fdb0571860
xml docs and cleanup
2024-04-10 20:45:16 +02:00
9a03a8c62d
Added the ability for formatted (tokenized) strings to be drawn with custom rotation, origin and flipping
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Closes #18
2024-04-10 20:27:00 +02:00
e00769a4ed
moved out string transforms into CalculateStringTransform in preparation for #18
2024-04-10 18:47:10 +02:00
2265af3fae
Improved the SquishingGroup algorithm by prioritizing each element's final size
2023-04-06 17:15:57 +02:00
a84fd764c5
some GenericInput and Keybind improvements
2023-03-03 14:02:05 +01:00
ef0499958d
- Added InputHandler.IsPressedIgnoreRepeats
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- Marked non-GenericInput versions of IsDown, IsUp, IsPressed and related methods as obsolete in favor of GenericInput ones
2022-12-27 22:57:35 +01:00
14d0b24aa9
cleaned up preprocessor instructions
2022-12-13 13:11:36 +01:00
797a3b2617
Improved the way InputHandler down time calculation works
2022-11-08 17:12:37 +01:00
f58e3c94d5
Marked EnumHelper and DynamicEnum as obsolete due to their reimplementation in the DynamicEnums library
2022-10-31 13:20:26 +01:00
8d689952cc
Made GenericFont and TokenizedString support UTF-32 characters like emoji
2022-10-15 13:48:45 +02:00
df2d102d8e
further improved StaticSpriteBatch performance
2022-09-13 11:57:28 +02:00
eadabf3919
use SortedDictionary for StaticSpriteBatch
2022-09-12 23:09:36 +02:00
856d67b6cf
Second pass at StaticSpriteBatch optimizations
2022-09-12 22:57:01 +02:00
742bc52437
First pass at drastically improving StaticSpriteBatch batching performance
2022-09-12 21:51:21 +02:00
963ea557e8
updated dependencies
2022-09-03 12:31:34 +02:00
32dad847a0
adAdded TokenizedString.Realign
2022-09-02 13:42:21 +02:00
0a696941dc
cleaned up code
2022-08-20 11:39:28 +02:00
8044cb59cb
Improved EnumHelper.GetValues signature to return an array
2022-07-29 19:52:01 +02:00
f0cc4b0c80
Allow elements to auto-adjust their size even when their children are aligned oddly
2022-07-27 11:19:40 +02:00
711f60a97e
Updated demos and templates to MonoGame 3.8.1
2022-07-25 18:23:16 +02:00
ba1058748e
Allow specifying multiple names for a DataTextureAtlas region
2022-07-18 20:41:19 +02:00
d32bc0cbfb
Added TryGetUpTime, GetUpTime, TryGetTimeSincePress and GetTimeSincePress to InputHandler
2022-06-29 15:57:41 +02:00
aabb1ed5df
added .editorconfig
2022-06-17 18:23:47 +02:00
59af00c89a
Code cleanup, and marked AStar.InfiniteCost as obsolete
2022-06-15 11:38:11 +02:00
16053d9d04
further improve runtime texture packer performance by caching the first possible position for a request of a given size
2022-05-28 21:21:25 +02:00
fdf04a7e77
allow ignoring transparent regions when packing a UniformTextureAtlas
2022-05-27 11:16:16 +02:00
b9f2de8290
Made RuntimeTexturePacker padding be per request and improve performance by caching texture data
2022-05-25 13:18:25 +02:00
f0f1d7f8ed
added runtime texture region padding and other improvements
2022-05-25 12:37:51 +02:00
c6fe72bdc9
Multiple improvements to InputHandler key/button repeats:
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- Trigger InputHandler key and gamepad repeats for the most recently pressed input
- Added InputHandler.TryGetDownTime and store the down times of inputs
- Removed InputHandler.StoreAllActiveInputs and always store all active inputs
2022-03-25 15:18:57 +01:00
8fa94f1186
improve gamepad priority calculation
2022-03-14 15:59:22 +01:00
48a4aa0588
Some keybind and keybind button improvements
2022-03-10 12:39:56 +01:00
48b96a10a4
Added InputHandler mouse and touch position querying that preserves the game's viewport and fixed the graphics device's viewport being ignored for mouse and touch queries
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Closes #1
2022-02-06 22:07:33 +01:00
c7f021e62d
Marked CopyExtensions as obsolete
2022-01-23 21:18:13 +01:00
17ed82fc3c
Generify GenericFont's string drawing
2021-12-22 12:46:17 +01:00
103d7c7503
Added a SquishingGroup element to MLEM.Ui
2021-12-11 17:26:55 +01:00
28a928ec2c
Revert "Added PreventSiblingSpill to Element"
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This reverts commit 3c74cc4845
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2021-12-11 01:04:35 +01:00
3c74cc4845
Added PreventSiblingSpill to Element
2021-12-11 00:36:50 +01:00
ca89d03ca4
Some more ui style improvements
2021-10-30 15:33:38 +02:00
0809cd0218
Added style properties for a lot of hardcoded default element styles
2021-10-29 23:33:15 +02:00
527c4af3e4
updated dependencies
2021-07-20 00:55:36 +02:00
a76c14b243
Adjusted GenericStashFont line height calculations to result in the same values as GenericSpriteFont
2021-07-19 23:10:27 +02:00
60c9236cbd
added InputsDown and InputsPressed to InputHandler
2021-06-20 23:05:02 +02:00
d1fbcb9559
added a sprite batch extension to generate a gradient
2021-06-03 21:33:09 +02:00
f3b3feec9b
updated non-netstandard projects to net5.0
2021-04-22 02:21:36 +02:00
8078d41724
simplified GenericFont implementation
2021-04-19 14:02:28 +02:00
79ba6864e7
fixed stack overflow with nested auto-sized children
2021-03-29 06:41:38 +02:00
0b39928334
minor general cleanup
2021-03-08 15:12:13 +01:00
dda827b985
added GenericFont compatibility for FontStashSharp
2021-02-27 16:58:36 +01:00
69d81da70c
update demos and sandbox to netcore3.1 which was long overdue
2021-02-18 16:12:44 +01:00
c8fd2a4c17
allow storing additional coordinates in a DataTextureAtlas
2021-02-14 18:05:38 +01:00