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35e3896dc1
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fixed new InputHandler deadzone querying equality being inverted
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2022-03-14 15:18:01 +01:00 |
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5d97ab033f
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Added GamepadExtensions.GetAnalogValue to get the analog value of any gamepad button
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2022-03-14 15:15:30 +01:00 |
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96f0c51757
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Added RectangleF.DistanceSquared and RectangleF.Distance
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2022-03-10 16:03:09 +01:00 |
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48a4aa0588
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Some keybind and keybind button improvements
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2022-03-10 12:39:56 +01:00 |
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d5ec0b8001
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Allow setting a default color for clickable links in UiStyle
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2022-03-07 12:00:33 +01:00 |
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af7c341d83
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Added float version of GetRandomWeightedEntry
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2022-02-23 14:35:35 +01:00 |
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c360c90f28
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Fixed Code.Draw receiving the index in the current line rather than the current token
Closes #3
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2022-02-14 00:24:31 +01:00 |
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856d69b7db
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Fixed a formatting Code only knowing about the last Token that it is applied in
Closes #3
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2022-02-13 22:43:51 +01:00 |
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0918e1700b
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made the new changes work correctly with touch input
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2022-02-06 22:23:41 +01:00 |
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48b96a10a4
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Added InputHandler mouse and touch position querying that preserves the game's viewport and fixed the graphics device's viewport being ignored for mouse and touch queries
Closes #1
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2022-02-06 22:07:33 +01:00 |
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ab76ea5ba8
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organized InputHandler properties and fields
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2022-02-06 21:12:57 +01:00 |
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f7cf9460d6
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Renamed GenericFont.OneEmSpace to Emsp (and marked OneEmSpace as obsolete)
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2022-01-24 11:16:23 +01:00 |
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3edd593886
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Added TextureRegion.OffsetCopy
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2022-01-22 16:51:42 +01:00 |
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2699d0e1c2
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Fixed StaticSpriteBatch handling rotated sprites incorrectly
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2022-01-02 22:58:01 +01:00 |
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29bbd61f8b
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reformat and cleanup
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2021-12-28 14:56:11 +01:00 |
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b4f79f0753
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Added SoundEffectInstanceHandler.Stop
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2021-12-28 14:45:20 +01:00 |
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7e49eaef10
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Allow for checkboxes and radio buttons to be disabled
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2021-12-24 12:10:04 +01:00 |
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5d9cccc9fd
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Added ColorExtensions.Multiply
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2021-12-22 14:24:37 +01:00 |
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c060d78010
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put StringBuilder overloads to use
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2021-12-22 13:03:40 +01:00 |
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f5adf50823
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Added StringBuilder overloads to GenericFont
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2021-12-22 13:00:41 +01:00 |
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17ed82fc3c
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Generify GenericFont's string drawing
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2021-12-22 12:46:17 +01:00 |
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b5bee0facb
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improved SpriteAnimationGroup performance
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2021-12-21 21:17:45 +01:00 |
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c31e196071
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Made AnimationFrame a generic data holder
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2021-12-21 20:52:05 +01:00 |
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14526d24d3
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cleaned up the sprite animation changes
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2021-12-21 20:17:02 +01:00 |
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c76357a9e3
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Allow storing multiple texture regions per SpriteAnimation frame
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2021-12-21 20:12:15 +01:00 |
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c0ce5a07ad
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Implemented IEquatable on a lot of classes that were missing it
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2021-12-21 11:39:29 +01:00 |
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103d7c7503
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Added a SquishingGroup element to MLEM.Ui
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2021-12-11 17:26:55 +01:00 |
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18517c75bd
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removed unnecessary Math.Abs from Color.Invert
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2021-12-11 01:02:20 +01:00 |
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f24ad5025c
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use TextureRegion for AutoTiling
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2021-12-03 21:10:19 +01:00 |
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1ed6b019bb
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separate background and overlay regions in DrawExtendedAutoTile
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2021-12-03 20:59:56 +01:00 |
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f34d4e3b68
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return added items for all methods that use StaticSpriteBatch
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2021-12-03 19:57:26 +01:00 |
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6541c6d797
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fixed extended auto tiling only drawing parts of the texture
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2021-12-03 19:10:10 +01:00 |
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052c9e738c
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Removed unused rotation parameter in AddAutoTile
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2021-12-03 18:42:18 +01:00 |
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36abc3d1fe
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allow specifying a depth offset for extended auto tiles
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2021-12-03 18:34:33 +01:00 |
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831da36bcc
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allow drawing the background of extended auto tiles in a separate color
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2021-12-03 18:04:03 +01:00 |
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636522bc3e
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resolved some documentation warnings
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2021-11-30 11:46:06 +01:00 |
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376a068864
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Moved AutoTiling to Graphics namespace and removed deprecated Misc versions of SoundEffectInfo and SoundEffectInstanceHandler
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2021-11-29 21:24:08 +01:00 |
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252d06888f
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consistently use the default font's line height
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2021-11-28 11:30:57 +01:00 |
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a11a63c067
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some GenericFont code style improvements
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2021-11-28 00:28:17 +01:00 |
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f445aba45c
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improved Token memory allocations
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2021-11-27 23:35:37 +01:00 |
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293602269b
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prevent unnecessary allocations in GenericFont
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2021-11-27 23:04:06 +01:00 |
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53b93a34f8
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Made TextFormatter string size based on the currently active font and added a formatting code to allow for inline font changes
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2021-11-27 22:45:37 +01:00 |
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ad1d6a864e
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Added DrawExtendedAutoTile to the AutoTiling class
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2021-11-27 15:03:30 +01:00 |
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5cb77be410
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Allow using StaticSpriteBatch for AutoTiling
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2021-11-27 14:27:56 +01:00 |
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f37179486c
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added some pathfinding tests, as well as some minor code improvements
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2021-11-23 21:42:18 +01:00 |
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444b5c6afb
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copy base documentation for a lot of docfx unresolvable sources
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2021-11-22 19:25:18 +01:00 |
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84a6e5a29a
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Fixed some end-of-line inconsistencies when using the Right text alignment
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2021-11-22 18:52:52 +01:00 |
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c9c9e566b1
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Throw an exception when text formatter macros resolve recursively too many times
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2021-11-22 17:50:17 +01:00 |
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5c8ef3d254
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Added RotationVector extension methods for Matrix and Quaternion
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2021-11-22 14:48:38 +01:00 |
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b30ec9408b
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Added Padding.Empty
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2021-11-18 10:58:50 +01:00 |
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