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239 commits

Author SHA1 Message Date
Ell
48dfa8f1ee Allow RandomExtensions to operate on any ICollection 2022-07-19 15:20:19 +02:00
Ell
ba1058748e Allow specifying multiple names for a DataTextureAtlas region 2022-07-18 20:41:19 +02:00
Ell
08e28cb95b Allow manually setting a RootElement as CanBeActive 2022-07-18 15:53:26 +02:00
Ell
d32bc0cbfb Added TryGetUpTime, GetUpTime, TryGetTimeSincePress and GetTimeSincePress to InputHandler 2022-06-29 15:57:41 +02:00
Ell
6e2c2b3730 Improved the way terminating formatting codes work by introducing SimpleEndCode 2022-06-26 15:08:11 +02:00
Ell
92018eea1e Made the base package's description more descriptive
This reverts commit 2973bd98e2.
This reverts commit 04c6bb5ff8.
2022-06-26 14:25:19 +02:00
Ell
2973bd98e2 moved MLEM's Input namespace into its own package 2022-06-25 23:46:06 +02:00
Ell
87b575b5c3 bump major version and cleaned up readme 2022-06-24 21:39:53 +02:00
Ell
5d7d238630 added MLEM.FNA 2022-06-24 14:01:26 +02:00
Ell
aff61508c4 Added TextInput class, which is an isolated version of MLEM.Ui's TextField logic 2022-06-19 18:17:46 +02:00
Ell
1795acb30e Added GenericInput support for Buttons.None 2022-06-15 11:44:28 +02:00
Ell
59af00c89a Code cleanup, and marked AStar.InfiniteCost as obsolete 2022-06-15 11:38:11 +02:00
Ell
f53305ce42 Added UiMarkdownParser 2022-06-13 23:52:10 +02:00
Ell
d03116a49a Allow using multiple textures in a StaticSpriteBatch 2022-06-08 11:05:18 +02:00
Ell
7d9633d989 Fixed StaticSpriteBatch not resetting its texture when all items are removed 2022-06-07 11:57:25 +02:00
Ell
42993f1a0b Added LayerPositionF to MLEM.Extended 2022-06-06 23:50:13 +02:00
Ell
16053d9d04 further improve runtime texture packer performance by caching the first possible position for a request of a given size 2022-05-28 21:21:25 +02:00
Ell
cb496f613f Improve RuntimeTexturePacker performance by checking against packed textures in the same order as packing 2022-05-27 11:02:33 +02:00
Ell
951f4babd5 Fixed gamepad auto-nav angle being incorrect for some elements 2022-05-26 11:39:55 +02:00
Ell
b9f2de8290 Made RuntimeTexturePacker padding be per request and improve performance by caching texture data 2022-05-25 13:18:25 +02:00
Ell
f0f1d7f8ed added runtime texture region padding and other improvements 2022-05-25 12:37:51 +02:00
Ell
fcca5300ae Fixed elements' OnDeselected events not being raised when CanBeSelected is set to false while selected 2022-05-21 20:42:54 +02:00
Ell
bd9d3f970b Added RandomPitchModifier and GetRandomPitch to SoundEffectInfo 2022-05-20 16:59:28 +02:00
Ell
161d44dbe0 Added an Enum constructor to GenericInput 2022-05-18 21:45:38 +02:00
Ell
30bcdc1710 Allow comparing Keybind and Combination based on the amount of modifiers they have 2022-05-18 18:50:00 +02:00
Ell
6dc4011ef5 Added optional isKeybindAllowed parameter to KeybindButton 2022-05-18 15:54:29 +02:00
Ell
5ba550619d Added AndThen to Easings 2022-05-10 21:32:28 +02:00
Ell
7ebbe49786 Added ReverseInput and ReverseOutput to Easings 2022-05-10 20:56:14 +02:00
Ell
874be1fd6e Fixed SoundEffectReader incorrectly claiming it could read ogg and mp3 files 2022-05-10 15:58:47 +02:00
Ell
47b58b1942 Premultiply textures when using RawContentManager 2022-05-07 21:39:36 +02:00
Ell
16b9e26969 Fixed elements sometimes staying hidden when they shouldn't in scrolling panels 2022-05-04 13:54:15 +02:00
Ell
98118e540a Allow manually hiding a paragraph without its text overriding the hidden state 2022-05-04 13:22:24 +02:00
Ell
58b716aabb Don't query a paragraph's text callback in the constructor 2022-05-03 20:26:39 +02:00
Ell
63d2353694 Improved ElementHelper.AddTooltip overloads 2022-05-03 20:10:26 +02:00
Ell
15a57d8db9 Turned Tooltip paragraph styling into style properties 2022-05-03 19:35:44 +02:00
Ell
5a1b31e8a3 Allow adding dropdown and tooltip elements at a specified index 2022-05-03 19:07:53 +02:00
Ell
435042e1f5 Allow Tooltip to manage more than one paragraph and make it easier to add new lines 2022-05-03 18:58:18 +02:00
Ell
610527374e Make use of the new consuming variants in InputHandler and Keybind to consume UiControls inputs 2022-04-30 12:14:08 +02:00
Ell
4a88cca8bf also added consuming variants of IsPressed to Keybind 2022-04-30 11:38:05 +02:00
Ell
46c77d2444 Added InputHandler.InvertPressBehavior 2022-04-29 15:34:04 +02:00
Ell
6393d879d9 added SpriteBatchContext 2022-04-25 15:25:58 +02:00
Ell
c78bafd000 Ensure that Element.IsMouseOver is always accurate by making it an auto-property 2022-04-15 14:18:55 +02:00
Ell
783da33107 Fixed elements not being deselected when removed through RemoveChild 2022-04-15 14:16:38 +02:00
Ell
45afd9ac79 Added Element.AutoNavGroup which allows forming groups for auto-navigation 2022-04-14 17:54:25 +02:00
Ell
ad29b46df3 Fixed radio buttons not unchecking all other radio buttons with the same root element 2022-04-14 17:45:01 +02:00
Ell
f445f59078 Added consuming variants of IsPressed methods to InputHandler 2022-04-11 10:33:41 +02:00
Ell
902391d278 Fixed auto-nav tooltip displaying on the selected element even when not in auto-nav mode 2022-04-09 22:00:21 +02:00
Ell
62d2b28ec0 bump version 2022-04-08 14:50:14 +02:00
Ell
a1c5b8e2d6 5.3.0 2022-04-08 14:37:25 +02:00
Ell
4854d420e0 Fixed delayed tooltips sometimes displaying in the wrong location for one frame 2022-04-05 14:54:20 +02:00
Ell
393bd9ffe5 Allow tooltips to display for elements when selected in auto-nav mode 2022-04-05 14:42:30 +02:00
Ell
df0ad68837 Fixed tooltips sometimes ignoring manually set IsHidden values 2022-04-05 14:17:12 +02:00
Ell
94dec34470 render panel's render target in the Draw method 2022-03-26 21:13:05 +01:00
Ell
6a3c797eba Fixed UiMetrics.ForceAreaUpdateTime being inaccurate for nested elements 2022-03-26 20:06:59 +01:00
Ell
ae6ce6e7d5 Added properties and constructors for existing operator overloads to GenericInput 2022-03-26 12:51:14 +01:00
Ell
4e122175b2 Allow ElementHelper's KeybindButton to accept a Keybind for clearing a combination 2022-03-26 12:41:19 +01:00
Ell
c6fe72bdc9 Multiple improvements to InputHandler key/button repeats:
- Trigger InputHandler key and gamepad repeats for the most recently pressed input
- Added InputHandler.TryGetDownTime and store the down times of inputs
- Removed InputHandler.StoreAllActiveInputs and always store all active inputs
2022-03-25 15:18:57 +01:00
Ell
bb7192b3cc Fixed InputHandler.InputsPressed ignoring repeat events for keyboards and gamepads 2022-03-24 11:43:55 +01:00
Ell
c5b2b8798e Fixed dropdowns with some non-selectable children failing to navigate when using gamepad controls 2022-03-17 20:46:49 +01:00
Ell
1f4f0cfa44 Fixed Element.IsSelected returning incorrect results when CanBeSelected changes 2022-03-17 20:45:28 +01:00
Ell
4aff5a2875 Fixed RootElement.CanSelectContent returning incorrect results when CanBeSelected changes in children 2022-03-17 20:36:30 +01:00
Ell
bb22bbdf75 Fixed children of Panel scroll bars also being scrolled 2022-03-17 20:04:58 +01:00
Ell
fa34258bbe Added UiControls.AutoNavModeChanged event 2022-03-14 16:12:51 +01:00
Ell
5d97ab033f Added GamepadExtensions.GetAnalogValue to get the analog value of any gamepad button 2022-03-14 15:15:30 +01:00
Ell
b77edd80d5 Allow specifying a custom position for a tooltip to snap to 2022-03-14 14:20:12 +01:00
Ell
f166c3d256 Fixed buttons and checkboxes changing their CanBeSelected and CanBePressed values when being disabled 2022-03-11 13:25:18 +01:00
Ell
2c90ca9b89 Fixed UiControls allowing for non-selectable or non-mouseable elements to be marked as selected or moused 2022-03-11 12:29:56 +01:00
Ell
0f4e67f20f Fixed auto-navigating panels not scrolling to the center of elements properly 2022-03-10 18:04:36 +01:00
Ell
96f0c51757 Added RectangleF.DistanceSquared and RectangleF.Distance 2022-03-10 16:03:09 +01:00
Ell
a14a37cb91 Prefer elements that have the same parent as the currently selected element when using gamepad navigation 2022-03-10 15:00:42 +01:00
Ell
45955bb5e8 Improved gamepad navigation by employing angles between elements 2022-03-10 14:25:41 +01:00
Ell
cb8fed87e5 Automatically select the first element when a dropdown is opened in auto nav mode 2022-03-10 13:50:47 +01:00
Ell
48a4aa0588 Some keybind and keybind button improvements 2022-03-10 12:39:56 +01:00
Ell
d5ec0b8001 Allow setting a default color for clickable links in UiStyle 2022-03-07 12:00:33 +01:00
Ell
af7c341d83 Added float version of GetRandomWeightedEntry 2022-02-23 14:35:35 +01:00
Ell
c360c90f28 Fixed Code.Draw receiving the index in the current line rather than the current token
Closes #3
2022-02-14 00:24:31 +01:00
Ell
856d69b7db Fixed a formatting Code only knowing about the last Token that it is applied in
Closes #3
2022-02-13 22:43:51 +01:00
Ell
48b96a10a4 Added InputHandler mouse and touch position querying that preserves the game's viewport and fixed the graphics device's viewport being ignored for mouse and touch queries
Closes #1
2022-02-06 22:07:33 +01:00
Ell
ad2784a67e Automatically update all elements when changing a ui system's viewport 2022-02-06 21:16:35 +01:00
Ell
ed88862194 Marked BeginDelegate and BeginImpl as obsolete 2022-02-02 18:17:53 +01:00
Ell
c880c3e011 Update elements less aggressively when changing a ui system's style 2022-01-30 16:56:07 +01:00
Ell
a143aef67c Revert scissor rectangle change since it doesn't support panels with complex transformations
Revert "Use a scissor rectangle for panels in favor of a render target, and marked UiSystem.DrawEarly and Element.DrawEarly as obsolete"

This reverts commit 3c4567e4a1.

Revert "cleaned up DrawEarly documentation references"

This reverts commit dc6c472b84.
2022-01-30 16:35:10 +01:00
Ell
dc6c472b84 cleaned up DrawEarly documentation references 2022-01-30 12:20:32 +01:00
Ell
3c4567e4a1 Use a scissor rectangle for panels in favor of a render target, and marked UiSystem.DrawEarly and Element.DrawEarly as obsolete 2022-01-30 01:13:59 +01:00
Ell
f7cf9460d6 Renamed GenericFont.OneEmSpace to Emsp (and marked OneEmSpace as obsolete) 2022-01-24 11:16:23 +01:00
Ell
c7f021e62d Marked CopyExtensions as obsolete 2022-01-23 21:18:13 +01:00
Ell
f3e6df6862 Made custom values of Element.Style persist when a new ui style is set 2022-01-22 23:34:52 +01:00
Ell
94b6aa0d1b Marked StyleProp equality members as obsolete 2022-01-22 23:20:04 +01:00
Ell
faa400c4e6 Added Element.OnStyleInit event 2022-01-22 23:05:29 +01:00
Ell
dbf370c968 Allow setting a default text alignment for paragraphs in UiStyle 2022-01-22 22:54:47 +01:00
Ell
58a0f8915a Preserve texture region names when converting between MLEM and MG.Extended 2022-01-22 16:55:46 +01:00
Ell
3edd593886 Added TextureRegion.OffsetCopy 2022-01-22 16:51:42 +01:00
Ell
80a6c6b5e2 Avoid unnecessary panel updates by using an Epsilon comparison when scrolling children 2022-01-09 01:15:05 +01:00
Ell
c28f6d858c Ensure that a panel gets notified of all relevant changes by calling OnChildAreaDirty for all grandchildren 2022-01-09 01:12:16 +01:00
Ell
68fc02b170 Fixed paragraph links having incorrect hover locations when using special text alignments 2022-01-07 20:50:32 +01:00
Ell
b46975391b Only set a paragraph's area dirty when a text change would cause it to change size 2022-01-06 23:26:14 +01:00
Ell
a61d7a9722 fixed changelog order 2022-01-02 23:31:47 +01:00
Ell
2699d0e1c2 Fixed StaticSpriteBatch handling rotated sprites incorrectly 2022-01-02 22:58:01 +01:00
Ell
04fab568f8 Make Newtonsoft.Json dependency optional for MLEM.Data 2022-01-02 22:51:52 +01:00
Ell
b2b34abcd0 Rethrow exceptions when no RawContentManager readers could be constructed 2022-01-02 22:49:39 +01:00