6a3c797eba
Fixed UiMetrics.ForceAreaUpdateTime being inaccurate for nested elements
2022-03-26 20:06:59 +01:00
3ad024b95a
fixed KeybindButton inheritdoc referencing itself
2022-03-26 12:53:28 +01:00
4e122175b2
Allow ElementHelper's KeybindButton to accept a Keybind for clearing a combination
2022-03-26 12:41:19 +01:00
c6fe72bdc9
Multiple improvements to InputHandler key/button repeats:
...
- Trigger InputHandler key and gamepad repeats for the most recently pressed input
- Added InputHandler.TryGetDownTime and store the down times of inputs
- Removed InputHandler.StoreAllActiveInputs and always store all active inputs
2022-03-25 15:18:57 +01:00
c5b2b8798e
Fixed dropdowns with some non-selectable children failing to navigate when using gamepad controls
2022-03-17 20:46:49 +01:00
1f4f0cfa44
Fixed Element.IsSelected returning incorrect results when CanBeSelected changes
2022-03-17 20:45:28 +01:00
4aff5a2875
Fixed RootElement.CanSelectContent returning incorrect results when CanBeSelected changes in children
2022-03-17 20:36:30 +01:00
bb22bbdf75
Fixed children of Panel scroll bars also being scrolled
2022-03-17 20:04:58 +01:00
fa34258bbe
Added UiControls.AutoNavModeChanged event
2022-03-14 16:12:51 +01:00
8fa94f1186
improve gamepad priority calculation
2022-03-14 15:59:22 +01:00
d5f3453c71
combine distance and angle for gamepad ui navigation
2022-03-14 15:39:32 +01:00
b77edd80d5
Allow specifying a custom position for a tooltip to snap to
2022-03-14 14:20:12 +01:00
f166c3d256
Fixed buttons and checkboxes changing their CanBeSelected and CanBePressed values when being disabled
2022-03-11 13:25:18 +01:00
2c90ca9b89
Fixed UiControls allowing for non-selectable or non-mouseable elements to be marked as selected or moused
2022-03-11 12:29:56 +01:00
cd32372994
fixed 0f4e67f20f
2022-03-10 18:39:35 +01:00
0f4e67f20f
Fixed auto-navigating panels not scrolling to the center of elements properly
2022-03-10 18:04:36 +01:00
96f0c51757
Added RectangleF.DistanceSquared and RectangleF.Distance
2022-03-10 16:03:09 +01:00
7c18aad8f7
Improve dropdown opening gamepad navigation (in relation to cb8fed87e5
)
2022-03-10 15:04:52 +01:00
a14a37cb91
Prefer elements that have the same parent as the currently selected element when using gamepad navigation
2022-03-10 15:00:42 +01:00
45955bb5e8
Improved gamepad navigation by employing angles between elements
2022-03-10 14:25:41 +01:00
cb8fed87e5
Automatically select the first element when a dropdown is opened in auto nav mode
2022-03-10 13:50:47 +01:00
67388c106b
allow retrieving a keybind button's active state
2022-03-10 13:08:49 +01:00
48a4aa0588
Some keybind and keybind button improvements
2022-03-10 12:39:56 +01:00
d5ec0b8001
Allow setting a default color for clickable links in UiStyle
2022-03-07 12:00:33 +01:00
48b96a10a4
Added InputHandler mouse and touch position querying that preserves the game's viewport and fixed the graphics device's viewport being ignored for mouse and touch queries
...
Closes #1
2022-02-06 22:07:33 +01:00
ad2784a67e
Automatically update all elements when changing a ui system's viewport
2022-02-06 21:16:35 +01:00
ed88862194
Marked BeginDelegate and BeginImpl as obsolete
2022-02-02 18:17:53 +01:00
c880c3e011
Update elements less aggressively when changing a ui system's style
2022-01-30 16:56:07 +01:00
a143aef67c
Revert scissor rectangle change since it doesn't support panels with complex transformations
...
Revert "Use a scissor rectangle for panels in favor of a render target, and marked UiSystem.DrawEarly and Element.DrawEarly as obsolete"
This reverts commit 3c4567e4a1
.
Revert "cleaned up DrawEarly documentation references"
This reverts commit dc6c472b84
.
2022-01-30 16:35:10 +01:00
dc6c472b84
cleaned up DrawEarly documentation references
2022-01-30 12:20:32 +01:00
3c4567e4a1
Use a scissor rectangle for panels in favor of a render target, and marked UiSystem.DrawEarly and Element.DrawEarly as obsolete
2022-01-30 01:13:59 +01:00
f3e6df6862
Made custom values of Element.Style persist when a new ui style is set
2022-01-22 23:34:52 +01:00
94b6aa0d1b
Marked StyleProp equality members as obsolete
2022-01-22 23:20:04 +01:00
faa400c4e6
Added Element.OnStyleInit event
2022-01-22 23:05:29 +01:00
dbf370c968
Allow setting a default text alignment for paragraphs in UiStyle
2022-01-22 22:54:47 +01:00
80a6c6b5e2
Avoid unnecessary panel updates by using an Epsilon comparison when scrolling children
2022-01-09 01:15:05 +01:00
c28f6d858c
Ensure that a panel gets notified of all relevant changes by calling OnChildAreaDirty for all grandchildren
2022-01-09 01:12:16 +01:00
68fc02b170
Fixed paragraph links having incorrect hover locations when using special text alignments
2022-01-07 20:50:32 +01:00
6e75e9ebb4
ensure that the paragraph changes occur when new links are added
2022-01-07 17:15:03 +01:00
b46975391b
Only set a paragraph's area dirty when a text change would cause it to change size
2022-01-06 23:26:14 +01:00
29bbd61f8b
reformat and cleanup
2021-12-28 14:56:11 +01:00
7e49eaef10
Allow for checkboxes and radio buttons to be disabled
2021-12-24 12:10:04 +01:00
c060d78010
put StringBuilder overloads to use
2021-12-22 13:03:40 +01:00
dae511e455
Made StyleProp immutable
2021-12-21 11:54:32 +01:00
c0ce5a07ad
Implemented IEquatable on a lot of classes that were missing it
2021-12-21 11:39:29 +01:00
3541b8d3e1
Automatically set area dirty when changing child padding or paragraph fonts
2021-12-21 00:01:57 +01:00
79354c444b
fixed exception when elements get removed from their ui in Update
2021-12-14 13:42:31 +01:00
60dfbb1ec5
Added UiMetrics
2021-12-12 12:32:09 +01:00
55fae16768
Allow overriding SetAreaAndUpdateChildren and switch to using it in some locations
2021-12-11 17:39:49 +01:00
103d7c7503
Added a SquishingGroup element to MLEM.Ui
2021-12-11 17:26:55 +01:00