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423 commits

Author SHA1 Message Date
Ell 30bcdc1710 Allow comparing Keybind and Combination based on the amount of modifiers they have 2022-05-18 18:50:00 +02:00
Ell 8968e6025d Added IsPressConsumed and IsAnyPressedAvailable to InputHandler 2022-05-17 18:20:31 +02:00
Ell 5ba550619d Added AndThen to Easings 2022-05-10 21:32:28 +02:00
Ell 7ebbe49786 Added ReverseInput and ReverseOutput to Easings 2022-05-10 20:56:14 +02:00
Ell 610527374e Make use of the new consuming variants in InputHandler and Keybind to consume UiControls inputs 2022-04-30 12:14:08 +02:00
Ell 4a88cca8bf also added consuming variants of IsPressed to Keybind 2022-04-30 11:38:05 +02:00
Ell 46c77d2444 Added InputHandler.InvertPressBehavior 2022-04-29 15:34:04 +02:00
Ell 6393d879d9 added SpriteBatchContext 2022-04-25 15:25:58 +02:00
Ell f445f59078 Added consuming variants of IsPressed methods to InputHandler 2022-04-11 10:33:41 +02:00
Ell ae6ce6e7d5 Added properties and constructors for existing operator overloads to GenericInput 2022-03-26 12:51:14 +01:00
Ell c6fe72bdc9 Multiple improvements to InputHandler key/button repeats:
- Trigger InputHandler key and gamepad repeats for the most recently pressed input
- Added InputHandler.TryGetDownTime and store the down times of inputs
- Removed InputHandler.StoreAllActiveInputs and always store all active inputs
2022-03-25 15:18:57 +01:00
Ell bb7192b3cc Fixed InputHandler.InputsPressed ignoring repeat events for keyboards and gamepads 2022-03-24 11:43:55 +01:00
Ell 35e3896dc1 fixed new InputHandler deadzone querying equality being inverted 2022-03-14 15:18:01 +01:00
Ell 5d97ab033f Added GamepadExtensions.GetAnalogValue to get the analog value of any gamepad button 2022-03-14 15:15:30 +01:00
Ell 96f0c51757 Added RectangleF.DistanceSquared and RectangleF.Distance 2022-03-10 16:03:09 +01:00
Ell 48a4aa0588 Some keybind and keybind button improvements 2022-03-10 12:39:56 +01:00
Ell d5ec0b8001 Allow setting a default color for clickable links in UiStyle 2022-03-07 12:00:33 +01:00
Ell af7c341d83 Added float version of GetRandomWeightedEntry 2022-02-23 14:35:35 +01:00
Ell c360c90f28 Fixed Code.Draw receiving the index in the current line rather than the current token
Closes #3
2022-02-14 00:24:31 +01:00
Ell 856d69b7db Fixed a formatting Code only knowing about the last Token that it is applied in
Closes #3
2022-02-13 22:43:51 +01:00
Ell 0918e1700b made the new changes work correctly with touch input 2022-02-06 22:23:41 +01:00
Ell 48b96a10a4 Added InputHandler mouse and touch position querying that preserves the game's viewport and fixed the graphics device's viewport being ignored for mouse and touch queries
Closes #1
2022-02-06 22:07:33 +01:00
Ell ab76ea5ba8 organized InputHandler properties and fields 2022-02-06 21:12:57 +01:00
Ell f7cf9460d6 Renamed GenericFont.OneEmSpace to Emsp (and marked OneEmSpace as obsolete) 2022-01-24 11:16:23 +01:00
Ell 3edd593886 Added TextureRegion.OffsetCopy 2022-01-22 16:51:42 +01:00
Ell 2699d0e1c2 Fixed StaticSpriteBatch handling rotated sprites incorrectly 2022-01-02 22:58:01 +01:00
Ell 29bbd61f8b reformat and cleanup 2021-12-28 14:56:11 +01:00
Ell b4f79f0753 Added SoundEffectInstanceHandler.Stop 2021-12-28 14:45:20 +01:00
Ell 7e49eaef10 Allow for checkboxes and radio buttons to be disabled 2021-12-24 12:10:04 +01:00
Ell 5d9cccc9fd Added ColorExtensions.Multiply 2021-12-22 14:24:37 +01:00
Ell c060d78010 put StringBuilder overloads to use 2021-12-22 13:03:40 +01:00
Ell f5adf50823 Added StringBuilder overloads to GenericFont 2021-12-22 13:00:41 +01:00
Ell 17ed82fc3c Generify GenericFont's string drawing 2021-12-22 12:46:17 +01:00
Ell b5bee0facb improved SpriteAnimationGroup performance 2021-12-21 21:17:45 +01:00
Ell c31e196071 Made AnimationFrame a generic data holder 2021-12-21 20:52:05 +01:00
Ell 14526d24d3 cleaned up the sprite animation changes 2021-12-21 20:17:02 +01:00
Ell c76357a9e3 Allow storing multiple texture regions per SpriteAnimation frame 2021-12-21 20:12:15 +01:00
Ell c0ce5a07ad Implemented IEquatable on a lot of classes that were missing it 2021-12-21 11:39:29 +01:00
Ell 103d7c7503 Added a SquishingGroup element to MLEM.Ui 2021-12-11 17:26:55 +01:00
Ell 18517c75bd removed unnecessary Math.Abs from Color.Invert 2021-12-11 01:02:20 +01:00
Ell f24ad5025c use TextureRegion for AutoTiling 2021-12-03 21:10:19 +01:00
Ell 1ed6b019bb separate background and overlay regions in DrawExtendedAutoTile 2021-12-03 20:59:56 +01:00
Ell f34d4e3b68 return added items for all methods that use StaticSpriteBatch 2021-12-03 19:57:26 +01:00
Ell 6541c6d797 fixed extended auto tiling only drawing parts of the texture 2021-12-03 19:10:10 +01:00
Ell 052c9e738c Removed unused rotation parameter in AddAutoTile 2021-12-03 18:42:18 +01:00
Ell 36abc3d1fe allow specifying a depth offset for extended auto tiles 2021-12-03 18:34:33 +01:00
Ell 831da36bcc allow drawing the background of extended auto tiles in a separate color 2021-12-03 18:04:03 +01:00
Ell 636522bc3e resolved some documentation warnings 2021-11-30 11:46:06 +01:00
Ell 376a068864 Moved AutoTiling to Graphics namespace and removed deprecated Misc versions of SoundEffectInfo and SoundEffectInstanceHandler 2021-11-29 21:24:08 +01:00
Ell 252d06888f consistently use the default font's line height 2021-11-28 11:30:57 +01:00