62a7a89834
additional text input fixes for emoji
2023-07-17 15:56:25 +02:00
fda22de83d
Fixed TextInput not working correctly when using surrogate pairs
2023-07-17 15:20:36 +02:00
50da081be9
Added WithRenderTargets, a multi-target version of WithRenderTarget
2023-07-11 12:11:12 +02:00
e4e7191d8d
Include control characters in TextInput FileNames and PathNames rules
2023-06-21 10:37:48 +02:00
d81efe1d44
fixed multiline text fields not accepting newline characters (since aef6f7b
)
2023-06-21 00:07:26 +02:00
f1740b7b32
Added TextFormatter.StripAllFormatting
2023-05-19 19:30:45 +02:00
a1064984ec
Allow specifying start and end indices when drawing a TokenizedString or Paragraph
2023-05-18 21:41:36 +02:00
e09484cbe7
Fixed GetRandomWeightedEntry distribution not being equal for equal weights
2023-04-26 21:49:43 +02:00
c77ec3765c
include correct readme file in packages
2023-04-16 13:37:43 +02:00
1e16c6fdc5
some docs website improvements with new docfx version
2023-04-15 15:11:50 +02:00
6607a5f48c
net7.0
2023-03-29 23:31:30 +02:00
5086101bad
Allow setting ExternalGestureHandling through the InputHandler constructor
2023-03-04 23:41:25 +01:00
8a4dc11072
Marked GetDownTime, GetUpTime and GetTimeSincePress in Keybind and Combination as obsolete
2023-03-04 23:05:17 +01:00
7a54e4aa2d
added a default constructor to Combination
2023-03-03 14:24:35 +01:00
a84fd764c5
some GenericInput and Keybind improvements
2023-03-03 14:02:05 +01:00
3968f7dfae
Added a simple outline formatting code
2023-02-23 15:18:07 +01:00
b69a2c4755
Allow changing the default values used by default TextFormatter codes
2023-02-22 18:48:12 +01:00
c4836eedd6
Increased some recursion limits, and added useful Element ToString
2023-02-20 11:01:15 +01:00
dbd7f66c89
slightly improved A* documentation
2023-02-18 12:32:32 +01:00
4029adb4bf
Fixed TextInput drawing characters with the wrong width if a masking character is used
2023-02-17 18:33:56 +01:00
a47d3f50cb
Fixed TextInputs behaving incorrectly when switching between multiline and single-line modes
2023-02-17 13:16:49 +01:00
f6beaff43a
Fixed a multiline text field's cursor not returning to the default position when the last character is removed
2023-02-13 14:37:20 +01:00
aef6f7bd58
Fixed control characters being included in TextInput and TextField
2023-02-13 14:27:39 +01:00
eb8a8568e1
Some ui system improvements
...
- Allow initializing a ui system's text formatter without default codes and macros
- Fixed UiStyle.LinkColor not being applied to the ui system when changed
2023-01-08 11:21:20 +01:00
a249331ce9
Allow initializing text formatters without default codes and macros
2023-01-07 22:32:38 +01:00
500736e20f
Added subscript and superscript formatting codes
2023-01-07 22:02:22 +01:00
2e8a8244a3
Added RandomExtensions.NextSingle with minimum and maximum values
2023-01-07 20:01:22 +01:00
ef0499958d
- Added InputHandler.IsPressedIgnoreRepeats
...
- Marked non-GenericInput versions of IsDown, IsUp, IsPressed and related methods as obsolete in favor of GenericInput ones
2022-12-27 22:57:35 +01:00
79a2eaa8d2
Added InputHandler.WasPressedForLess and related methods
2022-12-26 18:44:46 +01:00
14d0b24aa9
cleaned up preprocessor instructions
2022-12-13 13:11:36 +01:00
170b397e02
Cleaned up GenericFont and TokenizedString by improving the splitting and truncating algorithms
2022-12-07 13:35:57 +01:00
f0b65daf68
fixed GetSelfWidth receiving the default and custom font inconsistently
2022-12-06 17:49:38 +01:00
066ed9f8f7
fixed some issues with the new code width system
2022-12-06 17:10:04 +01:00
b374d50815
Allow formatting codes to have an arbitrary custom width
2022-12-06 16:49:19 +01:00
cf3d0e8e0c
added some more Add overloads to SeedSource
2022-12-04 22:43:25 +01:00
943616e21a
moved SeedSource to its own file and added Rotate
2022-11-30 23:11:37 +01:00
e3b41ebeea
improved SeedSource algorithm to be less predictable
2022-11-30 21:31:34 +01:00
0a62ae0036
Added SeedSource
2022-11-30 20:21:24 +01:00
8ffd9ab48a
improved and cleaned up SingleRandom
2022-11-30 00:24:43 +01:00
edcaa84a2b
ensure that SingleRandom seeds are never zero
2022-11-29 23:56:34 +01:00
8555fc2499
updated SingleRandom signatures to avoid confusions when calling
2022-11-29 21:36:17 +01:00
88efc6b41c
fixed Single min/max values being integers
2022-11-29 21:29:53 +01:00
b2b4dfbdc9
also added SingleRandom ranges for floats
2022-11-29 21:21:50 +01:00
81c69041c3
Added the SingleRandom utility class
2022-11-29 21:11:59 +01:00
d72b094a7a
Added a generic version of IGenericDataHolder.SetData
2022-11-27 12:34:07 +01:00
e21729de67
fixed some memory management issues in MLEM.Ui
2022-11-24 18:38:51 +01:00
9919ee4a97
added the ability to convert texture atlases to collections
2022-11-23 12:14:08 +01:00
63ea3eba90
DataContract usage improvements
2022-11-22 20:09:12 +01:00
810406fb94
Added the ability for UniformTextureAtlases to have padding for each region
2022-11-19 17:12:57 +01:00
b5619db55c
Allow explicitly specifying each region for extended auto tiles
2022-11-14 12:59:35 +01:00