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cc749103e0
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Allow specifying percentage-based padding for a NinePatch
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2022-11-03 18:16:59 +01:00 |
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2df9d6a3a8
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added DynamicEnums to Friends of MLEM list
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2022-10-31 18:57:10 +01:00 |
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d138577285
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Added trimming and AOT annotations and made MLEM trimmable
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2022-10-31 18:33:53 +01:00 |
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f58e3c94d5
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Marked EnumHelper and DynamicEnum as obsolete due to their reimplementation in the DynamicEnums library
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2022-10-31 13:20:26 +01:00 |
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791c66b098
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code cleanup
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2022-10-27 10:22:25 +02:00 |
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8745a3237e
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Added DynamicEnum IsDefined and EnumHelper and DynamicEnum GetUniqueFlags
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2022-10-26 23:34:30 +02:00 |
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7ab76d239d
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Added EnumHelper and DynamicEnum GetFlags
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2022-10-26 15:02:33 +02:00 |
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d5e5d1d536
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moved the new ConvertCachedUtf32 to CodePointSource
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2022-10-23 21:23:16 +02:00 |
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be7676d37e
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fixed unnecessary memory allocations since 8d689952cc
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2022-10-22 11:46:11 +02:00 |
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17ce7b668d
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Added the ability to add additional regions to a RuntimeTexturePacker after packing
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2022-10-20 23:59:42 +02:00 |
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627350ca31
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Added ElementHelper.MakeGrid
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2022-10-17 10:57:41 +02:00 |
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d3fade27e5
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changed local CI nuget source
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2022-10-15 14:04:45 +02:00 |
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8d689952cc
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Made GenericFont and TokenizedString support UTF-32 characters like emoji
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2022-10-15 13:48:45 +02:00 |
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560c797b87
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Fixed InputHandler and UiControls maintaining old input states when input types are toggled off
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2022-10-10 19:29:01 +02:00 |
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d6309ce9c1
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Added the ability to find paths to one of multiple goals using AStar
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2022-10-10 11:31:23 +02:00 |
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d3b153fd45
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Cleaned up AStar code
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2022-10-09 22:38:10 +02:00 |
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0b6e6743cf
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some more AStar improvements
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2022-10-09 21:04:39 +02:00 |
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3e4c4e566d
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Merge remote-tracking branch 'origin/main'
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2022-10-09 20:07:51 +02:00 |
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bfa4ab4ac2
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Added the ability to include special per-position directions in AStar pathfinding
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2022-10-09 20:07:38 +02:00 |
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92f9164256
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Added Panel.ScrollToElement
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2022-09-24 18:46:33 +02:00 |
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d6a51776e5
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Fixed the scroll bar of an empty panel being positioned incorrectly
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2022-09-24 11:04:23 +02:00 |
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74b3c426b8
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readme updates
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2022-09-22 17:19:22 +02:00 |
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e8710f69e9
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Fixed an exception when trying to force-update the area of an element without a ui system
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2022-09-19 15:02:36 +02:00 |
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02cf01fcb7
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added Append and Prepend to the net452 version for better code compatibility
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2022-09-15 17:51:46 +02:00 |
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fe89b28031
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publish MG and FNA test results separately
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2022-09-15 12:50:10 +02:00 |
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9f60a59706
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resolved some build warnings
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2022-09-15 10:44:50 +02:00 |
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d0500bf981
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reference solutions for tests in build.cake
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2022-09-14 23:44:07 +02:00 |
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e6b4bc54ba
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exclude the android project from build
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2022-09-14 23:28:04 +02:00 |
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b6a626d96e
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use FNA core for tests and demos
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2022-09-14 22:13:05 +02:00 |
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39a7dd3e97
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updated build script
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2022-09-14 22:00:45 +02:00 |
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53cda02ec4
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fixed some issues with the FNA project
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2022-09-14 21:53:25 +02:00 |
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48735c3d36
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Multi-target net452, making MLEM compatible with MonoGame for consoles
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2022-09-14 21:17:43 +02:00 |
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fc026ad0de
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multi-target netstandard2.0 and net6.0
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2022-09-14 19:24:00 +02:00 |
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c3c8b132da
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fixed DataTextureAtlas frm instruction failing if the original texture has an offset
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2022-09-14 12:19:05 +02:00 |
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7d8b14ee8d
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added from instruction to DataTextureAtlas
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2022-09-14 11:59:28 +02:00 |
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ff92a00e1a
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FNA doesn't support vector offsets
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2022-09-14 11:24:45 +02:00 |
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740c65a887
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fixed new cpy instruction yielding incorrect pivots
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2022-09-14 11:20:55 +02:00 |
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4918a72760
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fixed some issues with the new data texture atlas parser
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2022-09-14 11:04:51 +02:00 |
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914b0d9c2d
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- Improved DataTextureAtlas parsing
- Added data and copy instructions to DataTextureAtlas
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2022-09-14 10:40:52 +02:00 |
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38214a66a3
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disable mouse drag scrolling in the ui demo
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2022-09-13 16:15:59 +02:00 |
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a6fd2c052e
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Added ScrollBar.MouseDragScrolling
Closes #5
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2022-09-13 16:14:36 +02:00 |
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d0c805cf18
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Fixed Element.OnChildAdded and Element.OnChildRemoved being called for grandchildren when a child is added
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2022-09-13 15:44:12 +02:00 |
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55735b4c64
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Added Element.OnAddedToUi and Element.OnRemovedFromUi
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2022-09-13 14:27:49 +02:00 |
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df2d102d8e
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further improved StaticSpriteBatch performance
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2022-09-13 11:57:28 +02:00 |
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b4e1b00c88
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finished static sprite batch optimizations
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2022-09-12 23:51:12 +02:00 |
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eadabf3919
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use SortedDictionary for StaticSpriteBatch
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2022-09-12 23:09:36 +02:00 |
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856d67b6cf
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Second pass at StaticSpriteBatch optimizations
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2022-09-12 22:57:01 +02:00 |
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742bc52437
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First pass at drastically improving StaticSpriteBatch batching performance
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2022-09-12 21:51:21 +02:00 |
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d6e7c1086d
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Discard old data when updating a StaticSpriteBatch
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2022-09-12 21:13:43 +02:00 |
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e60d3591ff
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updated tests to net6.0
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2022-09-09 17:55:23 +02:00 |
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