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96f0c51757
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Added RectangleF.DistanceSquared and RectangleF.Distance
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2022-03-10 16:03:09 +01:00 |
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29bbd61f8b
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reformat and cleanup
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2021-12-28 14:56:11 +01:00 |
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c0ce5a07ad
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Implemented IEquatable on a lot of classes that were missing it
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2021-12-21 11:39:29 +01:00 |
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636522bc3e
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resolved some documentation warnings
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2021-11-30 11:46:06 +01:00 |
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376a068864
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Moved AutoTiling to Graphics namespace and removed deprecated Misc versions of SoundEffectInfo and SoundEffectInstanceHandler
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2021-11-29 21:24:08 +01:00 |
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ad1d6a864e
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Added DrawExtendedAutoTile to the AutoTiling class
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2021-11-27 15:03:30 +01:00 |
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5cb77be410
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Allow using StaticSpriteBatch for AutoTiling
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2021-11-27 14:27:56 +01:00 |
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444b5c6afb
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copy base documentation for a lot of docfx unresolvable sources
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2021-11-22 19:25:18 +01:00 |
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b30ec9408b
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Added Padding.Empty
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2021-11-18 10:58:50 +01:00 |
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a59f1eb8af
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Added missing easing functions Quart and Quint to Easings
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2021-11-16 15:08:35 +01:00 |
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6702efd7fa
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added depth sorting to StaticSpriteBatch
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2021-11-13 16:42:50 +01:00 |
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dd295aca1b
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clarify StaticSpriteBatch depth documentation
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2021-11-12 20:31:47 +01:00 |
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d8517a7492
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StaticSpriteBatch refactor that speeds up removal.
Items will now be drawn in an arbitrary order.
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2021-11-12 20:21:08 +01:00 |
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eb323bea01
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only allow clearing a static sprite batch when batching
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2021-11-12 18:35:10 +01:00 |
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4a8a55fde3
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allow removing items from a static sprite batch
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2021-11-12 18:12:57 +01:00 |
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b22d2d4d22
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slight GenericDataHolder (and extensions) improvements and reversions
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2021-11-07 00:46:35 +01:00 |
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39138446ea
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added some more utility to JsonTypeSafeWrapper and revert SetData changes
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2021-11-07 00:23:48 +01:00 |
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ae559adf26
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remove "see href" from xml docs since some IDEs can't display that
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2021-11-06 23:42:23 +01:00 |
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8e83cc06a6
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Added JsonTypeSafeWrapper and JsonTypeSafeGenericDataHolder
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2021-11-06 23:38:21 +01:00 |
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ca89d03ca4
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Some more ui style improvements
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2021-10-30 15:33:38 +02:00 |
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1c48a69371
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dispose static sprite batch buffers properly
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2021-10-30 13:48:52 +02:00 |
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9a480d391b
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some MlemPlatform doc clarifications and improvements
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2021-10-23 22:05:32 +02:00 |
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e5593f2132
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copy vertex data more efficiently
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2021-10-20 15:34:21 +02:00 |
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04dc2bf2d0
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don't recreate the VertexPositionColorTexture array every time
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2021-10-19 23:12:56 +02:00 |
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08bd443c36
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don't draw empty vertex buffers
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2021-10-19 17:20:00 +02:00 |
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6f04b30591
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use vertex and index buffers for StaticSpriteBatch
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2021-10-18 01:22:22 +02:00 |
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d89d8571c7
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added StaticSpriteBatch
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2021-10-17 23:20:05 +02:00 |
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ee2b0b82fe
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allow for RotateBy, RotateCw and RotateCcw to accept invalid directions again
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2021-07-10 06:16:33 +02:00 |
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8d92131630
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improved Direction2 code style
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2021-07-05 19:49:18 +02:00 |
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f352e6b437
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added Direction2Helper.RotateBy
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2021-07-05 19:46:39 +02:00 |
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d1b229b589
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moved sound classes into /Sound
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2021-07-05 16:36:48 +02:00 |
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f71f998508
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clarify OpenLinkOrFile usage documentation
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2021-04-23 14:34:59 +02:00 |
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b48ed479a0
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streamlined TextInputWrapper into MlemPlatform and included link opening
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2021-04-23 00:17:46 +02:00 |
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338cf383f4
|
removed RequiresOnScreenKeyboard
|
2021-04-22 19:40:14 +02:00 |
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cf9bcc7ae4
|
updated to MonoGame 8 and added support for opening the on-screen keyboard to TextInputWrapper
|
2021-04-22 19:26:07 +02:00 |
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602f19a2a8
|
some minor code style and format improvements
|
2021-03-24 22:44:39 +01:00 |
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e24c871ecd
|
added SoundExtensions
|
2021-03-17 22:47:23 +01:00 |
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1e485a103c
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drop .NET Framework support for TextInputWrapper.DesktopGl
|
2021-03-13 17:09:16 +01:00 |
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0b39928334
|
minor general cleanup
|
2021-03-08 15:12:13 +01:00 |
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80f2b55687
|
combine attributes
|
2021-02-28 16:44:29 +01:00 |
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5b4757d3bf
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made Padding and Direction2 DataContracts
|
2021-02-28 16:42:51 +01:00 |
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468bee9ca8
|
Turned Direction2 into a flags enum
|
2021-02-28 14:37:02 +01:00 |
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7619ac0dcf
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added an extension method for adding tooltip for elements
|
2021-02-18 04:16:17 +01:00 |
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f3cf8dcc70
|
cast regardless of type in GenericDataHolder
|
2021-02-02 11:01:30 +01:00 |
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3a0e2354b3
|
apply 3d after adding the sound
|
2021-01-30 22:26:44 +01:00 |
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5d9a5ecf13
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ensure the sound effect instance emitter is nonnull
|
2021-01-27 05:16:41 +01:00 |
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182f8eff7a
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made listeners auto-update in SoundEffectInstanceHandler
|
2021-01-27 00:51:15 +01:00 |
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c85666502c
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allow pausing, resuming and applying 3d to the sound effect instance handler and move it to its own file
|
2021-01-24 19:43:47 +01:00 |
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05543dfea8
|
added SoundEffectInstanceHandler
|
2021-01-24 19:35:09 +01:00 |
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|
d4bbe84ba1
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allow looping a played 3d sound
|
2021-01-24 17:25:36 +01:00 |
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