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6ef9f8ffb1
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also switch order of x and y iteration in GetCollidingTiles
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2021-03-07 20:59:10 +01:00 |
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f2df639f9e
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reverse y loop in GetCollidingTiles to account for gravity usually pointing down
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2021-03-07 20:45:00 +01:00 |
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dda827b985
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added GenericFont compatibility for FontStashSharp
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2021-02-27 16:58:36 +01:00 |
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fd9ad777c2
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some fixes related to the branch name change
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2020-11-07 00:58:43 +01:00 |
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bb596c91ff
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cleaned up color extensions and move some methods to colorhelper instead
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2020-11-04 23:44:41 +01:00 |
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ba3529a3e1
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made mlem.extended ship without a monogame.extended version attached
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2020-10-07 06:45:34 +02:00 |
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521daf879c
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updated dependencies
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2020-10-07 06:28:18 +02:00 |
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6a383e200b
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a small rebranding
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2020-09-28 20:53:39 +02:00 |
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Ellpeck
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e80eb17b22
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fixed incorrect icon link
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2020-07-29 14:41:46 +02:00 |
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64b9246aa5
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clean up GenericFont changes
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2020-06-20 12:12:34 +02:00 |
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90e0ff55d1
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use a custom character for image codes rather than trying to calculate spaces
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2020-06-20 01:18:27 +02:00 |
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deec553b22
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code cleanup
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2020-06-18 17:24:35 +02:00 |
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1d38262388
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only use nbsp in image codes if the font supports it
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2020-06-04 22:18:53 +02:00 |
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7ba14ba7f5
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removed parentheses around MLEM's name
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2020-05-28 00:49:29 +02:00 |
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12cc7a02c7
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added DrawGrid to MLEM.Extended
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2020-05-23 22:31:20 +02:00 |
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3f60b2460c
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finished the xml documentation for all packages
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2020-05-22 20:32:38 +02:00 |
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08f66abe2f
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switch to using cake for builds
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2020-05-21 22:50:38 +02:00 |
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89646b1c67
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include documentation in nuget packages
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2020-05-21 12:20:40 +02:00 |
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a2b939a2c8
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change package project links to website
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2020-05-21 02:22:55 +02:00 |
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500a771136
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fixed generic bitmap fonts not calculating character width correctly
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2020-05-18 23:24:38 +02:00 |
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037ed43410
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streamline ui text formatting and paragraph links
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2020-05-17 00:10:29 +02:00 |
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422f0834b3
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fixed tiled color parsing
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2020-04-30 21:15:28 +02:00 |
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17a5b3ec74
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only render visible layers
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2020-04-30 15:57:20 +02:00 |
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36b7a16e24
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some more tiled utilities
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2020-04-29 22:14:33 +02:00 |
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18c79bbf3a
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unify versions and update
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2020-04-25 23:35:54 +02:00 |
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ff69aba67a
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update
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2020-04-11 03:24:40 +02:00 |
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9c37f34947
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update the readme and descriptions
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2020-04-06 01:42:52 +02:00 |
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f797d1f49f
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update everything to push logos
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2020-04-05 01:59:11 +02:00 |
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9a06d18128
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Added a logo
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2020-04-05 01:35:17 +02:00 |
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80f36c78bd
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a lot of font cleanup
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2020-03-28 22:25:06 +01:00 |
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26264bf576
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allow a lot of mem classes to have custom data added to them
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2020-03-21 00:49:43 +01:00 |
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ce50c6d569
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that didn't work lol
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2020-03-19 17:45:01 +01:00 |
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dd53b0681e
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try using a zero width space?
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2020-03-19 17:42:07 +01:00 |
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3d7867feb2
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possibly fix extended ignoring kerning in some cases
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2020-03-19 17:36:53 +01:00 |
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8d1b291f39
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made mlem.data and mlem.extended dependencies optional
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2020-02-26 23:04:17 +01:00 |
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0046811ca0
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added project templates
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2020-02-24 17:34:05 +01:00 |
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f96e0ae625
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use VersionPrefix to make VersionSuffix work
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2020-02-21 15:13:07 +01:00 |
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00b07e1c45
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update
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2020-01-23 01:25:50 +01:00 |
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deaa841657
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only return non-blank tiles in TiledExtensions
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2020-01-14 14:46:06 +01:00 |
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cba644e300
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Revert "added tiled map copying"
This reverts commit 229e614d
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2020-01-05 12:40:33 +01:00 |
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229e614d4a
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added tiled map copying
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2020-01-05 01:33:13 +01:00 |
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6a4d70038a
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rename to fit the style better
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2020-01-04 21:57:10 +01:00 |
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529b725161
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added random vector method
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2020-01-04 21:55:10 +01:00 |
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00e0ef8bc6
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update
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2020-01-01 13:00:33 +01:00 |
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56fbc77df7
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added flipping to tile collisions, as well as an option to make custom collisions
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2020-01-01 12:41:48 +01:00 |
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45c725f5ef
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added tile flipping to the renderer
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2020-01-01 12:18:35 +01:00 |
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e2682e866d
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added the layer to collision infos
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2019-12-30 19:19:40 +01:00 |
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7e887031de
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bleh
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2019-12-27 23:10:57 +01:00 |
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c6fff090e6
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added an easy way to find objects on a tiled map
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2019-12-19 00:27:56 +01:00 |
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da244dd33e
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added a utility method to get all tiles from a position in tiled
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2019-12-17 21:02:09 +01:00 |
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