1
0
Fork 0
mirror of https://github.com/Ellpeck/MLEM.git synced 2024-10-31 21:00:51 +01:00

Commit graph

  • fa34258bbe Added UiControls.AutoNavModeChanged event Ell 2022-03-14 16:12:51 +0100
  • 8fa94f1186 improve gamepad priority calculation Ell 2022-03-14 15:59:22 +0100
  • d5f3453c71 combine distance and angle for gamepad ui navigation Ell 2022-03-14 15:39:32 +0100
  • 35e3896dc1 fixed new InputHandler deadzone querying equality being inverted Ell 2022-03-14 15:18:01 +0100
  • 5d97ab033f Added GamepadExtensions.GetAnalogValue to get the analog value of any gamepad button Ell 2022-03-14 15:15:30 +0100
  • b77edd80d5 Allow specifying a custom position for a tooltip to snap to Ell 2022-03-14 14:20:12 +0100
  • f166c3d256 Fixed buttons and checkboxes changing their CanBeSelected and CanBePressed values when being disabled Ell 2022-03-11 13:25:18 +0100
  • 2c90ca9b89 Fixed UiControls allowing for non-selectable or non-mouseable elements to be marked as selected or moused Ell 2022-03-11 12:29:56 +0100
  • cd32372994 fixed 0f4e67f20f Ell 2022-03-10 18:39:35 +0100
  • 0f4e67f20f Fixed auto-navigating panels not scrolling to the center of elements properly Ell 2022-03-10 18:04:36 +0100
  • 96f0c51757 Added RectangleF.DistanceSquared and RectangleF.Distance Ell 2022-03-10 16:03:09 +0100
  • 180f82d2c7
    Merge pull request #4 from luanfagu/main Ell 2022-03-10 15:39:03 +0100
  • 2d3e291431
    Update index.md Luan Fagundes 2022-03-10 11:34:10 -0300
  • 9e8ff82579
    Update README.md Luan Fagundes 2022-03-10 11:33:11 -0300
  • 7c18aad8f7 Improve dropdown opening gamepad navigation (in relation to cb8fed87e5) Ell 2022-03-10 15:04:52 +0100
  • a14a37cb91 Prefer elements that have the same parent as the currently selected element when using gamepad navigation Ell 2022-03-10 15:00:42 +0100
  • 45955bb5e8 Improved gamepad navigation by employing angles between elements Ell 2022-03-10 14:25:41 +0100
  • cb8fed87e5 Automatically select the first element when a dropdown is opened in auto nav mode Ell 2022-03-10 13:50:47 +0100
  • 67388c106b allow retrieving a keybind button's active state Ell 2022-03-10 13:08:49 +0100
  • 48a4aa0588 Some keybind and keybind button improvements Ell 2022-03-10 12:39:56 +0100
  • d5ec0b8001 Allow setting a default color for clickable links in UiStyle Ell 2022-03-07 12:00:33 +0100
  • b260aa6901 added a dark theme to the docs website Ell 2022-02-25 12:15:49 +0100
  • af7c341d83 Added float version of GetRandomWeightedEntry Ell 2022-02-23 14:35:35 +0100
  • c360c90f28 Fixed Code.Draw receiving the index in the current line rather than the current token Ell 2022-02-14 00:24:31 +0100
  • 856d69b7db Fixed a formatting Code only knowing about the last Token that it is applied in Ell 2022-02-13 22:43:51 +0100
  • 3a275a1820 added a status page link to the web documentation Ell 2022-02-12 12:28:58 +0100
  • 5513738905 Allow for tokens to be partially visible. C272 2022-02-07 14:20:48 +0000
  • 2dcd5c3fa7 fixed some issues with the android demo Ell 2022-02-07 13:19:03 +0100
  • 0918e1700b made the new changes work correctly with touch input Ell 2022-02-06 22:23:41 +0100
  • 48b96a10a4 Added InputHandler mouse and touch position querying that preserves the game's viewport and fixed the graphics device's viewport being ignored for mouse and touch queries Closes #1 Ell 2022-02-06 22:07:33 +0100
  • ad2784a67e Automatically update all elements when changing a ui system's viewport Ell 2022-02-06 21:16:35 +0100
  • ab76ea5ba8 organized InputHandler properties and fields Ell 2022-02-06 21:12:57 +0100
  • ed88862194 Marked BeginDelegate and BeginImpl as obsolete Ell 2022-02-02 18:17:53 +0100
  • c880c3e011 Update elements less aggressively when changing a ui system's style Ell 2022-01-30 16:56:07 +0100
  • a143aef67c Revert scissor rectangle change since it doesn't support panels with complex transformations Ell 2022-01-30 16:32:45 +0100
  • dc6c472b84 cleaned up DrawEarly documentation references Ell 2022-01-30 12:20:32 +0100
  • 3c4567e4a1 Use a scissor rectangle for panels in favor of a render target, and marked UiSystem.DrawEarly and Element.DrawEarly as obsolete Ell 2022-01-30 01:13:59 +0100
  • f7cf9460d6 Renamed GenericFont.OneEmSpace to Emsp (and marked OneEmSpace as obsolete) Ell 2022-01-24 11:16:23 +0100
  • c7f021e62d Marked CopyExtensions as obsolete Ell 2022-01-23 21:18:13 +0100
  • f3e6df6862 Made custom values of Element.Style persist when a new ui style is set Ell 2022-01-22 23:34:52 +0100
  • 94b6aa0d1b Marked StyleProp equality members as obsolete Ell 2022-01-22 23:20:04 +0100
  • faa400c4e6 Added Element.OnStyleInit event Ell 2022-01-22 23:05:29 +0100
  • dbf370c968 Allow setting a default text alignment for paragraphs in UiStyle Ell 2022-01-22 22:54:47 +0100
  • 58a0f8915a Preserve texture region names when converting between MLEM and MG.Extended Ell 2022-01-22 16:55:46 +0100
  • 3edd593886 Added TextureRegion.OffsetCopy Ell 2022-01-22 16:51:42 +0100
  • 9ccb3536a0 improved MLEM.Data description Ell 2022-01-21 00:21:48 +0100
  • 6b81054159 Added Illumilib to the readme as a friend Ell 2022-01-19 12:22:01 +0100
  • 80a6c6b5e2 Avoid unnecessary panel updates by using an Epsilon comparison when scrolling children Ell 2022-01-09 01:15:05 +0100
  • c28f6d858c Ensure that a panel gets notified of all relevant changes by calling OnChildAreaDirty for all grandchildren Ell 2022-01-09 01:12:16 +0100
  • 68fc02b170 Fixed paragraph links having incorrect hover locations when using special text alignments Ell 2022-01-07 20:50:32 +0100
  • 6e75e9ebb4 ensure that the paragraph changes occur when new links are added Ell 2022-01-07 17:15:03 +0100
  • b46975391b Only set a paragraph's area dirty when a text change would cause it to change size Ell 2022-01-06 23:26:14 +0100
  • a61d7a9722 fixed changelog order Ell 2022-01-02 23:31:47 +0100
  • 2699d0e1c2 Fixed StaticSpriteBatch handling rotated sprites incorrectly Ell 2022-01-02 22:58:01 +0100
  • 04fab568f8 Make Newtonsoft.Json dependency optional for MLEM.Data Ell 2022-01-02 22:51:52 +0100
  • b2b34abcd0 Rethrow exceptions when no RawContentManager readers could be constructed Ell 2022-01-02 22:49:39 +0100
  • 29bbd61f8b reformat and cleanup Ell 2021-12-28 14:56:11 +0100
  • b4f79f0753 Added SoundEffectInstanceHandler.Stop Ell 2021-12-28 14:45:20 +0100
  • 7e49eaef10 Allow for checkboxes and radio buttons to be disabled Ell 2021-12-24 12:10:04 +0100
  • 5d9cccc9fd Added ColorExtensions.Multiply Ell 2021-12-22 14:24:37 +0100
  • c060d78010 put StringBuilder overloads to use Ell 2021-12-22 13:03:40 +0100
  • f5adf50823 Added StringBuilder overloads to GenericFont Ell 2021-12-22 13:00:41 +0100
  • 17ed82fc3c Generify GenericFont's string drawing Ell 2021-12-22 12:46:17 +0100
  • 7f3abdada5 bump versions Ell 2021-12-21 23:23:25 +0100
  • c1d1c03063 release 5.2.0 Ell 2021-12-21 23:16:18 +0100
  • b5bee0facb improved SpriteAnimationGroup performance Ell 2021-12-21 21:17:45 +0100
  • c31e196071 Made AnimationFrame a generic data holder Ell 2021-12-21 20:52:05 +0100
  • 14526d24d3 cleaned up the sprite animation changes Ell 2021-12-21 20:17:02 +0100
  • c76357a9e3 Allow storing multiple texture regions per SpriteAnimation frame Ell 2021-12-21 20:12:15 +0100
  • dae511e455 Made StyleProp immutable Ell 2021-12-21 11:54:32 +0100
  • c0ce5a07ad Implemented IEquatable on a lot of classes that were missing it Ell 2021-12-21 11:39:29 +0100
  • 3541b8d3e1 Automatically set area dirty when changing child padding or paragraph fonts Ell 2021-12-21 00:01:57 +0100
  • 79354c444b fixed exception when elements get removed from their ui in Update Ell 2021-12-14 13:42:31 +0100
  • 0541ad342e updated dependencies in templates Ell 2021-12-14 13:28:32 +0100
  • ef3fcb2e9c Improved MlemGame class Ell 2021-12-13 00:39:36 +0100
  • 60dfbb1ec5 Added UiMetrics Ell 2021-12-12 12:32:09 +0100
  • 55fae16768 Allow overriding SetAreaAndUpdateChildren and switch to using it in some locations Ell 2021-12-11 17:39:49 +0100
  • 103d7c7503 Added a SquishingGroup element to MLEM.Ui Ell 2021-12-11 17:26:55 +0100
  • 28a928ec2c Revert "Added PreventSiblingSpill to Element" Ell 2021-12-11 01:04:35 +0100
  • 18a62f5ca3 Merge remote-tracking branch 'origin/main' into main Ell 2021-12-11 01:02:36 +0100
  • 18517c75bd removed unnecessary Math.Abs from Color.Invert Ell 2021-12-11 00:38:28 +0100
  • 51afefbfc8 removed unnecessary Math.Abs from Color.Invert Ell 2021-12-11 00:38:28 +0100
  • 3c74cc4845 Added PreventSiblingSpill to Element Ell 2021-12-11 00:36:50 +0100
  • f24ad5025c use TextureRegion for AutoTiling Ell 2021-12-03 21:10:19 +0100
  • 1ed6b019bb separate background and overlay regions in DrawExtendedAutoTile Ell 2021-12-03 20:59:56 +0100
  • f34d4e3b68 return added items for all methods that use StaticSpriteBatch Ell 2021-12-03 19:57:26 +0100
  • 6541c6d797 fixed extended auto tiling only drawing parts of the texture Ell 2021-12-03 19:10:10 +0100
  • 052c9e738c Removed unused rotation parameter in AddAutoTile Ell 2021-12-03 18:42:18 +0100
  • 36abc3d1fe allow specifying a depth offset for extended auto tiles Ell 2021-12-03 18:34:33 +0100
  • 831da36bcc allow drawing the background of extended auto tiles in a separate color Ell 2021-12-03 18:04:03 +0100
  • 2d3ce30ff2 reflect lidgren deprecation in descriptions Ell 2021-12-03 12:55:34 +0100
  • 0c881e374b Marked features related to Lidgren.Network as obsolete Ell 2021-12-03 12:52:26 +0100
  • 636522bc3e resolved some documentation warnings Ell 2021-11-30 11:46:06 +0100
  • 0371e6ce75 display breaking changes in bold Ell 2021-11-29 21:44:00 +0100
  • 376a068864 Moved AutoTiling to Graphics namespace and removed deprecated Misc versions of SoundEffectInfo and SoundEffectInstanceHandler Ell 2021-11-29 21:24:08 +0100
  • a48aa2db93 dependency update Ell 2021-11-29 11:50:43 +0100
  • 252d06888f consistently use the default font's line height Ell 2021-11-28 11:30:57 +0100
  • a11a63c067 some GenericFont code style improvements Ell 2021-11-28 00:28:17 +0100
  • f445aba45c improved Token memory allocations Ell 2021-11-27 23:35:37 +0100
  • 293602269b prevent unnecessary allocations in GenericFont Ell 2021-11-27 23:04:06 +0100