c5b2b8798e
Fixed dropdowns with some non-selectable children failing to navigate when using gamepad controls
2022-03-17 20:46:49 +01:00
1f4f0cfa44
Fixed Element.IsSelected returning incorrect results when CanBeSelected changes
2022-03-17 20:45:28 +01:00
4aff5a2875
Fixed RootElement.CanSelectContent returning incorrect results when CanBeSelected changes in children
2022-03-17 20:36:30 +01:00
bb22bbdf75
Fixed children of Panel scroll bars also being scrolled
2022-03-17 20:04:58 +01:00
fa34258bbe
Added UiControls.AutoNavModeChanged event
2022-03-14 16:12:51 +01:00
8fa94f1186
improve gamepad priority calculation
2022-03-14 15:59:22 +01:00
d5f3453c71
combine distance and angle for gamepad ui navigation
2022-03-14 15:39:32 +01:00
35e3896dc1
fixed new InputHandler deadzone querying equality being inverted
2022-03-14 15:18:01 +01:00
5d97ab033f
Added GamepadExtensions.GetAnalogValue to get the analog value of any gamepad button
2022-03-14 15:15:30 +01:00
b77edd80d5
Allow specifying a custom position for a tooltip to snap to
2022-03-14 14:20:12 +01:00
f166c3d256
Fixed buttons and checkboxes changing their CanBeSelected and CanBePressed values when being disabled
2022-03-11 13:25:18 +01:00
2c90ca9b89
Fixed UiControls allowing for non-selectable or non-mouseable elements to be marked as selected or moused
2022-03-11 12:29:56 +01:00
cd32372994
fixed 0f4e67f20f
2022-03-10 18:39:35 +01:00
0f4e67f20f
Fixed auto-navigating panels not scrolling to the center of elements properly
2022-03-10 18:04:36 +01:00
96f0c51757
Added RectangleF.DistanceSquared and RectangleF.Distance
2022-03-10 16:03:09 +01:00
180f82d2c7
Merge pull request #4 from luanfagu/main
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Add link to new game example
2022-03-10 15:39:03 +01:00
Luan Fagundes
2d3e291431
Update index.md
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Added new example
2022-03-10 11:34:10 -03:00
Luan Fagundes
9e8ff82579
Update README.md
2022-03-10 11:33:11 -03:00
7c18aad8f7
Improve dropdown opening gamepad navigation (in relation to cb8fed87e5
)
2022-03-10 15:04:52 +01:00
a14a37cb91
Prefer elements that have the same parent as the currently selected element when using gamepad navigation
2022-03-10 15:00:42 +01:00
45955bb5e8
Improved gamepad navigation by employing angles between elements
2022-03-10 14:25:41 +01:00
cb8fed87e5
Automatically select the first element when a dropdown is opened in auto nav mode
2022-03-10 13:50:47 +01:00
67388c106b
allow retrieving a keybind button's active state
2022-03-10 13:08:49 +01:00
48a4aa0588
Some keybind and keybind button improvements
2022-03-10 12:39:56 +01:00
d5ec0b8001
Allow setting a default color for clickable links in UiStyle
2022-03-07 12:00:33 +01:00
b260aa6901
added a dark theme to the docs website
2022-02-25 12:15:49 +01:00
af7c341d83
Added float version of GetRandomWeightedEntry
2022-02-23 14:35:35 +01:00
c360c90f28
Fixed Code.Draw receiving the index in the current line rather than the current token
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Closes #3
2022-02-14 00:24:31 +01:00
856d69b7db
Fixed a formatting Code only knowing about the last Token that it is applied in
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Closes #3
2022-02-13 22:43:51 +01:00
3a275a1820
added a status page link to the web documentation
2022-02-12 12:28:58 +01:00
2dcd5c3fa7
fixed some issues with the android demo
2022-02-07 13:19:03 +01:00
0918e1700b
made the new changes work correctly with touch input
2022-02-06 22:23:41 +01:00
48b96a10a4
Added InputHandler mouse and touch position querying that preserves the game's viewport and fixed the graphics device's viewport being ignored for mouse and touch queries
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Closes #1
2022-02-06 22:07:33 +01:00
ad2784a67e
Automatically update all elements when changing a ui system's viewport
2022-02-06 21:16:35 +01:00
ab76ea5ba8
organized InputHandler properties and fields
2022-02-06 21:12:57 +01:00
ed88862194
Marked BeginDelegate and BeginImpl as obsolete
2022-02-02 18:17:53 +01:00
c880c3e011
Update elements less aggressively when changing a ui system's style
2022-01-30 16:56:07 +01:00
a143aef67c
Revert scissor rectangle change since it doesn't support panels with complex transformations
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Revert "Use a scissor rectangle for panels in favor of a render target, and marked UiSystem.DrawEarly and Element.DrawEarly as obsolete"
This reverts commit 3c4567e4a1
.
Revert "cleaned up DrawEarly documentation references"
This reverts commit dc6c472b84
.
2022-01-30 16:35:10 +01:00
dc6c472b84
cleaned up DrawEarly documentation references
2022-01-30 12:20:32 +01:00
3c4567e4a1
Use a scissor rectangle for panels in favor of a render target, and marked UiSystem.DrawEarly and Element.DrawEarly as obsolete
2022-01-30 01:13:59 +01:00
f7cf9460d6
Renamed GenericFont.OneEmSpace to Emsp (and marked OneEmSpace as obsolete)
2022-01-24 11:16:23 +01:00
c7f021e62d
Marked CopyExtensions as obsolete
2022-01-23 21:18:13 +01:00
f3e6df6862
Made custom values of Element.Style persist when a new ui style is set
2022-01-22 23:34:52 +01:00
94b6aa0d1b
Marked StyleProp equality members as obsolete
2022-01-22 23:20:04 +01:00
faa400c4e6
Added Element.OnStyleInit event
2022-01-22 23:05:29 +01:00
dbf370c968
Allow setting a default text alignment for paragraphs in UiStyle
2022-01-22 22:54:47 +01:00
58a0f8915a
Preserve texture region names when converting between MLEM and MG.Extended
2022-01-22 16:55:46 +01:00
3edd593886
Added TextureRegion.OffsetCopy
2022-01-22 16:51:42 +01:00
9ccb3536a0
improved MLEM.Data description
2022-01-21 00:21:48 +01:00
6b81054159
Added Illumilib to the readme as a friend
2022-01-19 12:22:01 +01:00