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1089 commits

Author SHA1 Message Date
Ell
30b4d5fc43 Improve f166c3d256 by allowing buttons to be selectable even when disabled 2022-04-05 14:20:38 +02:00
Ell
df0ad68837 Fixed tooltips sometimes ignoring manually set IsHidden values 2022-04-05 14:17:12 +02:00
Ell
37f0470e4f updated ui docs for the previous change 2022-03-26 21:18:48 +01:00
Ell
94dec34470 render panel's render target in the Draw method 2022-03-26 21:13:05 +01:00
Ell
6a3c797eba Fixed UiMetrics.ForceAreaUpdateTime being inaccurate for nested elements 2022-03-26 20:06:59 +01:00
Ell
3ad024b95a fixed KeybindButton inheritdoc referencing itself 2022-03-26 12:53:28 +01:00
Ell
ae6ce6e7d5 Added properties and constructors for existing operator overloads to GenericInput 2022-03-26 12:51:14 +01:00
Ell
54ca580dd3 resolve android demo build warning 2022-03-26 12:49:46 +01:00
Ell
4e122175b2 Allow ElementHelper's KeybindButton to accept a Keybind for clearing a combination 2022-03-26 12:41:19 +01:00
Ell
c6fe72bdc9 Multiple improvements to InputHandler key/button repeats:
- Trigger InputHandler key and gamepad repeats for the most recently pressed input
- Added InputHandler.TryGetDownTime and store the down times of inputs
- Removed InputHandler.StoreAllActiveInputs and always store all active inputs
2022-03-25 15:18:57 +01:00
Ell
bb7192b3cc Fixed InputHandler.InputsPressed ignoring repeat events for keyboards and gamepads 2022-03-24 11:43:55 +01:00
Ell
c5b2b8798e Fixed dropdowns with some non-selectable children failing to navigate when using gamepad controls 2022-03-17 20:46:49 +01:00
Ell
1f4f0cfa44 Fixed Element.IsSelected returning incorrect results when CanBeSelected changes 2022-03-17 20:45:28 +01:00
Ell
4aff5a2875 Fixed RootElement.CanSelectContent returning incorrect results when CanBeSelected changes in children 2022-03-17 20:36:30 +01:00
Ell
bb22bbdf75 Fixed children of Panel scroll bars also being scrolled 2022-03-17 20:04:58 +01:00
Ell
fa34258bbe Added UiControls.AutoNavModeChanged event 2022-03-14 16:12:51 +01:00
Ell
8fa94f1186 improve gamepad priority calculation 2022-03-14 15:59:22 +01:00
Ell
d5f3453c71 combine distance and angle for gamepad ui navigation 2022-03-14 15:39:32 +01:00
Ell
35e3896dc1 fixed new InputHandler deadzone querying equality being inverted 2022-03-14 15:18:01 +01:00
Ell
5d97ab033f Added GamepadExtensions.GetAnalogValue to get the analog value of any gamepad button 2022-03-14 15:15:30 +01:00
Ell
b77edd80d5 Allow specifying a custom position for a tooltip to snap to 2022-03-14 14:20:12 +01:00
Ell
f166c3d256 Fixed buttons and checkboxes changing their CanBeSelected and CanBePressed values when being disabled 2022-03-11 13:25:18 +01:00
Ell
2c90ca9b89 Fixed UiControls allowing for non-selectable or non-mouseable elements to be marked as selected or moused 2022-03-11 12:29:56 +01:00
Ell
cd32372994 fixed 0f4e67f20f 2022-03-10 18:39:35 +01:00
Ell
0f4e67f20f Fixed auto-navigating panels not scrolling to the center of elements properly 2022-03-10 18:04:36 +01:00
Ell
96f0c51757 Added RectangleF.DistanceSquared and RectangleF.Distance 2022-03-10 16:03:09 +01:00
Ell
180f82d2c7
Merge pull request #4 from luanfagu/main
Add link to new game example
2022-03-10 15:39:03 +01:00
Luan Fagundes
2d3e291431
Update index.md
Added new example
2022-03-10 11:34:10 -03:00
Luan Fagundes
9e8ff82579
Update README.md 2022-03-10 11:33:11 -03:00
Ell
7c18aad8f7 Improve dropdown opening gamepad navigation (in relation to cb8fed87e5) 2022-03-10 15:04:52 +01:00
Ell
a14a37cb91 Prefer elements that have the same parent as the currently selected element when using gamepad navigation 2022-03-10 15:00:42 +01:00
Ell
45955bb5e8 Improved gamepad navigation by employing angles between elements 2022-03-10 14:25:41 +01:00
Ell
cb8fed87e5 Automatically select the first element when a dropdown is opened in auto nav mode 2022-03-10 13:50:47 +01:00
Ell
67388c106b allow retrieving a keybind button's active state 2022-03-10 13:08:49 +01:00
Ell
48a4aa0588 Some keybind and keybind button improvements 2022-03-10 12:39:56 +01:00
Ell
d5ec0b8001 Allow setting a default color for clickable links in UiStyle 2022-03-07 12:00:33 +01:00
Ell
b260aa6901 added a dark theme to the docs website 2022-02-25 12:15:49 +01:00
Ell
af7c341d83 Added float version of GetRandomWeightedEntry 2022-02-23 14:35:35 +01:00
Ell
c360c90f28 Fixed Code.Draw receiving the index in the current line rather than the current token
Closes #3
2022-02-14 00:24:31 +01:00
Ell
856d69b7db Fixed a formatting Code only knowing about the last Token that it is applied in
Closes #3
2022-02-13 22:43:51 +01:00
Ell
3a275a1820 added a status page link to the web documentation 2022-02-12 12:28:58 +01:00
Ell
2dcd5c3fa7 fixed some issues with the android demo 2022-02-07 13:19:03 +01:00
Ell
0918e1700b made the new changes work correctly with touch input 2022-02-06 22:23:41 +01:00
Ell
48b96a10a4 Added InputHandler mouse and touch position querying that preserves the game's viewport and fixed the graphics device's viewport being ignored for mouse and touch queries
Closes #1
2022-02-06 22:07:33 +01:00
Ell
ad2784a67e Automatically update all elements when changing a ui system's viewport 2022-02-06 21:16:35 +01:00
Ell
ab76ea5ba8 organized InputHandler properties and fields 2022-02-06 21:12:57 +01:00
Ell
ed88862194 Marked BeginDelegate and BeginImpl as obsolete 2022-02-02 18:17:53 +01:00
Ell
c880c3e011 Update elements less aggressively when changing a ui system's style 2022-01-30 16:56:07 +01:00
Ell
a143aef67c Revert scissor rectangle change since it doesn't support panels with complex transformations
Revert "Use a scissor rectangle for panels in favor of a render target, and marked UiSystem.DrawEarly and Element.DrawEarly as obsolete"

This reverts commit 3c4567e4a1.

Revert "cleaned up DrawEarly documentation references"

This reverts commit dc6c472b84.
2022-01-30 16:35:10 +01:00
Ell
dc6c472b84 cleaned up DrawEarly documentation references 2022-01-30 12:20:32 +01:00