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ba1058748e
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Allow specifying multiple names for a DataTextureAtlas region
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2022-07-18 20:41:19 +02:00 |
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aabb1ed5df
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added .editorconfig
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2022-06-17 18:23:47 +02:00 |
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59af00c89a
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Code cleanup, and marked AStar.InfiniteCost as obsolete
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2022-06-15 11:38:11 +02:00 |
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144062fa64
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cleaned up sandbox texture atlas
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2022-05-29 15:05:23 +02:00 |
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47b58b1942
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Premultiply textures when using RawContentManager
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2022-05-07 21:39:36 +02:00 |
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29bbd61f8b
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reformat and cleanup
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2021-12-28 14:56:11 +01:00 |
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a76c14b243
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Adjusted GenericStashFont line height calculations to result in the same values as GenericSpriteFont
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2021-07-19 23:10:27 +02:00 |
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281cce8fba
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updated remaining dependencies
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2021-03-24 22:31:58 +01:00 |
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dda827b985
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added GenericFont compatibility for FontStashSharp
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2021-02-27 16:58:36 +01:00 |
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69d81da70c
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update demos and sandbox to netcore3.1 which was long overdue
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2021-02-18 16:12:44 +01:00 |
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81d4fb2dd4
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also made additional data non-relative for data texture atlas
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2021-02-14 18:09:38 +01:00 |
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c8fd2a4c17
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allow storing additional coordinates in a DataTextureAtlas
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2021-02-14 18:05:38 +01:00 |
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Ellpeck
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e28c39501e
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use Content copy instead of msbuild copy for sandbox
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2020-07-24 03:12:00 +02:00 |
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Ellpeck
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fe89fc24ea
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added data-based texture atlases
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2020-07-24 00:33:11 +02:00 |
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Ellpeck
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90e0ff55d1
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use a custom character for image codes rather than trying to calculate spaces
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2020-06-20 01:18:27 +02:00 |
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Ellpeck
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500a771136
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fixed generic bitmap fonts not calculating character width correctly
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2020-05-18 23:24:38 +02:00 |
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Ellpeck
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99d286d834
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raw content manager
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2020-04-22 00:30:55 +02:00 |
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Ellpeck
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9f870738b0
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added some json utilities to Data
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2020-02-27 18:56:49 +01:00 |
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Ellpeck
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56fbc77df7
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added flipping to tile collisions, as well as an option to make custom collisions
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2020-01-01 12:41:48 +01:00 |
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Ellpeck
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45c725f5ef
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added tile flipping to the renderer
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2020-01-01 12:18:35 +01:00 |
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Ellpeck
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c5170917fb
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fixed custom draw groups not working outside of a render target
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2019-09-20 13:22:05 +02:00 |
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Ellpeck
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ae849c63e7
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added a sandbox
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2019-09-19 20:23:18 +02:00 |
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