4cfa105f75
bump upcoming version
2023-01-19 21:03:13 +01:00
30160e8210
release 6.1.0
2023-01-19 20:48:44 +01:00
eb8a8568e1
Some ui system improvements
...
- Allow initializing a ui system's text formatter without default codes and macros
- Fixed UiStyle.LinkColor not being applied to the ui system when changed
2023-01-08 11:21:20 +01:00
a249331ce9
Allow initializing text formatters without default codes and macros
2023-01-07 22:32:38 +01:00
500736e20f
Added subscript and superscript formatting codes
2023-01-07 22:02:22 +01:00
2e8a8244a3
Added RandomExtensions.NextSingle with minimum and maximum values
2023-01-07 20:01:22 +01:00
ef0499958d
- Added InputHandler.IsPressedIgnoreRepeats
...
- Marked non-GenericInput versions of IsDown, IsUp, IsPressed and related methods as obsolete in favor of GenericInput ones
2022-12-27 22:57:35 +01:00
79a2eaa8d2
Added InputHandler.WasPressedForLess and related methods
2022-12-26 18:44:46 +01:00
10bea0f820
improved changelog slightly
2022-12-23 17:08:51 +01:00
ee62554fee
Avoid paragraphs splitting or truncating their text unnecessarily
2022-12-22 19:50:50 +01:00
73abfb2dc3
Added TextField.OnCopyPasteException to allow handling exceptions thrown by TextCopy
2022-12-22 11:39:07 +01:00
45c668c992
Removed AutoHideCondition (partially reverts d5d3297
)
2022-12-21 21:02:10 +01:00
d5d3297271
Added Element.AutoHideCondition and Button.AutoDisableCondition
2022-12-21 18:54:25 +01:00
b41341d01e
Set cornflower blue as the default link color
2022-12-18 13:01:19 +01:00
b3da8d35c0
Ensure paragraphs display up-to-date versions of their text callbacks
2022-12-16 20:03:19 +01:00
170b397e02
Cleaned up GenericFont and TokenizedString by improving the splitting and truncating algorithms
2022-12-07 13:35:57 +01:00
b374d50815
Allow formatting codes to have an arbitrary custom width
2022-12-06 16:49:19 +01:00
0a62ae0036
Added SeedSource
2022-11-30 20:21:24 +01:00
81c69041c3
Added the SingleRandom utility class
2022-11-29 21:11:59 +01:00
1a1b2025cd
Made JsonTypeSafeWrapper.Of generic to potentially avoid reflective instantiation
2022-11-28 00:43:50 +01:00
d72b094a7a
Added a generic version of IGenericDataHolder.SetData
2022-11-27 12:34:07 +01:00
e21729de67
fixed some memory management issues in MLEM.Ui
2022-11-24 18:38:51 +01:00
9919ee4a97
added the ability to convert texture atlases to collections
2022-11-23 12:14:08 +01:00
92353e40e6
Allow adding JsonTypeSafeWrapper instances to JsonTypeSafeGenericDataHolder directly
2022-11-22 21:51:42 +01:00
63ea3eba90
DataContract usage improvements
2022-11-22 20:09:12 +01:00
810406fb94
Added the ability for UniformTextureAtlases to have padding for each region
2022-11-19 17:12:57 +01:00
b5619db55c
Allow explicitly specifying each region for extended auto tiles
2022-11-14 12:59:35 +01:00
db02dfcfde
Store a RuntimeTexturePacker packed texture region's source region
2022-11-14 11:49:47 +01:00
6ac2ba6151
Added Range extension methods GetPercentage and FromPercentage
2022-11-10 15:41:24 +01:00
5906278091
Fixed Combination.IsModifierDown querying one of its modifiers instead of all of them
2022-11-08 17:50:58 +01:00
8bb62a2ce5
also added WasModifierDown and WasDown to Keybind and Combination
2022-11-08 17:43:34 +01:00
797a3b2617
Improved the way InputHandler down time calculation works
2022-11-08 17:12:37 +01:00
8469185297
Added GetDownTime, GetUpTime and GetTimeSincePress to Keybind and Combination
2022-11-08 16:43:32 +01:00
cc749103e0
Allow specifying percentage-based padding for a NinePatch
2022-11-03 18:16:59 +01:00
d138577285
Added trimming and AOT annotations and made MLEM trimmable
2022-10-31 18:33:53 +01:00
f58e3c94d5
Marked EnumHelper and DynamicEnum as obsolete due to their reimplementation in the DynamicEnums library
2022-10-31 13:20:26 +01:00
8745a3237e
Added DynamicEnum IsDefined and EnumHelper and DynamicEnum GetUniqueFlags
2022-10-26 23:34:30 +02:00
7ab76d239d
Added EnumHelper and DynamicEnum GetFlags
2022-10-26 15:02:33 +02:00
17ce7b668d
Added the ability to add additional regions to a RuntimeTexturePacker after packing
2022-10-20 23:59:42 +02:00
627350ca31
Added ElementHelper.MakeGrid
2022-10-17 10:57:41 +02:00
8d689952cc
Made GenericFont and TokenizedString support UTF-32 characters like emoji
2022-10-15 13:48:45 +02:00
560c797b87
Fixed InputHandler and UiControls maintaining old input states when input types are toggled off
2022-10-10 19:29:01 +02:00
d6309ce9c1
Added the ability to find paths to one of multiple goals using AStar
2022-10-10 11:31:23 +02:00
d3b153fd45
Cleaned up AStar code
2022-10-09 22:38:10 +02:00
0b6e6743cf
some more AStar improvements
2022-10-09 21:04:39 +02:00
3e4c4e566d
Merge remote-tracking branch 'origin/main'
2022-10-09 20:07:51 +02:00
bfa4ab4ac2
Added the ability to include special per-position directions in AStar pathfinding
2022-10-09 20:07:38 +02:00
92f9164256
Added Panel.ScrollToElement
2022-09-24 18:46:33 +02:00
d6a51776e5
Fixed the scroll bar of an empty panel being positioned incorrectly
2022-09-24 11:04:23 +02:00
e8710f69e9
Fixed an exception when trying to force-update the area of an element without a ui system
2022-09-19 15:02:36 +02:00
48735c3d36
Multi-target net452, making MLEM compatible with MonoGame for consoles
2022-09-14 21:17:43 +02:00
7d8b14ee8d
added from instruction to DataTextureAtlas
2022-09-14 11:59:28 +02:00
914b0d9c2d
- Improved DataTextureAtlas parsing
...
- Added data and copy instructions to DataTextureAtlas
2022-09-14 10:40:52 +02:00
a6fd2c052e
Added ScrollBar.MouseDragScrolling
...
Closes #5
2022-09-13 16:14:36 +02:00
d0c805cf18
Fixed Element.OnChildAdded and Element.OnChildRemoved being called for grandchildren when a child is added
2022-09-13 15:44:12 +02:00
55735b4c64
Added Element.OnAddedToUi and Element.OnRemovedFromUi
2022-09-13 14:27:49 +02:00
b4e1b00c88
finished static sprite batch optimizations
2022-09-12 23:51:12 +02:00
742bc52437
First pass at drastically improving StaticSpriteBatch batching performance
2022-09-12 21:51:21 +02:00
d6e7c1086d
Discard old data when updating a StaticSpriteBatch
2022-09-12 21:13:43 +02:00
2d3d93c610
Generified UiMarkdownParser by adding abstract UiParser
2022-09-04 12:26:55 +02:00
023233a062
Fixed some TokenizedString tokens starting with a line break not being split correctly
2022-09-02 14:07:23 +02:00
0fe4c940d7
Fixed TokenizedString handling trailing spaces incorrectly in the last line of non-left aligned text
2022-09-02 13:58:12 +02:00
32dad847a0
adAdded TokenizedString.Realign
2022-09-02 13:42:21 +02:00
6a271af017
Fixed UiMarkdownParser not parsing formatting in headings and blockquotes
2022-08-19 17:57:44 +02:00
af0aee6c40
Added Element.AutoSizeAddedAbsolute to allow for more granular control of auto-sizing
2022-08-16 14:20:32 +02:00
e50d28ce11
Allow using external gesture handling alongside InputHandler through ExternalGestureHandling
2022-08-11 11:37:41 +02:00
f0432ab981
Fixed panels sometimes not drawing children that came into view when their positions changed unexpectedly
2022-08-04 21:03:16 +02:00
8332f56237
improved changelog md formatting
2022-08-04 20:44:54 +02:00
b7b1490d70
Fixed paragraphs sometimes not updating their position properly when hidden because they're empty
2022-08-04 20:43:04 +02:00
4d34a2fac1
Fixed parents of elements that prevent spill not being notified properly
2022-08-04 20:14:29 +02:00
b2898a8eae
Made RuntimeTexturePacker restore texture region name and pivot when packing
2022-08-03 10:37:59 +02:00
b012c65990
Allow data texture atlas pivots and offsets to be negative
2022-08-02 23:56:18 +02:00
72647a2edf
Fixed data texture atlases not allowing most characters in their region names
2022-08-02 23:02:34 +02:00
5aaba0c583
Close other dropdowns when opening a dropdown
2022-07-29 22:24:37 +02:00
8044cb59cb
Improved EnumHelper.GetValues signature to return an array
2022-07-29 19:52:01 +02:00
f0cc4b0c80
Allow elements to auto-adjust their size even when their children are aligned oddly
2022-07-27 11:19:40 +02:00
b78465c054
bump upcoming version
2022-07-25 18:56:21 +02:00
9b090c954f
6.0.0
2022-07-25 18:44:16 +02:00
711f60a97e
Updated demos and templates to MonoGame 3.8.1
2022-07-25 18:23:16 +02:00
48dfa8f1ee
Allow RandomExtensions to operate on any ICollection
2022-07-19 15:20:19 +02:00
ba1058748e
Allow specifying multiple names for a DataTextureAtlas region
2022-07-18 20:41:19 +02:00
08e28cb95b
Allow manually setting a RootElement as CanBeActive
2022-07-18 15:53:26 +02:00
d32bc0cbfb
Added TryGetUpTime, GetUpTime, TryGetTimeSincePress and GetTimeSincePress to InputHandler
2022-06-29 15:57:41 +02:00
6e2c2b3730
Improved the way terminating formatting codes work by introducing SimpleEndCode
2022-06-26 15:08:11 +02:00
92018eea1e
Made the base package's description more descriptive
...
This reverts commit 2973bd98e2
.
This reverts commit 04c6bb5ff8
.
2022-06-26 14:25:19 +02:00
2973bd98e2
moved MLEM's Input namespace into its own package
2022-06-25 23:46:06 +02:00
87b575b5c3
bump major version and cleaned up readme
2022-06-24 21:39:53 +02:00
5d7d238630
added MLEM.FNA
2022-06-24 14:01:26 +02:00
aff61508c4
Added TextInput class, which is an isolated version of MLEM.Ui's TextField logic
2022-06-19 18:17:46 +02:00
1795acb30e
Added GenericInput support for Buttons.None
2022-06-15 11:44:28 +02:00
59af00c89a
Code cleanup, and marked AStar.InfiniteCost as obsolete
2022-06-15 11:38:11 +02:00
f53305ce42
Added UiMarkdownParser
2022-06-13 23:52:10 +02:00
d03116a49a
Allow using multiple textures in a StaticSpriteBatch
2022-06-08 11:05:18 +02:00
7d9633d989
Fixed StaticSpriteBatch not resetting its texture when all items are removed
2022-06-07 11:57:25 +02:00
42993f1a0b
Added LayerPositionF to MLEM.Extended
2022-06-06 23:50:13 +02:00
16053d9d04
further improve runtime texture packer performance by caching the first possible position for a request of a given size
2022-05-28 21:21:25 +02:00
cb496f613f
Improve RuntimeTexturePacker performance by checking against packed textures in the same order as packing
2022-05-27 11:02:33 +02:00
951f4babd5
Fixed gamepad auto-nav angle being incorrect for some elements
2022-05-26 11:39:55 +02:00
b9f2de8290
Made RuntimeTexturePacker padding be per request and improve performance by caching texture data
2022-05-25 13:18:25 +02:00
f0f1d7f8ed
added runtime texture region padding and other improvements
2022-05-25 12:37:51 +02:00