a47d3f50cb
Fixed TextInputs behaving incorrectly when switching between multiline and single-line modes
2023-02-17 13:16:49 +01:00
f6beaff43a
Fixed a multiline text field's cursor not returning to the default position when the last character is removed
2023-02-13 14:37:20 +01:00
aef6f7bd58
Fixed control characters being included in TextInput and TextField
2023-02-13 14:27:39 +01:00
eb8a8568e1
Some ui system improvements
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- Allow initializing a ui system's text formatter without default codes and macros
- Fixed UiStyle.LinkColor not being applied to the ui system when changed
2023-01-08 11:21:20 +01:00
a249331ce9
Allow initializing text formatters without default codes and macros
2023-01-07 22:32:38 +01:00
500736e20f
Added subscript and superscript formatting codes
2023-01-07 22:02:22 +01:00
2e8a8244a3
Added RandomExtensions.NextSingle with minimum and maximum values
2023-01-07 20:01:22 +01:00
ef0499958d
- Added InputHandler.IsPressedIgnoreRepeats
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- Marked non-GenericInput versions of IsDown, IsUp, IsPressed and related methods as obsolete in favor of GenericInput ones
2022-12-27 22:57:35 +01:00
79a2eaa8d2
Added InputHandler.WasPressedForLess and related methods
2022-12-26 18:44:46 +01:00
14d0b24aa9
cleaned up preprocessor instructions
2022-12-13 13:11:36 +01:00
170b397e02
Cleaned up GenericFont and TokenizedString by improving the splitting and truncating algorithms
2022-12-07 13:35:57 +01:00
f0b65daf68
fixed GetSelfWidth receiving the default and custom font inconsistently
2022-12-06 17:49:38 +01:00
066ed9f8f7
fixed some issues with the new code width system
2022-12-06 17:10:04 +01:00
b374d50815
Allow formatting codes to have an arbitrary custom width
2022-12-06 16:49:19 +01:00
cf3d0e8e0c
added some more Add overloads to SeedSource
2022-12-04 22:43:25 +01:00
943616e21a
moved SeedSource to its own file and added Rotate
2022-11-30 23:11:37 +01:00
e3b41ebeea
improved SeedSource algorithm to be less predictable
2022-11-30 21:31:34 +01:00
0a62ae0036
Added SeedSource
2022-11-30 20:21:24 +01:00
8ffd9ab48a
improved and cleaned up SingleRandom
2022-11-30 00:24:43 +01:00
edcaa84a2b
ensure that SingleRandom seeds are never zero
2022-11-29 23:56:34 +01:00
8555fc2499
updated SingleRandom signatures to avoid confusions when calling
2022-11-29 21:36:17 +01:00
88efc6b41c
fixed Single min/max values being integers
2022-11-29 21:29:53 +01:00
b2b4dfbdc9
also added SingleRandom ranges for floats
2022-11-29 21:21:50 +01:00
81c69041c3
Added the SingleRandom utility class
2022-11-29 21:11:59 +01:00
d72b094a7a
Added a generic version of IGenericDataHolder.SetData
2022-11-27 12:34:07 +01:00
e21729de67
fixed some memory management issues in MLEM.Ui
2022-11-24 18:38:51 +01:00
9919ee4a97
added the ability to convert texture atlases to collections
2022-11-23 12:14:08 +01:00
63ea3eba90
DataContract usage improvements
2022-11-22 20:09:12 +01:00
810406fb94
Added the ability for UniformTextureAtlases to have padding for each region
2022-11-19 17:12:57 +01:00
b5619db55c
Allow explicitly specifying each region for extended auto tiles
2022-11-14 12:59:35 +01:00
a1df35ea05
also set source in OffsetCopy
2022-11-14 11:51:29 +01:00
db02dfcfde
Store a RuntimeTexturePacker packed texture region's source region
2022-11-14 11:49:47 +01:00
5906278091
Fixed Combination.IsModifierDown querying one of its modifiers instead of all of them
2022-11-08 17:50:58 +01:00
8bb62a2ce5
also added WasModifierDown and WasDown to Keybind and Combination
2022-11-08 17:43:34 +01:00
797a3b2617
Improved the way InputHandler down time calculation works
2022-11-08 17:12:37 +01:00
8469185297
Added GetDownTime, GetUpTime and GetTimeSincePress to Keybind and Combination
2022-11-08 16:43:32 +01:00
cc749103e0
Allow specifying percentage-based padding for a NinePatch
2022-11-03 18:16:59 +01:00
d138577285
Added trimming and AOT annotations and made MLEM trimmable
2022-10-31 18:33:53 +01:00
f58e3c94d5
Marked EnumHelper and DynamicEnum as obsolete due to their reimplementation in the DynamicEnums library
2022-10-31 13:20:26 +01:00
8745a3237e
Added DynamicEnum IsDefined and EnumHelper and DynamicEnum GetUniqueFlags
2022-10-26 23:34:30 +02:00
7ab76d239d
Added EnumHelper and DynamicEnum GetFlags
2022-10-26 15:02:33 +02:00
d5e5d1d536
moved the new ConvertCachedUtf32 to CodePointSource
2022-10-23 21:23:16 +02:00
be7676d37e
fixed unnecessary memory allocations since 8d689952cc
2022-10-22 11:46:11 +02:00
8d689952cc
Made GenericFont and TokenizedString support UTF-32 characters like emoji
2022-10-15 13:48:45 +02:00
560c797b87
Fixed InputHandler and UiControls maintaining old input states when input types are toggled off
2022-10-10 19:29:01 +02:00
d6309ce9c1
Added the ability to find paths to one of multiple goals using AStar
2022-10-10 11:31:23 +02:00
d3b153fd45
Cleaned up AStar code
2022-10-09 22:38:10 +02:00
0b6e6743cf
some more AStar improvements
2022-10-09 21:04:39 +02:00
3e4c4e566d
Merge remote-tracking branch 'origin/main'
2022-10-09 20:07:51 +02:00
bfa4ab4ac2
Added the ability to include special per-position directions in AStar pathfinding
2022-10-09 20:07:38 +02:00
02cf01fcb7
added Append and Prepend to the net452 version for better code compatibility
2022-09-15 17:51:46 +02:00
9f60a59706
resolved some build warnings
2022-09-15 10:44:50 +02:00
48735c3d36
Multi-target net452, making MLEM compatible with MonoGame for consoles
2022-09-14 21:17:43 +02:00
fc026ad0de
multi-target netstandard2.0 and net6.0
2022-09-14 19:24:00 +02:00
df2d102d8e
further improved StaticSpriteBatch performance
2022-09-13 11:57:28 +02:00
b4e1b00c88
finished static sprite batch optimizations
2022-09-12 23:51:12 +02:00
eadabf3919
use SortedDictionary for StaticSpriteBatch
2022-09-12 23:09:36 +02:00
856d67b6cf
Second pass at StaticSpriteBatch optimizations
2022-09-12 22:57:01 +02:00
742bc52437
First pass at drastically improving StaticSpriteBatch batching performance
2022-09-12 21:51:21 +02:00
d6e7c1086d
Discard old data when updating a StaticSpriteBatch
2022-09-12 21:13:43 +02:00
023233a062
Fixed some TokenizedString tokens starting with a line break not being split correctly
2022-09-02 14:07:23 +02:00
0fe4c940d7
Fixed TokenizedString handling trailing spaces incorrectly in the last line of non-left aligned text
2022-09-02 13:58:12 +02:00
32dad847a0
adAdded TokenizedString.Realign
2022-09-02 13:42:21 +02:00
0a696941dc
cleaned up code
2022-08-20 11:39:28 +02:00
e50d28ce11
Allow using external gesture handling alongside InputHandler through ExternalGestureHandling
2022-08-11 11:37:41 +02:00
8044cb59cb
Improved EnumHelper.GetValues signature to return an array
2022-07-29 19:52:01 +02:00
48dfa8f1ee
Allow RandomExtensions to operate on any ICollection
2022-07-19 15:20:19 +02:00
288b8352af
improved the README and some package descriptions slightly
2022-07-04 23:53:48 +02:00
d32bc0cbfb
Added TryGetUpTime, GetUpTime, TryGetTimeSincePress and GetTimeSincePress to InputHandler
2022-06-29 15:57:41 +02:00
d58c5d8b33
fixed the new TextInput not updating correctly if the Font is set late
2022-06-29 14:34:13 +02:00
6f05263980
ensure that SimpleEndCode doesn't end formatting codes with shorter names
2022-06-26 17:18:38 +02:00
6e2c2b3730
Improved the way terminating formatting codes work by introducing SimpleEndCode
2022-06-26 15:08:11 +02:00
92018eea1e
Made the base package's description more descriptive
...
This reverts commit 2973bd98e2
.
This reverts commit 04c6bb5ff8
.
2022-06-26 14:25:19 +02:00
2973bd98e2
moved MLEM's Input namespace into its own package
2022-06-25 23:46:06 +02:00
61055148ef
some fixes and doc changes to make MLEM.FNA more in line with MLEM
2022-06-24 21:33:24 +02:00
5d7d238630
added MLEM.FNA
2022-06-24 14:01:26 +02:00
aff61508c4
Added TextInput class, which is an isolated version of MLEM.Ui's TextField logic
2022-06-19 18:17:46 +02:00
aabb1ed5df
added .editorconfig
2022-06-17 18:23:47 +02:00
1795acb30e
Added GenericInput support for Buttons.None
2022-06-15 11:44:28 +02:00
59af00c89a
Code cleanup, and marked AStar.InfiniteCost as obsolete
2022-06-15 11:38:11 +02:00
d03116a49a
Allow using multiple textures in a StaticSpriteBatch
2022-06-08 11:05:18 +02:00
7d9633d989
Fixed StaticSpriteBatch not resetting its texture when all items are removed
2022-06-07 11:57:25 +02:00
bd9d3f970b
Added RandomPitchModifier and GetRandomPitch to SoundEffectInfo
2022-05-20 16:59:28 +02:00
161d44dbe0
Added an Enum constructor to GenericInput
2022-05-18 21:45:38 +02:00
30bcdc1710
Allow comparing Keybind and Combination based on the amount of modifiers they have
2022-05-18 18:50:00 +02:00
8968e6025d
Added IsPressConsumed and IsAnyPressedAvailable to InputHandler
2022-05-17 18:20:31 +02:00
5ba550619d
Added AndThen to Easings
2022-05-10 21:32:28 +02:00
7ebbe49786
Added ReverseInput and ReverseOutput to Easings
2022-05-10 20:56:14 +02:00
610527374e
Make use of the new consuming variants in InputHandler and Keybind to consume UiControls inputs
2022-04-30 12:14:08 +02:00
4a88cca8bf
also added consuming variants of IsPressed to Keybind
2022-04-30 11:38:05 +02:00
46c77d2444
Added InputHandler.InvertPressBehavior
2022-04-29 15:34:04 +02:00
6393d879d9
added SpriteBatchContext
2022-04-25 15:25:58 +02:00
f445f59078
Added consuming variants of IsPressed methods to InputHandler
2022-04-11 10:33:41 +02:00
ae6ce6e7d5
Added properties and constructors for existing operator overloads to GenericInput
2022-03-26 12:51:14 +01:00
c6fe72bdc9
Multiple improvements to InputHandler key/button repeats:
...
- Trigger InputHandler key and gamepad repeats for the most recently pressed input
- Added InputHandler.TryGetDownTime and store the down times of inputs
- Removed InputHandler.StoreAllActiveInputs and always store all active inputs
2022-03-25 15:18:57 +01:00
bb7192b3cc
Fixed InputHandler.InputsPressed ignoring repeat events for keyboards and gamepads
2022-03-24 11:43:55 +01:00
35e3896dc1
fixed new InputHandler deadzone querying equality being inverted
2022-03-14 15:18:01 +01:00
5d97ab033f
Added GamepadExtensions.GetAnalogValue to get the analog value of any gamepad button
2022-03-14 15:15:30 +01:00
96f0c51757
Added RectangleF.DistanceSquared and RectangleF.Distance
2022-03-10 16:03:09 +01:00
48a4aa0588
Some keybind and keybind button improvements
2022-03-10 12:39:56 +01:00