|
664a2a9f11
|
added a way to access a keybind's combinations
|
2021-06-20 22:33:24 +02:00 |
|
|
d1fbcb9559
|
added a sprite batch extension to generate a gradient
|
2021-06-03 21:33:09 +02:00 |
|
|
d146e80cf6
|
updated some outdated dependencies
|
2021-05-29 18:06:20 +02:00 |
|
|
3da97fcc83
|
fixed UnderlineCode being a font code, making it end in the wrong places
|
2021-05-24 17:12:02 +02:00 |
|
|
ef45c324f9
|
fixed a crash with truncated string tokenization
|
2021-05-20 19:59:37 +02:00 |
|
|
d385581c25
|
added formatted string truncation to tokenized strings and ui paragraphs
|
2021-05-18 16:47:38 +02:00 |
|
|
e916ddb7a8
|
allow for underline and shadow codes to be mixed with font codes
|
2021-05-18 16:19:40 +02:00 |
|
|
f71f998508
|
clarify OpenLinkOrFile usage documentation
|
2021-04-23 14:34:59 +02:00 |
|
|
b48ed479a0
|
streamlined TextInputWrapper into MlemPlatform and included link opening
|
2021-04-23 00:17:46 +02:00 |
|
|
1123b815b3
|
updated some package declarations to clean up warnings
|
2021-04-22 19:59:35 +02:00 |
|
|
338cf383f4
|
removed RequiresOnScreenKeyboard
|
2021-04-22 19:40:14 +02:00 |
|
|
cf9bcc7ae4
|
updated to MonoGame 8 and added support for opening the on-screen keyboard to TextInputWrapper
|
2021-04-22 19:26:07 +02:00 |
|
|
f3b3feec9b
|
updated non-netstandard projects to net5.0
|
2021-04-22 02:21:36 +02:00 |
|
|
1759f0ef5b
|
improve performance of TextFormatter tokenization
|
2021-04-22 01:21:44 +02:00 |
|
|
455ab59f09
|
improved performance of TokenizedString splitting massively
|
2021-04-22 01:14:48 +02:00 |
|
|
8078d41724
|
simplified GenericFont implementation
|
2021-04-19 14:02:28 +02:00 |
|
|
e7ab8fefe8
|
improved performance of SplitString and re-added Zwsp compatibility
|
2021-04-14 23:13:19 +02:00 |
|
|
538fd08d8a
|
improved TokenizedString splitting efficiency
|
2021-04-14 02:47:41 +02:00 |
|
|
55477c6341
|
removed Zwsp functionality, which was incomplete and did not work
|
2021-04-14 00:49:33 +02:00 |
|
|
2055c3a6ef
|
convert tests to use graphics
|
2021-04-02 17:12:27 +02:00 |
|
|
e7fd026a33
|
added some UI tests
|
2021-04-01 19:36:56 +02:00 |
|
|
35af9eee25
|
fixed some number parsing not using invariant culture
|
2021-03-28 06:20:27 +02:00 |
|
|
602f19a2a8
|
some minor code style and format improvements
|
2021-03-24 22:44:39 +01:00 |
|
|
702bf94f49
|
added some tests
|
2021-03-18 17:28:08 +01:00 |
|
|
e24c871ecd
|
added SoundExtensions
|
2021-03-17 22:47:23 +01:00 |
|
|
014b8f90df
|
added repeat-ignoring versions of IsKeyPressed and IsGamepadButtonPressed to InputHandler
|
2021-03-14 17:09:45 +01:00 |
|
|
1e485a103c
|
drop .NET Framework support for TextInputWrapper.DesktopGl
|
2021-03-13 17:09:16 +01:00 |
|
|
e0263dc943
|
Removed obsolete ColorExtensions methods
|
2021-03-13 16:25:08 +01:00 |
|
|
37609ade76
|
fixed DrawString in generic font ignoring text scale for alignment
|
2021-03-12 20:47:57 +01:00 |
|
|
0411add4d1
|
added a newline macro to the default text formatter
|
2021-03-09 17:45:49 +01:00 |
|
|
b594c271ac
|
expose the viewport of a camera
|
2021-03-09 02:29:06 +01:00 |
|
|
0b39928334
|
minor general cleanup
|
2021-03-08 15:12:13 +01:00 |
|
|
053aaaf17c
|
removed the array-based GetRandomEntry method as it made lists have to be typecast
|
2021-03-04 22:53:39 +01:00 |
|
|
1c8b738555
|
added some collection extensions, namely Combinations
|
2021-03-04 22:52:28 +01:00 |
|
|
80f2b55687
|
combine attributes
|
2021-02-28 16:44:29 +01:00 |
|
|
5b4757d3bf
|
made Padding and Direction2 DataContracts
|
2021-02-28 16:42:51 +01:00 |
|
|
468bee9ca8
|
Turned Direction2 into a flags enum
|
2021-02-28 14:37:02 +01:00 |
|
|
6900da9858
|
allow nine patches to be drawn tiled rather than stretched
|
2021-02-19 21:24:08 +01:00 |
|
|
eb3194a0c1
|
preserve position and scroll wheel value when the mouse is out of bounds
|
2021-02-19 02:47:32 +01:00 |
|
|
73eab1d41e
|
only handle mouse input if the mouse is in the window
|
2021-02-19 02:31:38 +01:00 |
|
|
01b6168259
|
fixed the input handler querying input when the window is inactive
|
2021-02-18 18:36:29 +01:00 |
|
|
7619ac0dcf
|
added an extension method for adding tooltip for elements
|
2021-02-18 04:16:17 +01:00 |
|
|
a75d04cffc
|
added a utility method for getting the points contained in a rectangle
|
2021-02-04 12:24:23 +01:00 |
|
|
f3cf8dcc70
|
cast regardless of type in GenericDataHolder
|
2021-02-02 11:01:30 +01:00 |
|
|
3a0e2354b3
|
apply 3d after adding the sound
|
2021-01-30 22:26:44 +01:00 |
|
|
5d9a5ecf13
|
ensure the sound effect instance emitter is nonnull
|
2021-01-27 05:16:41 +01:00 |
|
|
182f8eff7a
|
made listeners auto-update in SoundEffectInstanceHandler
|
2021-01-27 00:51:15 +01:00 |
|
|
c85666502c
|
allow pausing, resuming and applying 3d to the sound effect instance handler and move it to its own file
|
2021-01-24 19:43:47 +01:00 |
|
|
05543dfea8
|
added SoundEffectInstanceHandler
|
2021-01-24 19:35:09 +01:00 |
|
|
d4bbe84ba1
|
allow looping a played 3d sound
|
2021-01-24 17:25:36 +01:00 |
|
|
05d80524e6
|
added a Play3D shorthand to SoundEffectInfo
|
2021-01-24 15:52:01 +01:00 |
|
|
3cd8c54e5c
|
only store texture data if it changed
|
2021-01-20 05:22:30 +01:00 |
|
|
b6ef243cf4
|
GenericFont support for zero-width spaces
|
2020-12-31 17:22:51 +01:00 |
|
|
267cbc8d9c
|
allow image codes to copy the text's color
|
2020-12-29 12:41:29 +01:00 |
|
|
9895be2250
|
made texture atlases have an underlying texture region as well
|
2020-12-19 14:34:30 +01:00 |
|
|
1f40129ad3
|
extract GenericDataHolder behavior into an interface
|
2020-12-18 16:39:52 +01:00 |
|
|
106102adf6
|
clean up unused using statements
|
2020-12-14 21:51:27 +01:00 |
|
|
f63a410cd2
|
use the actual unicode 1em space in GenericFont
|
2020-12-08 01:43:52 +01:00 |
|
|
490a8aab78
|
decorate GenericDataHolder with data contract serialization information
|
2020-11-28 22:48:30 +01:00 |
|
|
fd9ad777c2
|
some fixes related to the branch name change
|
2020-11-07 00:58:43 +01:00 |
|
|
bb596c91ff
|
cleaned up color extensions and move some methods to colorhelper instead
|
2020-11-04 23:44:41 +01:00 |
|
|
f68e55ebfd
|
moved DataTextureAtlas to MLEM.Data
|
2020-10-25 01:45:01 +02:00 |
|
|
e4081be2ce
|
added some padding utility constructors
|
2020-10-25 01:33:05 +02:00 |
|
|
3005b3edcb
|
added an extension method to auto-reverse an easing function
|
2020-10-24 22:10:34 +02:00 |
|
|
cdc08c5cf2
|
improved NumberExtensions penetration method
|
2020-10-12 21:08:15 +02:00 |
|
|
aaeda825e0
|
fixed some documentation issues
|
2020-10-06 20:14:57 +02:00 |
|
|
58eae7d240
|
added an extension method for rectangle penetration
|
2020-10-05 23:23:30 +02:00 |
|
|
6a383e200b
|
a small rebranding
|
2020-09-28 20:53:39 +02:00 |
|
|
8b29903444
|
Replace ImageCode and TextField character ToString usage with ToCachedString for memory performace
|
2020-09-28 20:43:37 +02:00 |
|
|
b814839458
|
made GenericFont a GenericDataHolder
|
2020-09-28 20:38:56 +02:00 |
|
|
bd43c14a33
|
copy SpriteFont in GenericSpriteFont so that we don't modify the passed fonts' default character
|
2020-09-28 02:52:51 +02:00 |
|
|
3b382a46cf
|
moved raw content handling to MLEM.Data
|
2020-09-16 23:39:01 +02:00 |
|
|
51fbba8731
|
made AStar.InfiniteCost a const because I don't know why it wasn't one before
|
2020-09-16 01:21:37 +02:00 |
|
|
4f63770de0
|
use dictionaries in favor of lists for AStar to speed up pathfinding
|
2020-09-10 02:12:53 +02:00 |
|
Ellpeck
|
a5c1b6c2b4
|
allow sprite animations to be updated by a time span
|
2020-08-13 19:46:49 +02:00 |
|
Ellpeck
|
368630f109
|
Added Direction2Helper.To90Direction
|
2020-08-10 02:37:39 +02:00 |
|
Ellpeck
|
52443bfa68
|
added some more utility functions for directions and vectors
|
2020-08-10 02:16:35 +02:00 |
|
Ellpeck
|
fe67b70332
|
(finally) added some tests
|
2020-07-31 17:14:25 +02:00 |
|
Ellpeck
|
e80eb17b22
|
fixed incorrect icon link
|
2020-07-29 14:41:46 +02:00 |
|
Ellpeck
|
433299ed10
|
Rename vector floor extensions to FloorCopy since MonoGame added their own Floors
|
2020-07-27 00:24:49 +02:00 |
|
Ellpeck
|
dddcb664d7
|
added aseprite script for populating the data texture atlas
|
2020-07-24 17:50:25 +02:00 |
|
Ellpeck
|
61e8b18403
|
make DataTextureAtlas not crash when a non-existent texture is queried
|
2020-07-24 00:39:04 +02:00 |
|
Ellpeck
|
fe89fc24ea
|
added data-based texture atlases
|
2020-07-24 00:33:11 +02:00 |
|
Ellpeck
|
9477b5f1d1
|
added a pivot point to TextureRegion
|
2020-07-23 23:30:44 +02:00 |
|
Ellpeck
|
ec370479ef
|
some matrix-related number extensions
|
2020-07-19 23:12:12 +02:00 |
|
Ellpeck
|
f94802271b
|
added easing functions
|
2020-07-16 00:45:25 +02:00 |
|
Ellpeck
|
98937ee83f
|
added a method for generating square and circle textures
|
2020-07-12 19:41:25 +02:00 |
|
Ellpeck
|
a17301504d
|
added macros to text formatting
|
2020-07-01 14:30:47 +02:00 |
|
Ellpeck
|
ca4c8731bc
|
only throw an exception in TextInputWrapper if it is required
|
2020-06-24 16:54:23 +02:00 |
|
Ellpeck
|
096131ce15
|
Drop SoundEffectInstance (mis)usage in favor of new SoundEffectInfo
|
2020-06-22 13:59:33 +02:00 |
|
Ellpeck
|
d891e19d2a
|
reduce string allocations when rendering text
|
2020-06-21 23:23:52 +02:00 |
|
Ellpeck
|
7eaa1da860
|
fixed the new MeasureString in GenericFont not returning an empty size for empty strings
|
2020-06-20 15:42:36 +02:00 |
|
Ellpeck
|
64b9246aa5
|
clean up GenericFont changes
|
2020-06-20 12:12:34 +02:00 |
|
Ellpeck
|
73f2e1c565
|
use measurechar where applicable
|
2020-06-20 01:20:39 +02:00 |
|
Ellpeck
|
90e0ff55d1
|
use a custom character for image codes rather than trying to calculate spaces
|
2020-06-20 01:18:27 +02:00 |
|
Ellpeck
|
deec553b22
|
code cleanup
|
2020-06-18 17:24:35 +02:00 |
|
Ellpeck
|
0a8a3c3660
|
removed some obsolete features
|
2020-06-12 17:19:19 +02:00 |
|
Ellpeck
|
251261f3d7
|
added a more generic keybind and input handling system
|
2020-06-12 17:09:35 +02:00 |
|
Ellpeck
|
1347d0bb1e
|
use HasFlag in InputHandler for better readability
|
2020-06-05 23:56:53 +02:00 |
|
Ellpeck
|
1d38262388
|
only use nbsp in image codes if the font supports it
|
2020-06-04 22:18:53 +02:00 |
|
Ellpeck
|
3d1b660c9f
|
don't use nbsp for image codes
|
2020-06-03 00:23:04 +02:00 |
|
Ellpeck
|
62c8b7766c
|
fixed camera's ConstrainWorldBounds midpoint formula being incorrect
|
2020-06-01 17:00:32 +02:00 |
|
Ellpeck
|
b237c0fcc4
|
added SetGesturesEnabled
|
2020-05-31 21:10:01 +02:00 |
|
Ellpeck
|
af7e22d2af
|
added DisableGestures to InputHandler
|
2020-05-31 20:49:03 +02:00 |
|
Ellpeck
|
d3e8a9f811
|
allow multiple gestures to be queried simultaneously in GetGesture
|
2020-05-31 20:07:10 +02:00 |
|
Ellpeck
|
78049c9cd8
|
fixed formatting codes at the beginning of strings being ignored
|
2020-05-30 19:17:18 +02:00 |
|
Ellpeck
|
7ba14ba7f5
|
removed parentheses around MLEM's name
|
2020-05-28 00:49:29 +02:00 |
|
Ellpeck
|
dce6499a0c
|
added TextureExtensions
|
2020-05-25 22:01:41 +02:00 |
|
Ellpeck
|
08f66abe2f
|
switch to using cake for builds
|
2020-05-21 22:50:38 +02:00 |
|
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|
dc48c4caa1
|
finished xml docs for the MLEM core package
|
2020-05-21 17:21:34 +02:00 |
|
Ellpeck
|
e9cc9b7d99
|
document raw content and text formatting
|
2020-05-21 12:53:42 +02:00 |
|
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|
89646b1c67
|
include documentation in nuget packages
|
2020-05-21 12:20:40 +02:00 |
|
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|
a2b939a2c8
|
change package project links to website
|
2020-05-21 02:22:55 +02:00 |
|
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|
610a91025b
|
link to the new site
|
2020-05-21 02:18:39 +02:00 |
|
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|
d8daa3779a
|
start on xml documentation, yay
|
2020-05-20 23:59:40 +02:00 |
|
Ellpeck
|
2461b78f1b
|
made multi-line links be highlighted together
|
2020-05-19 21:52:29 +02:00 |
|
Ellpeck
|
728e2a53f2
|
fixed font formatting codes not having priority
|
2020-05-17 14:26:45 +02:00 |
|
Ellpeck
|
037ed43410
|
streamline ui text formatting and paragraph links
|
2020-05-17 00:10:29 +02:00 |
|
Ellpeck
|
fad06f28be
|
modified link codes to use paragraphs' OnPressed
|
2020-05-16 01:56:00 +02:00 |
|
Ellpeck
|
7f0a8289e3
|
added link formatting codes!
|
2020-05-15 22:15:24 +02:00 |
|
Ellpeck
|
9ce01bc6f2
|
added underlined formatting code
|
2020-05-15 21:31:37 +02:00 |
|
Ellpeck
|
8229ce8517
|
maybe actually commit everything!
|
2020-05-15 19:56:16 +02:00 |
|
Ellpeck
|
fcd898e16b
|
finished the new formatting, finally!
|
2020-05-15 19:55:59 +02:00 |
|
Ellpeck
|
011f9dd4f1
|
added old formatting codes to the new system
|
2020-05-15 14:22:33 +02:00 |
|
Ellpeck
|
d28239291c
|
fixed line splitting with the new formatting
|
2020-05-15 13:16:03 +02:00 |
|
Ellpeck
|
8398499edd
|
new text formatting, part 1
|
2020-05-15 00:34:04 +02:00 |
|
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|
3170d45bc1
|
removed perlin noise since it doesn't fit the other features and there are a lot of better implementations out there
|
2020-05-11 19:26:45 +02:00 |
|
Ellpeck
|
efed3d9e12
|
some controls helper methods
|
2020-05-04 16:41:54 +02:00 |
|
Ellpeck
|
422f0834b3
|
fixed tiled color parsing
|
2020-04-30 21:15:28 +02:00 |
|
Ellpeck
|
35f53a978b
|
don't unnecessarily cast ninepatch regions to int
|
2020-04-26 16:10:32 +02:00 |
|
Ellpeck
|
52328cc18d
|
fixed GenericDataHolder nre
|
2020-04-26 02:19:58 +02:00 |
|
Ellpeck
|
18c79bbf3a
|
unify versions and update
|
2020-04-25 23:35:54 +02:00 |
|
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|
74f0007280
|
fixed textinputwrapper not working on core
|
2020-04-25 23:30:17 +02:00 |
|
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|
36357f0253
|
link to wiki in text input wrapper
|
2020-04-23 19:29:33 +02:00 |
|
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|
d419b1095e
|
make sure disposable assets are only marked once
|
2020-04-22 13:52:25 +02:00 |
|
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|
9c7f4fcfed
|
xml reader
|
2020-04-22 00:47:09 +02:00 |
|
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|
99d286d834
|
raw content manager
|
2020-04-22 00:30:55 +02:00 |
|
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|
9db6a52999
|
actually make this take a window, makes more sense
|
2020-04-19 03:24:43 +02:00 |
|
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|
0ee7f74efd
|
updated and fixed android demo
|
2020-04-19 03:20:25 +02:00 |
|
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|
bc61e36ac5
|
actually append ellipsis to the right end
|
2020-04-11 15:47:33 +02:00 |
|
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|
e4ba2bc38f
|
allow adding ellipsis to truncatestring
|
2020-04-11 15:44:55 +02:00 |
|
Ellpeck
|
d5ce920e52
|
added text aligning to generic fonts
|
2020-04-11 15:32:01 +02:00 |
|
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|
5404c36f73
|
mark replay as obsolete
|
2020-04-11 15:15:04 +02:00 |
|
Ellpeck
|
ff69aba67a
|
update
|
2020-04-11 03:24:40 +02:00 |
|
Ellpeck
|
38725d7267
|
use infinite cost for astar
|
2020-04-08 17:45:12 +02:00 |
|
Ellpeck
|
f4bec17448
|
made text formatting codes ignore case
|
2020-04-06 02:20:57 +02:00 |
|
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|
9c37f34947
|
update the readme and descriptions
|
2020-04-06 01:42:52 +02:00 |
|
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|
f797d1f49f
|
update everything to push logos
|
2020-04-05 01:59:11 +02:00 |
|
Ellpeck
|
9a06d18128
|
Added a logo
|
2020-04-05 01:35:17 +02:00 |
|
Ellpeck
|
f57031a9db
|
turns out setting a null render target also just sets a null array
|
2020-04-03 00:59:27 +02:00 |
|
Ellpeck
|
5a8e74c5f3
|
added a way to using() a render target while applying the previous ones easily
|
2020-04-02 17:47:11 +02:00 |
|
Ellpeck
|
80f36c78bd
|
a lot of font cleanup
|
2020-03-28 22:25:06 +01:00 |
|
Ellpeck
|
138f683776
|
use stopwatch for a* timing
|
2020-03-21 16:02:11 +01:00 |
|
Ellpeck
|
26264bf576
|
allow a lot of mem classes to have custom data added to them
|
2020-03-21 00:49:43 +01:00 |
|
Ellpeck
|
9f43924e47
|
made the GetOneEmString method more generic
|
2020-03-21 00:12:09 +01:00 |
|
Ellpeck
|
a3f39f170a
|
added some more information to formatted text
|
2020-03-20 20:58:15 +01:00 |
|
Ellpeck
|
9dfb6134bb
|
fixed split strings having a trailing space
|
2020-03-19 03:50:01 +01:00 |
|
Ellpeck
|
d0370e583e
|
added direction rotation methods
|
2020-02-27 19:15:02 +01:00 |
|
Ellpeck
|
f544e5d951
|
update
|
2020-02-26 10:29:58 +01:00 |
|
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|
7a06f82ab3
|
added a dotnet core template
|
2020-02-26 10:18:24 +01:00 |
|
Ellpeck
|
0046811ca0
|
added project templates
|
2020-02-24 17:34:05 +01:00 |
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be2498e583
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added a None TextInputWrapper
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2020-02-24 14:16:05 +01:00 |
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0adb444c69
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indent this a bit nicer
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2020-02-24 14:05:07 +01:00 |
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08c4281da1
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added a new text input system
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2020-02-24 14:03:53 +01:00 |
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719bdc7176
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make MLEM.Ui not crash on DesktopGL.Core
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2020-02-24 00:42:01 +01:00 |
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f96e0ae625
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use VersionPrefix to make VersionSuffix work
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2020-02-21 15:13:07 +01:00 |
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2e8e17b373
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make eventargs more generic so that this also works with the core version of monogame
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2020-02-10 23:54:27 +01:00 |
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9366890aaa
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fixed WindowExtensions not working on Release
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2020-02-10 23:52:09 +01:00 |
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2083868874
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fixed animations using the wrong index
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2020-02-08 18:29:07 +01:00 |
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f8f4dfbff4
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use toString shorthand
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2020-02-08 18:25:49 +01:00 |
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72eff17d5f
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made text formatting and line splitting preserve spaces properly
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2020-02-08 18:24:14 +01:00 |
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ed5114d089
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added FindPathAsync
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2020-02-06 17:43:34 +01:00 |
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5bf111d05a
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fixed SplitString not respecting long words
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2020-02-06 02:27:21 +01:00 |
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b3331834e1
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I did not want to push this here
This reverts commit ee511137
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2020-02-06 01:51:41 +01:00 |
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ee5111372b
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part 1
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2020-02-06 01:33:24 +01:00 |
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e37cfed757
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added the ability to have mixed formatting
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2020-02-03 15:38:27 +01:00 |
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556998239e
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Revert "formatting code redesign, part 1: Regex!"
This reverts commit b480026b
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2020-02-03 04:37:14 +01:00 |
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Ellpeck
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d78448a4ed
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Revert "part 2: format state and making the codes do the work"
This reverts commit 02b25236
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2020-02-03 04:36:49 +01:00 |
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02b25236b1
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part 2: format state and making the codes do the work
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2020-02-03 04:25:12 +01:00 |
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b480026b7e
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formatting code redesign, part 1: Regex!
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2020-02-03 03:04:13 +01:00 |
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Ellpeck
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0904368151
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Revert "changed text input style to work on all devices including web"
This reverts commit 053724e4
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2020-02-01 21:16:10 +01:00 |
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Ellpeck
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053724e4f8
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changed text input style to work on all devices including web
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2020-02-01 20:50:42 +01:00 |
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c209078661
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added a corner-based rectangleF method to fix the pathfinding demo
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2020-01-30 01:08:10 +01:00 |
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074fea5fd0
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banish MonoGame.Extended from everything but MLEM.Extended
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2020-01-30 00:55:02 +01:00 |
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0824ba1098
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added ApplyChangesSafely
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2020-01-26 01:31:40 +01:00 |
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58b90d90be
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Revert "made graphics extensions not cause an exception"
This reverts commit 0a1147df
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2020-01-26 01:20:20 +01:00 |
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Ellpeck
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0a1147df9d
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made graphics extensions not cause an exception
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2020-01-26 01:18:53 +01:00 |
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00b07e1c45
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update
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2020-01-23 01:25:50 +01:00 |
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7ca8256b77
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added a weight-based list randomness function
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2020-01-17 01:33:31 +01:00 |
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1ec8416ab7
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allowed to set a speed multiplier for animations
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2020-01-09 21:38:04 +01:00 |
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e20a51ef23
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allowed formatting codes to contain sprite animations
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2020-01-04 00:27:45 +01:00 |
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c9d1fc4b47
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added index-based getter to texture atlas
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2020-01-03 15:51:31 +01:00 |
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57fcc66054
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fixed animation group sorting being off
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2020-01-02 21:48:02 +01:00 |
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00e0ef8bc6
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update
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2020-01-01 13:00:33 +01:00 |
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43b665642d
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made tooltips be panels and remove the weird paragraph background thing
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2019-12-31 14:08:13 +01:00 |
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fb48386aad
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actually use math
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2019-12-29 12:05:49 +01:00 |
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7dbc5dd608
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added angle method to direction
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2019-12-29 11:41:11 +01:00 |
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39af38f3d8
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fixed ConstrainWorldBounds not always being accurate
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2019-12-26 22:46:38 +01:00 |
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324055d82e
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bleh
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2019-12-26 19:38:54 +01:00 |
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f3372e93cb
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made format settings be non-struct-like
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2019-12-26 19:34:42 +01:00 |
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3d0c3cd6d1
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made format settings a bit better and also added drop shadow
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2019-12-26 19:30:17 +01:00 |
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e0b83f6644
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[breaking change] made the one em string be determined automatically for each font
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2019-12-26 19:05:26 +01:00 |
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f4db1be464
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made constrainworldbounds return if it constrained
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2019-12-26 13:01:32 +01:00 |
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937b1757fe
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fixed stack overflow with auto-sizing elements
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2019-12-26 12:49:04 +01:00 |
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b83d7f3526
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whoops
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2019-12-14 14:07:00 +01:00 |
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dbe7980add
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made padding a lot more versatile in mlem.ui
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2019-12-14 14:00:12 +01:00 |
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548e603900
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made cameras snap right in small rooms and made panels not require a texture
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2019-12-06 20:54:30 +01:00 |
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e75f87f4be
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update
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2019-12-05 22:19:58 +01:00 |
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af7fb342d7
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made windowextensions a lot cleaner
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2019-12-05 22:15:49 +01:00 |
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f5b2ef01f3
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made the uniform texture atlas have the ability to have non-square regions
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2019-12-05 20:43:31 +01:00 |
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ff42233222
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made input handler and ui system gamecomponents
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2019-12-05 17:52:25 +01:00 |
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d224d57cf2
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added a handler for this
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2019-12-01 22:58:20 +01:00 |
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4cc2881438
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made rectanglef a datacontract
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2019-12-01 22:52:55 +01:00 |
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ee051f2ab0
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added camera scaling
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2019-11-10 22:36:25 +01:00 |
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47af6f992a
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update
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2019-11-08 15:39:02 +01:00 |
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84e388677c
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added a setfullscreen method
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2019-11-08 15:35:15 +01:00 |
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264d3ee313
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add a soundeffectinstance replay method
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2019-11-07 14:50:10 +01:00 |
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da04514d05
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updeet
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2019-11-02 15:06:58 +01:00 |
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1c8a32b8dc
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removed the rectanglef extension since we have our own now
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2019-11-02 14:56:16 +01:00 |
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32c8147a4c
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added a rectanglef class which allows mlem to use decimal coordinates
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2019-11-02 14:53:59 +01:00 |
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7392aa40fe
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update
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2019-10-02 14:10:41 +02:00 |
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02500ee1b5
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fixed sprite animation groups not having an animation in the first frame
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2019-09-30 20:55:50 +02:00 |
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b44ae420fc
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update
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2019-09-24 20:25:40 +02:00 |
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bf59b68489
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fix sprite effects not actually being passed
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2019-09-24 20:23:05 +02:00 |
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d610899b7d
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update
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2019-09-20 13:53:50 +02:00 |
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ae849c63e7
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added a sandbox
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2019-09-19 20:23:18 +02:00 |
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f76833e098
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update
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2019-09-17 20:44:32 +02:00 |
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8e7ee0011e
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fixed textureregion not respecting layer depth
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2019-09-17 20:43:25 +02:00 |
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4d87068090
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update
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2019-09-12 12:42:33 +02:00 |
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3b76ff1f2a
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added a uniform texture atlas class
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2019-09-11 20:50:21 +02:00 |
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9e5f324652
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added progress bars
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2019-09-10 23:28:25 +02:00 |
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dad70dcc28
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update!
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2019-09-10 11:44:26 +02:00 |
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Ellpeck
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ff68816b05
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make these readonly
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2019-09-10 11:41:13 +02:00 |
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c1726e4f1b
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added gamepad repeat events
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2019-09-09 20:56:10 +02:00 |
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3f0e0cf6d3
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fixed the input handler not recognizing gamepads properly
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2019-09-09 15:22:15 +02:00 |
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Ellpeck
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4a7fcd7570
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Revert "added FormattedString class to make rendering formatted text a little easier"
This reverts commit 6d236fa5
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2019-09-08 16:25:59 +02:00 |
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Ellpeck
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7d9da6c519
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formattedstring fixes
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2019-09-06 18:10:11 +02:00 |
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Ellpeck
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6d236fa52c
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added FormattedString class to make rendering formatted text a little easier
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2019-09-06 18:06:53 +02:00 |
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b2b59aa78a
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added text animation
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2019-09-06 15:49:59 +02:00 |
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a46e8fce86
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moved formatting to MLEM proper
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2019-09-06 12:20:53 +02:00 |
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e2f9a8ff5d
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fixed a splitstring crash with specific string lengths and font sizes
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2019-09-06 11:25:31 +02:00 |
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af98526d47
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update!
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2019-09-05 21:37:18 +02:00 |
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e39394bce3
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finished better text editing my dudes
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2019-09-05 18:15:51 +02:00 |
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90d04b8c57
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this goes here
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2019-09-04 21:10:51 +02:00 |
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Ellpeck
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5d701592a5
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this bugged me
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2019-09-04 18:52:50 +02:00 |
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16fd2af560
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added keyboard repeat events
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2019-09-04 18:49:59 +02:00 |
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032923c660
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fixed upleft
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2019-09-04 15:38:51 +02:00 |
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f4658aede0
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added a direction2 class
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2019-09-04 13:05:44 +02:00 |
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cec3151ed0
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made perlin comment into doc instead
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2019-09-03 18:31:52 +02:00 |
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0dff0e275d
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added the ability to transform the entire ui
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2019-09-02 19:55:26 +02:00 |
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334dea8b39
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make the mess I made a bit nicer :^)
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2019-09-01 19:33:33 +02:00 |
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5a4d90043e
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update
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2019-09-01 18:40:21 +02:00 |
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cfcd54dbe0
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made text input not test the release build of android :V reflection is a pain
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2019-09-01 18:34:19 +02:00 |
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3603de78d0
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added a time calculation to the pathfinder
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2019-09-01 10:54:25 +02:00 |
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6c253744a6
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update
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2019-08-31 22:45:10 +02:00 |
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633c5b0097
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added touch compatibility to the scroll bar, which makes touch input finished!
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2019-08-31 19:32:22 +02:00 |
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3862f78c9b
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made text fields work on mobile too
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2019-08-30 19:05:27 +02:00 |
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353afdef6f
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started working on touch support for MLEM.Ui
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2019-08-30 18:15:50 +02:00 |
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e04f2fbdd2
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added very basic touch support to the input handler
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2019-08-29 18:12:02 +02:00 |
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0668d044b6
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only check input for connected gamepads to increase performance
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2019-08-29 10:26:18 +02:00 |
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78273d6401
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allow querying all gamepad buttons at the same time
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2019-08-28 22:44:59 +02:00 |
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35fccfcd83
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added generic isdown, ispressed and isup methods to InputHandler
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2019-08-28 19:36:24 +02:00 |
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5c741a98e9
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tabbing, part 1!
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2019-08-28 18:27:17 +02:00 |
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226640ef3a
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simplify text rendering quite a bit after realizing that monogame deals with multiple lines on its own
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2019-08-25 19:07:45 +02:00 |
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8758ae88b9
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update!
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2019-08-24 15:22:29 +02:00 |
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e1baacdb0d
|
added text formatting
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2019-08-24 00:07:54 +02:00 |
|
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c9f4b1248d
|
update~
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2019-08-23 19:50:44 +02:00 |
|
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dfe31e6726
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added the option to auto-scale both the camera and ui systems
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2019-08-23 19:46:36 +02:00 |
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ce42bdd61a
|
remove print lol
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2019-08-21 20:26:39 +02:00 |
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04b9c9e97c
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added naming and priorities to animations
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2019-08-21 20:25:32 +02:00 |
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46a4aec1c9
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added a way to get the current animation from a sprite animation group
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2019-08-21 17:04:20 +02:00 |
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91959d6c6e
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update
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2019-08-18 18:00:36 +02:00 |
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a9593ccb74
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overhauled pathfinding and added a demo for it
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2019-08-18 15:14:35 +02:00 |
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7cf031478d
|
update again :^)
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2019-08-15 16:31:31 +02:00 |
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b42ec52017
|
finally center it
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2019-08-15 16:29:41 +02:00 |
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481074bcc3
|
update!
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2019-08-15 15:03:11 +02:00 |
|
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5d8e010bad
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made tooltips not go off screen and fixed the ui system breaking clearing
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2019-08-15 14:59:15 +02:00 |
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e150c0eb0d
|
updeet
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2019-08-14 19:08:37 +02:00 |
|
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482244df0e
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added sprite sheet animations
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2019-08-14 19:07:23 +02:00 |
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4bd18fd171
|
update!
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2019-08-13 16:07:15 +02:00 |
|
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4624219b4e
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added scroll bar and overflow handling panel
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2019-08-12 19:44:16 +02:00 |
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5246c0be60
|
update!
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2019-08-11 21:43:24 +02:00 |
|
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8af040787c
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added the ability for nine patch regions to have their patches scaled
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2019-08-11 21:38:03 +02:00 |
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a4eede5fe5
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changed a lot of the math to make everything more smooth~
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2019-08-11 21:24:09 +02:00 |
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|
1b3d3019e9
|
update!
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2019-08-11 00:42:20 +02:00 |
|
Ellpeck
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0c8af5b9bf
|
better styling
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2019-08-10 21:37:10 +02:00 |
|
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|
4f0a42046a
|
update!
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2019-08-09 23:48:38 +02:00 |
|
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ef3726b077
|
added auto-scaled text, buttons and vertical space
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2019-08-09 22:04:26 +02:00 |
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b1d41d572c
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added panels and paragraphs
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2019-08-09 19:28:48 +02:00 |
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31fb855a43
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added ninepatch and textureregion classes
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2019-08-09 15:15:22 +02:00 |
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82747e1331
|
added generic font wrapper
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2019-08-09 14:26:20 +02:00 |
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369b4bf672
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added a simple input handler as well as some changes to the startup package
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2019-08-07 22:25:33 +02:00 |
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38a9fbaac0
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set up a test project
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2019-08-07 21:26:16 +02:00 |
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2ead7c6c6b
|
border constraints as well as some other useful goodies
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2019-08-07 16:32:19 +02:00 |
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3cde47c762
|
remove octaves
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2019-08-07 11:31:03 +02:00 |
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8e46809d61
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added simple camera
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2019-08-07 01:21:32 +02:00 |
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51f6f1d620
|
update once again
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2019-08-07 00:46:20 +02:00 |
|
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4cb2285c43
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added vector flooring
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2019-08-07 00:45:40 +02:00 |
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f1dc81ae36
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fixed auto tiling scale
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2019-08-07 00:44:35 +02:00 |
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45607f40a5
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added scale and other stuff to auto tiles
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2019-08-07 00:32:48 +02:00 |
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