the right aura methods, also add over- and underflow protection
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2018-12-02 01:36:41 +01:00 |
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3598e424b0
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added the breathlessness effect
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2018-11-29 17:58:47 +01:00 |
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de002bb01e
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fix the plant boost effect always being there if there's excess aura lol rip
Closes #16
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2018-11-28 19:49:40 +01:00 |
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69e07e25a5
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add a simulate parameter to IAuraChunk draining/storing for convenience
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2018-11-24 17:32:39 +01:00 |
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91445f5f6d
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fixed an issue with machines not properly creating positive aura spots
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2018-11-24 15:31:53 +01:00 |
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ca3fca7eac
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throw an exception when a spot gets added to the wrong chunk
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2018-11-23 20:36:31 +01:00 |
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6275a326de
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added explosion effect
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2018-11-21 17:45:06 +01:00 |
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6d0a14e3c4
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b3
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2018-11-18 20:50:51 +01:00 |
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e501f96c0c
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API update that makes it so that almost empty spots don't get overfilled by default
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2018-11-18 20:34:57 +01:00 |
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a54ea5b989
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remove a concurrent modification exception when changing effects
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2018-11-18 19:49:30 +01:00 |
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117ca787fe
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changed a quirk to aura and added some info on its inner workings to the book
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2018-11-17 12:27:28 +01:00 |
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7daacd17e3
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added the canopy diminisher
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2018-11-14 19:14:03 +01:00 |
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b0ac500ec0
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Added a config for the passive aura effects and also fix double flowers dropping items on the ground with the boost effect
Closes #7
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2018-11-13 18:21:41 +01:00 |
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5eed6c8792
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add a passive effect that makes it so that extremely drained spots try to balance out with others in the area
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2018-11-13 14:52:19 +01:00 |
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6af7634d6c
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generify the drain spot system so that addon devs can more easily use it
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2018-11-13 11:39:28 +01:00 |
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