container.nei.actuallyadditions.booklet.noText=Nothing, apparently! But that doesn't matter. Just click the button on the bottom to see the item inside the booklet and look through its pages to find some fancy stuff!
tooltip.actuallyadditions.phantom.connectedRange.desc=The Connection is fine and working.
tooltip.actuallyadditions.phantom.connectedNoRange.desc=The Connection is obstructed: It is either not in Range, not in loaded Chunks or not the right type of Block for this Phantom Device.
tooltip.actuallyadditions.phantom.notConnected.desc=This isn't connected to anything!
tooltip.actuallyadditions.phantom.blockInfo.desc=The connected Block is %s at %s, %s, %s that is %s Blocks away.
tooltip.actuallyadditions.factory.notPart.desc=The Controller isn't part of the right Multi-Block! Look at the Controller's Description!
tooltip.actuallyadditions.factory.works.desc=This Lava Factory is complete and can produce Lava!
tooltip.actuallyadditions.laser.cantConnect.desc=Can't connect: The relays are either part of the same network, the stored relay isn't the same type or doesn't exist anymore or it is too far away!
info.actuallyadditions.gui.smartInfo=When pressing this, all items from inventories adjacent to this relay will be added to the white- and blacklist. First, the left side will be completely filled, and if there's more items, they will go to the right side.
info.actuallyadditions.inputter.info.1=This is the first Slot in the connected Inventory to <p> at.
info.actuallyadditions.inputter.info.2=This is the slot after the last Slot in the connected Inventory to <p> at. What that means: If you, for example, write 2 in the field to the left and 5 in this one, it will <p> at Slot 2, 3, and 4.
info.actuallyadditions.inputter.whitelistInfo=This applies for this part of the white-/blacklist. The other side applies as well, so you can have some Items whitelisted and some blacklisted. Note that, if you have an empty blacklist or an item whitelisted on at least one side, it will always go through.
info.actuallyadditions.update.generic=[{"text":"There is an Update for "},{"text":"Actually Additions ","color":"dark_green"},{"text":"available!","color":"none"}]
info.actuallyadditions.update.buttons=[{"text":"["},{"text":"Click for Changelog","color":"green","clickEvent":{"action":"open_url","value":"%s"}},{"text":"] [","color":"none"},{"text":"Click for Download","color":"green","clickEvent":{"action":"open_url","value":"%s"}},{"text":"]","color":"none"}]
info.actuallyadditions.update.failed=[{"text":"The Update Check for "},{"text":"Actually Additions ","color":"dark_green"},{"text":"failed! Check Logs for more Info!","color":"none"}]
booklet.actuallyadditions.recipeDisabled=The crafting recipe for this item is disabled in the Config File! If you're on a server, ask the server author to enable it in the config. If you're on a client, press the 'Open Config'-Button on the top right and enable the recipe!
booklet.actuallyadditions.unavailable=Parts of this feature are currently disabled or incomplete due to the not fully complete 1.8.9 and 1.9 Port. You may experience something that's missing or doesn't fully work. Please use this item with caution!
booklet.actuallyadditions.chapter.intro.text.1=<i>For too long have the people of Minecraftia toiled under a relentless whip. A whip more hurtful and more injurious than that of any slave-master: inconvenience. Aye, the thousand million inconveniences that make up the grind, that force players to waste hours- nay, days!- chopping wood and farming wheat and other such mundane tasks, just to momentarily escape the remorseless tedium and experience the true joys of Minecraftia, building, caving and adventuring into the beautiful uncharted abundance
booklet.actuallyadditions.chapter.intro.text.2=<i>of the world. Yet no sooner has one immersed oneself in this creative enterprise than the inconveniences return, like millions of furious bees pestering, stinging, swarming all over you until the game ceases to be enjoyable, and you are driven away from it forever. To that end, a certain Ellpeck has created this Actual Addition to the world of Minecraft, that will allow the player to better engage with the core experiences of the game- building and adventuring- by automating and streamlining the monotony that
booklet.actuallyadditions.chapter.intro.text.3=<i>is grinding in Minecraft. Therefore, Ellpeck humbly presents to you this Actually Additions Manual, that shall teach you the ways of this modification and, ultimately, allow you to transcend inconvenience and attain enlightenment. <r><n><n> ~by <imp>Tulkas<r>
booklet.actuallyadditions.chapter.craftingIngs.text.1=<imp>Actually Additions<r> has lots of items that use certain <imp>basic crafting items<r> to be crafted. This chapter has all of these basic items <imp>grouped up<r> so that you can see all of them at once.
booklet.actuallyadditions.chapter.quartz.text.1=<item>Black Quartz<r> is an <imp>Ore<r> that generates in the world <imp>between layer <lowest> and <highest><r>. When broken, it can be <imp>smelted in a furnace<r> or <imp>crushed in a crusher<r> to get broken down into <item>Black Quartz<r>.
booklet.actuallyadditions.chapter.quartz.text.2=<item>Black Quartz<r> items are used in lots of <imp>Crafting Recipes<r> in <imp>Actually Additions<r>. They are very important for most of the Items and, thus, should be mined when found in the world. They can be crafted into a couple of different <imp>Decorative Blocks<r> shown on the following pages. <n>Every variant can also be crafted into <imp>Stairs, Slabs and Walls<r> using the well-known recipes. <n><n><i>Nether Quartz, but deadlier
booklet.actuallyadditions.chapter.cloud.text.1=The <item>Smiley Cloud<r> is a magical floating cloud which is getting put to life through the piece of Solidified Experience inside it. It hovers up and down in its place all jolly and fun, and when <imp>right-clicking<r>, you can <imp>give it a name<r>. <n>When giving it certain <imp>special names<r> like <imp>"Ellpeck"<r> or <imp>"AcidBlues"<r>, it will have some special items it carries!
booklet.actuallyadditions.chapter.coalStuff.text.1=Sometimes your <item>Coal<r> just <imp>burns for too long or too short<r>, you know what I mean? <n>For that, you can now craft <item>Tiny Coal<r>, <item>Tiny Charcoal<r> and <item>Blocks of Charcoal<r> for using them in a furnace. <n>While the <item>Block of Charcoal<r> burns for as long as a <item>Block of Coal<r>, the <item>Tiny Coal<r> and <item>Tiny Charcoal<r> will burn for <imp>one eighth of a piece of coal<r>, meaning it will <imp>smelt one item in a normal furnace<r>.
booklet.actuallyadditions.chapter.lamps.text.1=<item>Lamps<r> are a block providing lots of light, similar to the mystic Glowstone or Torches, but they can be <imp>dyed with all of the 16 different colors<r> either by <imp>crafting them<r> or by placing them on the ground and <imp>right-clicking them with a piece of dye<r>. <n>When <imp>right-clicking<r> them with an empty hand, they will <imp>turn on and off<r>. If you want them, however, to be toggled using <item>Redstone<r> Power, just place a <item>Lamp Controller<r> next to one.
booklet.actuallyadditions.chapter.treasureChest.text.1=A <item>Treasure Chest<r> found underwater.
booklet.actuallyadditions.chapter.treasureChest.text.2=<item>Treasure Chests<r> are a semi-uncommon occurence <imp>in Ocean Biomes<r>. They appear on the bottom of the sea, probably left there by bypassing Ships who threw off or lost some load. These Chests however, <imp>hold some valuable items<r>, if you're lucky. Breaking them won't yield you anything, though, you just have to <imp>right-click them<r> to receive some amazing goodies.
booklet.actuallyadditions.chapter.breaker.text.1=The <item>Breaker<r> breaks blocks in front of it. It can be oriented in every direction. <n>When right-clicking it with a <item>Redstone Torch<r> in hand, it will change between a mode where it <imp>gets deactivated by Redstone<r> and a mode where it <imp>responds to pulses<r>.
booklet.actuallyadditions.chapter.breaker.text.2=The <item>Placer<r> places blocks in front of it. It can be oriented in every direction. <n>When right-clicking it with a <item>Redstone Torch<r> in hand, it will change between a mode where it <imp>gets deactivated by Redstone<r> and a mode where it <imp>responds to pulses<r>.
booklet.actuallyadditions.chapter.breaker.text.3=The <item>Liquid Placer<r> places liquids you supply it with. It needs <imp>1000mB<r> to place one block. When right-clicking it with a <item>Redstone Torch<r> in hand, it will change between a mode where it <imp>gets deactivated by Redstone<r> and a mode where it <imp>responds to pulses<r>.
booklet.actuallyadditions.chapter.breaker.text.4=The <item>Liquid Collector<r> will collect <imp>1000mB<r> of liquids in front of it, that's a filled bucket. When right-clicking it with a <item>Redstone Torch<r> in hand, it will change between a mode where it <imp>gets deactivated by Redstone<r> and a mode where it <imp>responds to pulses<r>.
booklet.actuallyadditions.chapter.phantomfaces.text.1=<item>Phantomfaces<r> are a simple way to <imp>connect inventories together<r>, they have a very important twist however: Instead of just connecting two inventories, a <item>Phantomface<r> <imp>simulates the inventory it is connected to<r>, meaning you can put items into and pull out of the Phantomface itself. A <item>Phantomface<r> has a <imp>default range of <range> blocks<r>, but it can be upgraded with a <item>Phantom Booster<r>. <item>Phantomfaces<r> are connected by <imp>right-clicking<r> an inventory with a <item>Phantom Connector<r> and then <imp>right-clicking<r> the <item>Phantomface.
booklet.actuallyadditions.chapter.phantomfaces.text.2=<imp>Important Information:<r><n>It should be noted that the Phantomface is <imp>not<r> supposed to be <imp>used as a wireless transport<r> system. <n>The Phantomface should be used when, for example, wanting to input items into a machine that doesn't have enough space for the amount of cables you need around it, or when you want it to look nice in a room without needing any cables or other blocks around it. <n><n><i>It's not a short-range Tesseract.
booklet.actuallyadditions.chapter.phantomfaces.text.3=The default <item>Phantomface<r> works for items, like described on the first page.
booklet.actuallyadditions.chapter.phantomfaces.text.4=The <item>Phantom Liquiface<r> acts exactly like the normal <item>Phantomface<r>, but it <imp>works for liquid containing blocks<r>. When given a <imp>Redstone Signal<r>, it can be set to <imp>Auto-Output<r>. Be careful with this though, as it <imp>could cause infinte loops and lag<r> under certain conditions!
booklet.actuallyadditions.chapter.phantomfaces.text.5=The <item>Phantom Energyface<r> acts exactly like the normal <item>Phantomface<r>, but it <imp>works for RF<r>, meaning you can connect it to things like Generators and Crushers.
booklet.actuallyadditions.chapter.phantomfaces.text.7=The <item>Phantom Booster<r>, as explained on the first page, ups the range of <item>Phantomface<r>s by being placed <imp>on top of them<r>. The maximum amount above one <item>Phantomface<r> is <imp>3<r>.
booklet.actuallyadditions.chapter.phantomBreaker.text.1=<item>Phantom Breakers<r> and <item>Placers<r> work similarly to the normal <item>Phantomfaces<r>, except that they are used to <imp>break and place blocks from a distance<r>. Their default range is <imp><range> Blocks<r>. To connect them to blocks to break, do as described in the <imp>Phantomface Chapter<r>. When connecting them to air spaces, just place a block, store it and then break it again. <n>When right-clicking it with a <item>Redstone Torch<r> in hand, it will change between a mode where it <imp>gets deactivated by Redstone<r> and a mode where it <imp>responds to pulses<r>.
booklet.actuallyadditions.chapter.esd.text.1=The <item>ESD<r> is a block that works <imp>similar to a Hopper<r> but has <imp>a lot more functionality<r>. <n>You can choose the sides to input and output and you can <imp>precisely configure<r> the range of slots to look at! <n>For more precise information about <item>ESDs<r>, craft one and <imp>hover over the elements in their GUI<r>! <n><n><i>Its actual name is
booklet.actuallyadditions.chapter.xpSolidifier.text.1=The <item>Experience Solidifer<r> uses the player's experience and turns it into <item>Solidified Experience<r> which can later be used by <imp>right-clicking<r> to get the experience you stored into Item form back onto your character. <n>This is a safe and easy way to store your experience so that it isn't getting lost when you die. <n><item>Solidified Experience<r> also drops from Monsters sometimes as an Extra.
booklet.actuallyadditions.chapter.greenhouseGlass.text.1=<item>Greenhouse Glass<r> is a very effective way to <imp>speed up the growth of your plants<r>! When placed anywhere above the plant, as long as there are no blocks below obstructing the path, and there is sunlight above the glass, it will <imp>significantly speed up the growth of the plant<r>! <n>It obviously has to be daytime, too. Thought that was obvious.
booklet.actuallyadditions.chapter.fishingNet.name=Fishing Net
booklet.actuallyadditions.chapter.fishingNet.text.1=The <item>Fishing Net<r> is a block that makes fishing a lot easier! Just <imp>place it above some water<r> and it will, given a little bit of time, automatically catch fish for you! To store the fish, just place a chest above the <item>Fishing Net<r> or let the items spew out of the top and collect them manually. <n><n><i>For the impatient
booklet.actuallyadditions.chapter.feeder.text.1=The <item>Feeder<r> is a good alternative to a manual animal farm. Place it in the middle of an animal pen and supply it with some wheat, seeds or carrots, depending on the animal you want to feed, and just wait. It will <imp>automatically feed the animals<r> and if there is enough animals near it, it will <imp>shut off on its own<r> to prevent lag or animal overflow. <n><n><i>Greenpeace approves
booklet.actuallyadditions.chapter.compost.name=Compost and Fertilizer
booklet.actuallyadditions.chapter.compost.text.1=The <item>Compost<r> is used to make <item>Fertilizier<r> from <item>Mashed Food<r>. <item>Fertilizer<r> acts just like Bone Meal, but can be crafted in a much simpler manner just by crafting <item>Mashed Food<r> and then putting 10 of those inside of a <item>Compost<r> and waiting for a bit. When the mashed food is composted, just take it out by right-clicking again. <n><n>This, however, also works for some other items, which will be explained when needed.
booklet.actuallyadditions.chapter.crate.text.1=<item>Storage Crates<r> are big. <imp>Really big<r>. They hold tons of items, more than 4 chests worth of them.
booklet.actuallyadditions.chapter.crate.text.2=Placing a <item>Storage Crate Keeper<r> inside the Storage Crate before breaking it will cause it to <imp>keep all of its items<r>, however the Keeper will be destroyed upon placing the Crate back down.
booklet.actuallyadditions.chapter.crate.text.3=The <item>Chest To Storage Crate Upgrade<r> allows you to <imp>convert any chest into a Storage Crate<r>, retaining its items! <n>Just <imp>shift-right-click<r> onto the chest to apply it.
booklet.actuallyadditions.chapter.coffeeMachine.text.1=The <item>Coffee Machine<r> is a block used to make <item>Coffee<r>, a <imp>potion-like<r> item that gives the user several buffs. <n>To use the coffee machine, you need a <item>Empty Cup<r>, <coffee> <item>Coffee Beans<r>, which can be found in the wild, harvested and <imp>planted on farmland<r> again, <rf> RF/t and <water>mB of Water per cup brewed. <n>On the coffee machine recipe pages at the back, to see what the item does, just hover over the Cup of Coffee.
booklet.actuallyadditions.chapter.coffeeMachine.text.2=To actually give your coffee some buffs, <imp>put some of the items shown on the later pages into the slots on the right<r>. <n>The more slots are filled up with one item, the higher the <imp>Amplifier<r> of the effect will be. The <imp>Maximum Amplifier<r> is the max amount of items to be put into one coffee. <n>Order matters: When using, for example, <item>Milk<r> (to see what it does exactly, go to a later page), you are going to have to plan the items out inside the <imp>numbered slots<r> in such a way that it brews the coffee you want.
booklet.actuallyadditions.chapter.coffeeMachine.text.3=This is an example of a recipe making a coffee containing <imp>Fire Resistance 1 for 0:20<r> and <imp>Speed 1 for 2:30<r>.
booklet.actuallyadditions.chapter.coffeeMachine.text.6=<item>Milk<r> is an important item when brewing coffee: It <imp>adds 2 minutes<r> to all effects of items in slots with lower numbers while <imp>removing 1 amplifier<r>. When the amplifier of an effect is 1, however, it will remove the effect.
booklet.actuallyadditions.chapter.coffeeMachine.text.7=<i>The fact that you're reading this means that you either have <imp>HarvestCraft<r><i> installed, or that you're looking at the lang file. <r><n>This does the same thing as <item>Milk<r>, but for veggie guys.
booklet.actuallyadditions.chapter.crusher.text.1=The <item>Crusher<r> turns every ore, ingot and gem into its corresponding <imp>dust<r> using <rf> RF/t. <n>When you put in <imp>Ores<r> however, they will yield <imp>2 pieces of dust<r>. <n>The <item>Double Crusher<r> basically does the same, however it can crush two ores at a time. <n>On the following pages, you can see some additional useful recipes for inside the crusher. <n><n><i>He's my crush
booklet.actuallyadditions.chapter.furnaceDouble.text.1=The <item>Double Furnace<r> works like a furnace, however, it uses <rf> RF/t and can smelt <imp>two items at a time<r>.
booklet.actuallyadditions.chapter.lavaFactory.text.1=The <item>Lava Factory<r> can produce blocks of lava given <imp><rf> RF/block<r>. <n>The Block above it has to be surrounded with 4 Casing Blocks, otherwise it won't be able to produce Lava. <n>Right-Clicking on the <item>Lava Factory<r> will show you if it's able to produce Lava in its current setup. <n><n><i>Lava, for a fact. <n> ory
booklet.actuallyadditions.chapter.energizer.name=Energizer and Enervator
booklet.actuallyadditions.chapter.energizer.text.1=The <item>Energizer<r> <imp>charges items that hold RF<r> using its energy supply.
booklet.actuallyadditions.chapter.energizer.text.2=The <item>Enervator<r> <imp>discharges items that hold RF<r> and stores the energy in its energy supply.
booklet.actuallyadditions.chapter.repairer.text.1=The <item>Item Repairer<r> uses <imp><rf> RF/t<r> to repair items that can be repaired in an Anvil <imp>without needing any materials<r>!
booklet.actuallyadditions.chapter.coalGen.text.1=The <item>Coal Generator<r> generates <imp><rf> RF/t<r> through the use of everything that can be put into a furnace. <n>Note that it only starts burning something up if there's enough space for the energy generated.
booklet.actuallyadditions.chapter.solarPanel.text.1=The <item>Solar Panel<r> <imp>produces <rf> RF/t<r> when it has direct daylight above it and it is daytime. <n><n><i>Panelled walls
booklet.actuallyadditions.chapter.heatCollector.text.1=The <item>Heat Collector<r> is a block that <imp>produces <rf> RF/t<r>. <n>To do that, it needs to be <imp>surrounded with at least <min> Lava Blocks<r> directly around it on any side except the top one. But watch out, it sometimes <imp>destroys some of these Lava Blocks<r>!
booklet.actuallyadditions.chapter.canola.text.1=There is lots of stuff that can be produced from Canola (which can be found in the wild and then planted and harvested!): You can make <imp>Canola Oil<r>, <imp>Oil<r> and produce <imp>RF<r> from it. <n>The way to do that is to take some <item>Canola, put it into a <item>Canola Press<r> which uses <pressRF> RF/t. That creates <imp><canola> mB of Canola Oil<r>. Put that into a <item>Fermenting Barrel<r>, let it sit there for a while before it converts into <imp>Oil<r>. That oil can then be used in a <item>Oil Generator<r> to create <imp><rf> RF/t<r>.
booklet.actuallyadditions.chapter.wings.name=Wings Of The Bats
booklet.actuallyadditions.chapter.wings.text.1=Sometimes, bats will drop <item>Wings<r>. These wings can't really be used to fly, but that's just because they're not powerful enough. <n>To make them more powerful, you can craft <item>Wings Of The Bats<r>. When you have these in your inventory, they will allow you to <imp>fly like in creative mode<r>.
booklet.actuallyadditions.chapter.leafBlower.text.1=The <item>Leaf Blower<r> can blow away tall grass, flowers and other stuff around you when you <imp>hold right-click<r>. There is an <item>Advanced Leaf Blower<r>, which works like the basic one, except that it operates <imp>much faster<r> and <imp>also breaks Leaves<r>.
booklet.actuallyadditions.chapter.aiots.text.1=An <item>All-In-One-Tool<r> is a tool that is <imp>Pickaxe, Axe, Shovel, Sword and Hoe in one<r>. They are available in every material and if you have <imp>Thermal Foundation<r> or <imp>MekanismTools<r> installed, there are even AIOTs made of their materials!
booklet.actuallyadditions.chapter.jams.name=Jams
booklet.actuallyadditions.chapter.jams.text.1=Once, there was a <imp>Kitty<r> who really wanted some Jam. <n>So I made some <item>Jam<r>. <n>Seriously, this is Jam. You can find it in Village Houses or buy it from the <imp>Jam Villager<r>. <n>Every Jam gives you two different <imp>potion effects<r>!
booklet.actuallyadditions.chapter.jams.text.3=So. <n>You're probably wondering what the names of the jams mean. <n>Now, let me tell you: <n><n><i>-Honeydew Melon and Kiwi <n>-Honeydew Melon and Coconut <n>-Pineapple and Coconut <n>-Cherry, Apple and Cinnamon <n>-Plum, Apple and Lemon <n>-Grape, Kiwi and Banana <n>-Currant, Banana and Raspberry <n><n><r>Now, which one is which, you may ask? Figure it out yourself.
booklet.actuallyadditions.chapter.potionRings.text.1=The <item>Potion Rings<r> have two versions: A <imp>normal version<r> and an <imp>advanced version<r>. <n>The normal version, when you have it in your hand, will give you a <imp>Potion Effect<r> of Level 1. The advanced version can be anywhere in your inventory and gives you an effect of Level 2!
booklet.actuallyadditions.chapter.drill.text.1=The <item>Drill<r> works like a Pickaxe and a Shovel. It uses <imp>RF<r> per block. It can be <imp>charged in an Energizer<r> and upgraded by <imp>right-clicking<r> with it in your hand. There is <imp>a lot of upgrades<r>, but here is an explanation of some of them: <n>The <item>Mining Uprgades<r> enlarge the hole which the Drill digs. <n>The <item>Placement Upgrade<r>, after you right-click it in any slot of your hotbar, will make the Drill able to <imp>place a block from that slot by right-clicking<r>. You can also put a <item>Battery<r> inside the Drill to give it more charge.
booklet.actuallyadditions.chapter.drill.text.3=The <item>Drill<r> can also be <imp>dyed<r> in Minecraft's 16 colors. <n>It's only cosmetic and won't have any effect other than it looking different, however.
booklet.actuallyadditions.chapter.staff.text.1=The <item>Teleport Staff<r>, when charged in an Energizer, can be <imp>right-clicked<r> to <imp>teleport you to where you're looking<r>. When you are looking at a block, it will teleport you there, however, when you aren't looking at a block, you can only be looking upwards up to <imp>5 degrees<r>, otherwise the teleport will fail.
booklet.actuallyadditions.chapter.magnetRing.name=Ring Of Magnetism
booklet.actuallyadditions.chapter.magnetRing.text.1=The <item>Ring Of Magnetism<r>, when it is charged in an Energizer and inside your inventory, uses <imp>RF<r> to suck up items that are farther away than you can pick up by yourself.
booklet.actuallyadditions.chapter.growthRing.name=Ring Of Growth
booklet.actuallyadditions.chapter.growthRing.text.1=The <item>Ring Of Growth<r>, when it is charged in an Energizer and in your hand, uses <imp>RF<r> to make plants around you grow much faster.
booklet.actuallyadditions.chapter.waterRemovalRing.name=Ring Of Liquid Banning
booklet.actuallyadditions.chapter.waterRemovalRing.text.1=The <item>Ring Of Liquid Banning<r>, when it is charged in an Energizer and in your hand, uses <imp>RF<r> to remove <imp>Lava<r> and <imp>Water<r>.
booklet.actuallyadditions.chapter.batteries.text.1=<item>Batteries<r> are a good way to store RF to move around. They can be <imp>charged in an Energizer<r> and <imp>discharged in an Enervator<r>.
booklet.actuallyadditions.chapter.leafGen.text.1=The <item>Leaf Generator<r> can generate <imp>RF<r> just by being placed alongside some <item>Leaves<r>. <n>It will destroy the leaves, generating <imp><rf> RF per leaf broken<r> in the process. <n>By right-clicking the generator, you can see how much RF it has stored. <n>It has a <imp>range of <range><r> blocks.
booklet.actuallyadditions.chapter.longRangeBreaker.text.1=The <item>Long-Range Breaker<r> works like a normal <item>Breaker<r>, but it can break <imp>up to <range> blocks in front of it<r>. <n>Per block broken, it uses <imp><rf> RF<r>. <n>When right-clicking it with a <item>Redstone Torch<r> in hand, it will change between a mode where it <imp>gets deactivated by Redstone<r> and a mode where it <imp>responds to pulses<r>. <n><n><i>Breaking the <range>th wall
booklet.actuallyadditions.chapter.dropper.text.1=The <item>Automatic Precision Dropper<r> works much like a normal dropper, but it will drop items <imp>without needing a Redstone Signal<r>. <n>It also won't spit them out all over the ground, but it will <imp>drop them straight into the direction you point it at<r>! <n>When right-clicking it with a <item>Redstone Torch<r> in hand, it will change between a mode where it <imp>gets deactivated by Redstone<r> and a mode where it <imp>responds to pulses<r>.
booklet.actuallyadditions.chapter.rangedCollector.text.1=The <item>Ranged Collector<r> works much like a hopper, in that it <imp>collects items around it<r>, having the power, however, to pick up items that are in an area of <imp><range> blocks<r> around it. <n>It has a <imp>filter<r> that can be set to <imp>white- or blacklist<r>. <n>This comes with a disadvantage, however: It doesn't auto-output its items.
booklet.actuallyadditions.chapter.hairBalls.name=Ball of Fur-s
booklet.actuallyadditions.chapter.hairBalls.text.1=<item>Balls of Fur<r> dropped by <imp>live<r> cats. <n>More information on the next page.
booklet.actuallyadditions.chapter.hairBalls.text.2=<item>Balls of Fur<r> are an item rarely dropped by <imp>cats<r> which have been <imp>tamed<r> by the player. <n>Cats are very mysterious creatures as they <imp>appear to get everything stuck in their fur<r>. <item>Balls of Fur<r> may seem disgusting at first, but when removing all of the hair by <imp>right-clicking<r>, they will reveal some <imp>valuable items<r>. <n>Or just some String. <n><n><n><i>FUURRRRRR!!
booklet.actuallyadditions.chapter.laserRelays.text.1=The <item>Laser Relay<r> is a block that can <imp>wirelessly transfer RF<r> just by being connected with a <item>Laser Wrench<r>, generating a network. <n>When placing a Power Generator or Receiver next to the relay, it can receive Power <imp>from any other relay<r> in the network. <n>Two relays can be at most <range> blocks apart. <n>During an energy transfer, they have an <imp>Energy Loss<r> of <loss>%.
booklet.actuallyadditions.chapter.blackLotus.text.1=Think of this: <n>You need to craft <imp>black wool<r>, <imp>black clay<r> or anything else that <imp>needs black dye<r> but you are just guilty about killing so many <imp>innocent squids<r>? <n>Well, the <item>Black Lotus<r> is exactly the thing you need! <n>Just look around <imp>in the wild<r> a bit, and you will find one, then being able to craft some <item>Black Dye<r> that can be used <imp>instead of Ink Sacs<r> so that you don't need to kill poor squids and L any longer.
booklet.actuallyadditions.chapter.crystals.text.1=The <item>Atomic Reconstructor<r> is used to craft <item>Crystals<r>, which are the main crafting ingredient in most items from <imp>Actually Additions<r>. <n>Upon being supplied with power, it shoots out a Laser. <tifisgrin>When the Laser hits a block<r>, it will convert all surrounding items and blocks, provided they can be converted. <n>When shooting a laser, it uses <imp><rf> RF<r>, but additional rates vary depending on the conversion.
booklet.actuallyadditions.chapter.crystals.text.2=There are various <item>Lenses<r> that can be attached to the Reconstructor that don't all follow the default behavior of the Reconstructor and are able to do some neat things. <n>See the <imp>"Reconstructor Lenses & Misc"<r> chapter in the booklet's Miscellaneous section <imp>for more information<r>. <n><n>When right-clicking the Reconstructor with a <item>Redstone Torch<r> in hand, it will change between a mode where it <imp>gets deactivated by Redstone<r> and a mode where it <imp>responds to pulses<r>.
booklet.actuallyadditions.chapter.crystals.text.3=It should be noted that any recipes listed without information about Lenses <imp>don't use one<r>. <n><i>I thought that was obvious.
booklet.actuallyadditions.chapter.crystals.text.5=When you have crafted a couple of items, you might want to find a way to <imp>automate this<r>. <n>There is a very simple way to do accomplish this: <n>Place the <item>Atomic Reconstructor<r> down facing into a <item>Precision Dropper<r> (to find it, look it up in the <imp>All Items and Search<r> Entry!). <n>Next, place a <item>Ranged Collector<r> in the area that has the converted items set as a whitelist. <n>Now you can just chuck your raw materials into the Dropper to convert them!
booklet.actuallyadditions.chapter.bookTutorial.name=Intro to the Manual
booklet.actuallyadditions.chapter.bookTutorial.text.1=The <item>Actually Additions Manual<r> is very versatile. Here is a quick overview: <n><imp>Entries & Chapters<r><n>An Entry is a general topic while a Chapter is almost always pointed to a specific item. When closing a chapter, the index opens, when closing that, the front page will. <n><imp>Bookmarks<r><n>Bookmarks, as seen on the bottom of the booklet, store the current page when clicked and can restore said page when clicked again. This can be very useful for easy navigation.
booklet.actuallyadditions.chapter.bookTutorial.text.2=<imp>The Buttons at the top right<r> lead you to the Achievements or Configuration Screen. When looking at a chapter that is somehow connected to an achievement, a speech bubble that you can hover over to see the Achievement in question will point to the Achievements Button. <n><imp>The Buttons on the top left<r> can be used to be directed to various Webpages that have to do with the mod. <n>When an update is available, a button to download it will also show up on the top left.
booklet.actuallyadditions.chapter.bookTutorial.text.3=If you, for some reason, want to craft this book again, just take a <item>piece of paper<r> and a <item>canola seed<r> which you can find randomly generated and craft them together!
booklet.actuallyadditions.chapter.reconstructorLenses.text.1=The <item>Atomic Reconstructor<r>, by default, can only convert some blocks. <n>This can be changed, however, with <item>Lenses<r>. They can be, once crafted, attached to the Reconstructor via <imp>right-clicking<r> the Reconstructor with them in hand. To remove them, right-click it with an empty hand. <n><item>Lenses<r> have lots of different features and uses, as you can see on <imp>the following pages<r>. <n>However, there is also some <imp>other useful recipes<r> to be found there too.
booklet.actuallyadditions.chapter.reconstructorLenses.text.3=The <item>Lens of Color<r> changes the color of <imp>Stained Glass and Panes, Stained Clay, Carpetet, Dye, Lamps, Wool<r> in its sight. <n>Contrary to using no lens, it goes <imp>through blocks<r> and only converts blocks it touches.
booklet.actuallyadditions.chapter.reconstructorLenses.text.4=The <item>Lens of Detonation<r> will create a firey explosion <imp>around the block the laser hits<r>. <n>Be careful with this. Seriously. <n>(With this lens, the laser also goes 3 times as far!)
booklet.actuallyadditions.chapter.reconstructorLenses.text.5=The <item>Lens of Certain Death<r> will, <imp>deal lots of damage<r> to whatever steps into it, enough, in fact, to kill a player <imp>in a single hit<r>.
booklet.actuallyadditions.chapter.miscDecorStuffsAndThings.text.1=Sometimes, when you build, you notice there is just <imp>not enough decor blocks<r>. Well, we present to you: <item>Ethetic Blocks<r>! <n>These are some quartz-like decor blocks with lovely patterns that can also be <imp>converted<r> into <imp>Stairs<r>, <imp>Slabs<r> and <imp>Walls<r> using the usual, well-known recipe patterns.
booklet.actuallyadditions.chapter.miner.text.1=The <item>Vertical Digger<r> can be used to automatically <imp>mine blocks<r> from the world. <n>It has two modes: It can either <imp>only mine ores<r> or <imp>mine everything<r>. When mining a block, it uses about <rf> RF. <n>Mined items get stored in an internal buffer that can be accessed through right-clicking. <n><n>Its default radius is <range>, but much like Phantomfaces, the Digger's range can be upgraded by placing 3 or less <item>Phantom Boosters<r> above it.
booklet.actuallyadditions.chapter.fireworkBox.text.1=The <item>Firework Box<r> is a perfect thing for New Year's! When placed down and supplied with some <imp>RF<r>, it will shoot out some <imp>randomly generated<r> <item>Fireworks<r> around it. <n>For each shot, it uses <rf> RF. <n><n><i>You know, Vanilla Fireworks are just too bloody annoying to craft, but too awesome not to use. So here's the solution.
booklet.actuallyadditions.chapter.fireworkBox.text.2=When right-clicking it with a <item>Redstone Torch<r> in hand, it will change between a mode where it <imp>gets deactivated by Redstone<r> and a mode where it <imp>responds to pulses<r>.
booklet.actuallyadditions.chapter.rf.text.1=For anyone who hasn't used much of a mod that uses <imp>RF<r> yet, here's a quick explanation. <n><imp>Redstone Flux<r>, or RF for short, is a power system used by many mods. <n>The basic concept is is that lots of machines generate or use it <imp>every game tick<r>. That's what <imp>RF/t<r> means. <n>To connect a power generating (thus, outputting) machine to one that needs (thus, receives) power, just <imp>place it next to it<r>. <n><n><i>What's a fourth wall?
booklet.actuallyadditions.chapter.enderStar.name=Ender Star
booklet.actuallyadditions.chapter.enderStar.text.1=The <item>Ender Star<r> can be obtained by both killing a wither and going to the end to collect Dragon's Breath. The latter is obtained by using a bottle on the purple particles that the dragon spits out. <n>The <item>Ender Star<r> is used for <imp>multiple crafting recipes<r>.
booklet.actuallyadditions.chapter.phantomRedstoneface.text.1=<imp>If you don't know what Phantomfaces are, check the Phantomfaces Entry first.<r> <n><n>The <item>Phantom Redstoneface<r> can be used to transmit redstone signals. This one, however, <imp>works differently<r> to the other Phantomfaces as it <imp>only works in one direction<r>. What this means is that the <imp>connected block has to provide redstone power<r> for redstone next to the Redstoneface to become powered. It does <imp>not work<r> the <imp>other way<r> around.
booklet.actuallyadditions.chapter.rarmorModuleReconstructor.text.1=The <item>Reconstruction Module<r> can be used in the <item>Rarmor<r>. The Rarmor is a type of configurable armor that is added by the <imp>Rarmor Mod<r>. <n>If you want to use this module, place it inside the Rarmor GUI that is accessed by <imp>wearing the armor<r> and <imp>opening your inventory<r>. <n><n>The module, when the player is <imp>sneaking<r>, will shoot out a <imp>reconstruction beam<r> that would be created by the Atomic Reconstructor <imp>without a lens<r>. This will cause blocks that are hit to be reconstructed.
booklet.actuallyadditions.chapter.spawnerShard.text.1=The <item>Spawner Shards<r> are a crafting ingredient found by <imp>breaking spawners<r>. Once a spawner in the world is broken, it will always drop <imp>one<r> Shard.
booklet.actuallyadditions.chapter.spawnerChanger.text.1=The <item>Spawner Changer<r> is an item that can be used to <imp>manipulate the mobs<r> that <imp>spawners spawn<r>. <n>This can be accomplished by first of all <imp>picking up<r> the desired mob to spawn with the Changer, killing it in the process. Next, the Changer can be <imp>right-clicked on the spawner<r>, causing the spawner to be changed. <n><n>This process probably won't work with every type of mob though.
booklet.actuallyadditions.chapter.itemStorage.text.1=Additionally to the <item>Laser Relays<r> that transfer RF, there are also <item>Item Laser Relays<r> that are able to transfer items. This works in a <imp>verry different way<r> though. <n>To connect <item>Item Laser Relays<r> together works the same as connecting normal ones, however, you need an <item>Item Interface<r> to be able to interact with them. <n>You can place <imp>any inventories<r> (such as chests and furnaces) next to the <item>Item Laser Relays<r>, but to be pulled out from or inputted into, there needs to be an <item>Item Interface<r> connected
booklet.actuallyadditions.chapter.itemStorage.text.2=to one of the <item>Item Laser Relay<r>s. To input or output items in the system, just <imp>pipe them into the interface<r>. <n>If you want a way to make a storage system with this, there are also <item>Advanced Item Laser Relays<r>, in which, by <imp>sneak-right-clicking<r> them, you can specify which items are <imp>allowed and disallowed<r> to enter or exit inventories connected to this particular relay. When placing an advanced relay next to an <item>Item Interface<r>, this effect also applies.
booklet.actuallyadditions.chapter.banners.text.1=For <imp>special items<r> in <imp>Actually Additions<r>, there is also special <item>Banner<r> patterns. All of these just require the <imp>item next to the banner<r> in the crafting grid with, optionally, a <imp>color<r>. You can also combine them with a <item>Shield<r> like normal. <n>The items that have a banner pattern are: <n>The <item>Actually Additions Manual<r> <n>The <item>Phantom Connector<r> <n>The <item>Leaf Blower<r> (not the advanced version) <n>The <item>Drill<r> (only the white one works due to the way banners work)
booklet.actuallyadditions.chapter.lushCaves.text.1=If you have ever done any <imp>Cave exploration<r>, you will have probably noticed some <imp>caves<r> that have <imp>trees and grass<r> inside of them. <n>These can be found at any height underground all over the world, and they can be very valuable when needing wood for torches and tools at some point. <n><n>If you didn't ever see one before, look on the <imp>next page<r> for a <imp>picture<r>!