Ell
48735c3d36
Multi-target net452, making MLEM compatible with MonoGame for consoles
2022-09-14 21:17:43 +02:00
Ell
fc026ad0de
multi-target netstandard2.0 and net6.0
2022-09-14 19:24:00 +02:00
Ell
df2d102d8e
further improved StaticSpriteBatch performance
2022-09-13 11:57:28 +02:00
Ell
b4e1b00c88
finished static sprite batch optimizations
2022-09-12 23:51:12 +02:00
Ell
eadabf3919
use SortedDictionary for StaticSpriteBatch
2022-09-12 23:09:36 +02:00
Ell
856d67b6cf
Second pass at StaticSpriteBatch optimizations
2022-09-12 22:57:01 +02:00
Ell
742bc52437
First pass at drastically improving StaticSpriteBatch batching performance
2022-09-12 21:51:21 +02:00
Ell
d6e7c1086d
Discard old data when updating a StaticSpriteBatch
2022-09-12 21:13:43 +02:00
Ell
023233a062
Fixed some TokenizedString tokens starting with a line break not being split correctly
2022-09-02 14:07:23 +02:00
Ell
0fe4c940d7
Fixed TokenizedString handling trailing spaces incorrectly in the last line of non-left aligned text
2022-09-02 13:58:12 +02:00
Ell
32dad847a0
adAdded TokenizedString.Realign
2022-09-02 13:42:21 +02:00
Ell
0a696941dc
cleaned up code
2022-08-20 11:39:28 +02:00
Ell
e50d28ce11
Allow using external gesture handling alongside InputHandler through ExternalGestureHandling
2022-08-11 11:37:41 +02:00
Ell
8044cb59cb
Improved EnumHelper.GetValues signature to return an array
2022-07-29 19:52:01 +02:00
Ell
48dfa8f1ee
Allow RandomExtensions to operate on any ICollection
2022-07-19 15:20:19 +02:00
Ell
288b8352af
improved the README and some package descriptions slightly
2022-07-04 23:53:48 +02:00
Ell
d32bc0cbfb
Added TryGetUpTime, GetUpTime, TryGetTimeSincePress and GetTimeSincePress to InputHandler
2022-06-29 15:57:41 +02:00
Ell
d58c5d8b33
fixed the new TextInput not updating correctly if the Font is set late
2022-06-29 14:34:13 +02:00
Ell
6f05263980
ensure that SimpleEndCode doesn't end formatting codes with shorter names
2022-06-26 17:18:38 +02:00
Ell
6e2c2b3730
Improved the way terminating formatting codes work by introducing SimpleEndCode
2022-06-26 15:08:11 +02:00
Ell
92018eea1e
Made the base package's description more descriptive
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This reverts commit 2973bd98e2
.
This reverts commit 04c6bb5ff8
.
2022-06-26 14:25:19 +02:00
Ell
2973bd98e2
moved MLEM's Input namespace into its own package
2022-06-25 23:46:06 +02:00
Ell
61055148ef
some fixes and doc changes to make MLEM.FNA more in line with MLEM
2022-06-24 21:33:24 +02:00
Ell
5d7d238630
added MLEM.FNA
2022-06-24 14:01:26 +02:00
Ell
aff61508c4
Added TextInput class, which is an isolated version of MLEM.Ui's TextField logic
2022-06-19 18:17:46 +02:00
Ell
aabb1ed5df
added .editorconfig
2022-06-17 18:23:47 +02:00
Ell
1795acb30e
Added GenericInput support for Buttons.None
2022-06-15 11:44:28 +02:00
Ell
59af00c89a
Code cleanup, and marked AStar.InfiniteCost as obsolete
2022-06-15 11:38:11 +02:00
Ell
d03116a49a
Allow using multiple textures in a StaticSpriteBatch
2022-06-08 11:05:18 +02:00
Ell
7d9633d989
Fixed StaticSpriteBatch not resetting its texture when all items are removed
2022-06-07 11:57:25 +02:00
Ell
bd9d3f970b
Added RandomPitchModifier and GetRandomPitch to SoundEffectInfo
2022-05-20 16:59:28 +02:00
Ell
161d44dbe0
Added an Enum constructor to GenericInput
2022-05-18 21:45:38 +02:00
Ell
30bcdc1710
Allow comparing Keybind and Combination based on the amount of modifiers they have
2022-05-18 18:50:00 +02:00
Ell
8968e6025d
Added IsPressConsumed and IsAnyPressedAvailable to InputHandler
2022-05-17 18:20:31 +02:00
Ell
5ba550619d
Added AndThen to Easings
2022-05-10 21:32:28 +02:00
Ell
7ebbe49786
Added ReverseInput and ReverseOutput to Easings
2022-05-10 20:56:14 +02:00
Ell
610527374e
Make use of the new consuming variants in InputHandler and Keybind to consume UiControls inputs
2022-04-30 12:14:08 +02:00
Ell
4a88cca8bf
also added consuming variants of IsPressed to Keybind
2022-04-30 11:38:05 +02:00
Ell
46c77d2444
Added InputHandler.InvertPressBehavior
2022-04-29 15:34:04 +02:00
Ell
6393d879d9
added SpriteBatchContext
2022-04-25 15:25:58 +02:00
Ell
f445f59078
Added consuming variants of IsPressed methods to InputHandler
2022-04-11 10:33:41 +02:00
Ell
ae6ce6e7d5
Added properties and constructors for existing operator overloads to GenericInput
2022-03-26 12:51:14 +01:00
Ell
c6fe72bdc9
Multiple improvements to InputHandler key/button repeats:
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- Trigger InputHandler key and gamepad repeats for the most recently pressed input
- Added InputHandler.TryGetDownTime and store the down times of inputs
- Removed InputHandler.StoreAllActiveInputs and always store all active inputs
2022-03-25 15:18:57 +01:00
Ell
bb7192b3cc
Fixed InputHandler.InputsPressed ignoring repeat events for keyboards and gamepads
2022-03-24 11:43:55 +01:00
Ell
35e3896dc1
fixed new InputHandler deadzone querying equality being inverted
2022-03-14 15:18:01 +01:00
Ell
5d97ab033f
Added GamepadExtensions.GetAnalogValue to get the analog value of any gamepad button
2022-03-14 15:15:30 +01:00
Ell
96f0c51757
Added RectangleF.DistanceSquared and RectangleF.Distance
2022-03-10 16:03:09 +01:00
Ell
48a4aa0588
Some keybind and keybind button improvements
2022-03-10 12:39:56 +01:00
Ell
d5ec0b8001
Allow setting a default color for clickable links in UiStyle
2022-03-07 12:00:33 +01:00
Ell
af7c341d83
Added float version of GetRandomWeightedEntry
2022-02-23 14:35:35 +01:00