2021-06-28 15:38:30 +02:00
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# Changelog
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2022-12-23 17:08:51 +01:00
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MLEM tries to adhere to [semantic versioning](https://semver.org/). Potentially breaking changes are written in **bold**.
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2021-06-28 15:38:30 +02:00
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2021-06-29 00:57:04 +02:00
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Jump to version:
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2023-01-19 21:03:13 +01:00
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- [6.2.0](#620-in-development)
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2023-01-19 20:48:44 +01:00
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- [6.1.0](#610)
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2022-07-25 18:44:16 +02:00
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- [6.0.0](#600)
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2022-04-08 14:37:25 +02:00
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- [5.3.0](#530)
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2021-12-21 23:16:18 +01:00
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- [5.2.0](#520)
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2021-09-24 16:51:06 +02:00
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- [5.1.0](#510)
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2021-06-30 00:18:54 +02:00
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- [5.0.0](#500)
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2021-06-29 00:57:04 +02:00
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2023-01-19 21:03:13 +01:00
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## 6.2.0 (In Development)
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2023-02-13 14:27:39 +01:00
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### MLEM
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2023-02-23 15:18:07 +01:00
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Additions
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- Added a simple outline formatting code
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2023-03-03 14:02:05 +01:00
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- Added the ability to add inverse modifiers to a Keybind
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- Added GenericInput collections AllKeys, AllMouseButtons, AllButtons and AllInputs
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2023-02-23 15:18:07 +01:00
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2023-02-13 14:27:39 +01:00
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Fixes
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- Fixed control characters being included in TextInput
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2023-02-17 13:16:49 +01:00
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- Fixed TextInputs behaving incorrectly when switching between multiline and single-line modes
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2023-02-17 18:33:56 +01:00
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- Fixed TextInput drawing characters with the wrong width if a masking character is used
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2023-02-17 20:38:06 +01:00
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- Fixed a multiline TextInput's cursor not returning to the default position when the last character is removed
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2023-02-13 14:27:39 +01:00
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2023-02-20 11:01:15 +01:00
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Improvements
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- Increased TextFormatter macro recursion limit to 64
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2023-02-22 18:48:12 +01:00
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- Allow changing the default values used by default TextFormatter codes
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2023-02-20 11:01:15 +01:00
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2023-02-03 11:31:18 +01:00
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### MLEM.Ui
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Fixes
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- Fixed images not updating their hidden state properly when the displayed texture changes
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2023-02-20 11:01:15 +01:00
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Improvements
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- Increased Element area calculation recursion limit to 64
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2023-01-19 20:48:44 +01:00
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## 6.1.0
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2022-08-04 20:44:54 +02:00
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2022-07-29 19:52:01 +02:00
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### MLEM
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2022-09-02 13:42:21 +02:00
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Additions
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- Added TokenizedString.Realign
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2022-10-26 23:34:30 +02:00
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- Added GetFlags and GetUniqueFlags to EnumHelper
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2022-11-08 17:43:34 +01:00
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- Added GetDownTime, GetUpTime, GetTimeSincePress, WasModifierDown and WasDown to Keybind and Combination
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2022-11-19 17:12:57 +01:00
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- Added the ability for UniformTextureAtlases to have padding for each region
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2022-11-23 12:14:08 +01:00
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- Added UniformTextureAtlas methods ToList and ToDictionary
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2022-11-30 20:21:24 +01:00
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- Added SingleRandom and SeedSource
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2022-12-07 13:35:57 +01:00
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- Added TokenizedString.GetArea
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2022-12-27 22:57:35 +01:00
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- Added InputHandler.WasPressedForLess and related methods as well as InputHandler.IsPressedIgnoreRepeats
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2023-01-07 20:01:22 +01:00
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- Added RandomExtensions.NextSingle with minimum and maximum values
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2023-01-07 22:02:22 +01:00
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- Added subscript and superscript formatting codes
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2022-10-10 11:31:23 +02:00
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- **Added the ability to find paths to one of multiple goals using AStar**
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2022-09-02 13:42:21 +02:00
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2022-07-29 19:52:01 +02:00
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Improvements
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- Improved EnumHelper.GetValues signature to return an array
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2022-08-11 11:37:41 +02:00
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- Allow using external gesture handling alongside InputHandler through ExternalGestureHandling
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2022-09-12 21:13:43 +02:00
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- Discard old data when updating a StaticSpriteBatch
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2022-09-14 21:17:43 +02:00
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- Multi-target net452, making MLEM compatible with MonoGame for consoles
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2022-10-10 11:31:23 +02:00
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- Allow retrieving the cost of a calculated path when using AStar
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2022-10-31 18:33:53 +01:00
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- Added trimming and AOT annotations and made MLEM trimmable
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2022-11-03 18:16:59 +01:00
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- Allow specifying percentage-based padding for a NinePatch
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2022-11-08 17:12:37 +01:00
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- Improved the way InputHandler down time calculation works
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2022-11-14 12:59:35 +01:00
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- Allow explicitly specifying each region for extended auto tiles
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2022-11-27 12:34:07 +01:00
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- Added a generic version of IGenericDataHolder.SetData
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2022-12-06 16:49:19 +01:00
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- Allow formatting codes to have an arbitrary custom width
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2023-01-07 22:32:38 +01:00
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- Allow initializing text formatters without default codes and macros
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2022-10-09 21:04:39 +02:00
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- **Drastically improved StaticSpriteBatch batching performance**
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2022-10-15 13:48:45 +02:00
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- **Made GenericFont and TokenizedString support UTF-32 characters like emoji**
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2022-07-29 19:52:01 +02:00
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2022-09-02 13:58:12 +02:00
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Fixes
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- Fixed TokenizedString handling trailing spaces incorrectly in the last line of non-left aligned text
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2022-09-02 14:07:23 +02:00
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- Fixed some TokenizedString tokens starting with a line break not being split correctly
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2022-10-10 19:29:01 +02:00
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- Fixed InputHandler maintaining old input states when input types are toggled off
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2022-11-08 17:50:58 +01:00
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- Fixed Combination.IsModifierDown querying one of its modifiers instead of all of them
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2022-09-02 13:58:12 +02:00
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2022-10-31 13:20:26 +01:00
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Removals
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2022-11-22 20:09:12 +01:00
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- Removed DataContract attribute from GenericDataHolder
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2022-10-31 13:20:26 +01:00
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- Marked EnumHelper as obsolete due to its reimplementation in [DynamicEnums](https://www.nuget.org/packages/DynamicEnums)
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2022-12-06 16:49:19 +01:00
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- Marked Code.GetReplacementString as obsolete
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2022-12-07 13:35:57 +01:00
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- Marked TokenizedString.Measure as obsolete in favor of GetArea
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2022-12-27 22:57:35 +01:00
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- Marked non-GenericInput versions of IsDown, IsUp, IsPressed and related methods as obsolete in favor of GenericInput ones
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2022-10-31 13:20:26 +01:00
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2022-07-27 11:19:40 +02:00
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### MLEM.Ui
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Additions
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- Added some extension methods for querying Anchor types
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2022-08-16 14:20:32 +02:00
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- Added Element.AutoSizeAddedAbsolute to allow for more granular control of auto-sizing
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2022-09-13 14:27:49 +02:00
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- Added Element.OnAddedToUi and Element.OnRemovedFromUi
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2022-09-13 16:14:36 +02:00
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- Added ScrollBar.MouseDragScrolling
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2022-09-24 18:46:33 +02:00
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- Added Panel.ScrollToElement
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2022-10-17 10:57:41 +02:00
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- Added ElementHelper.MakeGrid
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2022-12-21 21:02:10 +01:00
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- Added Button.AutoDisableCondition
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2022-07-27 11:19:40 +02:00
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Improvements
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- Allow elements to auto-adjust their size even when their children are aligned oddly
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2022-07-29 22:24:37 +02:00
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- Close other dropdowns when opening a dropdown
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2022-09-04 12:26:55 +02:00
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- Generified UiMarkdownParser by adding abstract UiParser
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2022-09-14 21:17:43 +02:00
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- Multi-target net452, making MLEM compatible with MonoGame for consoles
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2022-10-31 18:33:53 +01:00
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- Added trimming and AOT annotations and made MLEM.Ui trimmable
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2022-12-16 20:03:19 +01:00
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- Ensure paragraphs display up-to-date versions of their text callbacks
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2022-12-18 13:01:19 +01:00
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- Set cornflower blue as the default link color
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2022-12-22 11:39:07 +01:00
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- Added TextField.OnCopyPasteException to allow handling exceptions thrown by TextCopy
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2022-12-22 19:50:50 +01:00
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- Avoid paragraphs splitting or truncating their text unnecessarily
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2022-12-23 17:08:51 +01:00
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- Automatically mark elements dirty when various member values are changed
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2023-01-08 11:21:20 +01:00
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- Allow initializing a ui system's text formatter without default codes and macros
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2022-07-25 18:56:21 +02:00
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2022-08-04 20:14:29 +02:00
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Fixes
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- Fixed parents of elements that prevent spill not being notified properly
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2022-08-04 20:44:54 +02:00
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- Fixed paragraphs sometimes not updating their position properly when hidden because they're empty
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2022-08-04 21:03:16 +02:00
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- Fixed panels sometimes not drawing children that came into view when their positions changed unexpectedly
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2022-08-19 17:57:44 +02:00
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- Fixed UiMarkdownParser not parsing formatting in headings and blockquotes
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2022-09-13 15:44:12 +02:00
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- Fixed Element.OnChildAdded and Element.OnChildRemoved being called for grandchildren when a child is added
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2022-09-19 15:02:36 +02:00
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- Fixed an exception when trying to force-update the area of an element without a ui system
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2022-09-24 11:04:23 +02:00
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- Fixed the scroll bar of an empty panel being positioned incorrectly
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2022-10-10 19:29:01 +02:00
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- Fixed UiControls maintaining old input states when input types are toggled off
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2022-11-24 18:38:51 +01:00
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- Fixed an occasional deadlock when a game is disposed with a scrolling Panel present
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2023-01-08 11:21:20 +01:00
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- Fixed UiStyle.LinkColor not being applied to the ui system when changed
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2022-11-24 18:38:51 +01:00
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Removals
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- Marked Element.OnDisposed as obsolete in favor of the more predictable OnRemovedFromUi
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2022-08-04 20:14:29 +02:00
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2022-08-02 23:02:34 +02:00
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### MLEM.Data
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2022-09-14 10:40:52 +02:00
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Additions
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2022-09-14 11:59:28 +02:00
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- Added data, from, and copy instructions to DataTextureAtlas
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2022-10-20 23:59:42 +02:00
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- Added the ability to add additional regions to a RuntimeTexturePacker after packing
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2022-10-26 23:34:30 +02:00
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- Added GetFlags, GetUniqueFlags and IsDefined to DynamicEnum
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2022-11-23 12:14:08 +01:00
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- Added DataTextureAtlas.ToDictionary
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2022-09-14 10:40:52 +02:00
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2022-08-02 23:56:18 +02:00
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Improvements
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- Allow data texture atlas pivots and offsets to be negative
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2022-08-03 10:37:59 +02:00
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- Made RuntimeTexturePacker restore texture region name and pivot when packing
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2022-09-14 21:17:43 +02:00
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- Multi-target net452, making MLEM compatible with MonoGame for consoles
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2022-10-31 18:33:53 +01:00
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- Added trimming and AOT annotations and made MLEM.Data trimmable
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2022-11-14 11:49:47 +01:00
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- Store a RuntimeTexturePacker packed texture region's source region
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2022-11-22 20:09:12 +01:00
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- Use JSON.NET attributes in favor of DataContract and DataMember
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2022-11-28 00:43:50 +01:00
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- Made JsonTypeSafeWrapper.Of generic to potentially avoid reflective instantiation
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2022-08-02 23:56:18 +02:00
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2022-08-02 23:02:34 +02:00
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Fixes
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- Fixed data texture atlases not allowing most characters in their region names
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2022-10-31 13:20:26 +01:00
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Removals
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- Marked DynamicEnum as obsolete due to its reimplementation in [DynamicEnums](https://www.nuget.org/packages/DynamicEnums)
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2023-02-21 17:21:19 +01:00
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### MLEM.Extended
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2022-11-10 15:41:24 +01:00
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Additions
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- Added Range extension methods GetPercentage and FromPercentage
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2022-09-14 21:17:43 +02:00
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Improvements
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- Multi-target net452, making MLEM compatible with MonoGame for consoles
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2022-10-31 18:33:53 +01:00
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- Added trimming and AOT annotations and made MLEM.Extended trimmable
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2022-10-15 13:48:45 +02:00
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- **Made GenericBitmapFont and GenericStashFont support UTF-32 characters like emoji**
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2022-09-14 21:17:43 +02:00
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2023-02-21 17:21:19 +01:00
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### MLEM.Startup
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2022-09-14 21:17:43 +02:00
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Improvements
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- Multi-target net452, making MLEM compatible with MonoGame for consoles
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2022-10-31 18:33:53 +01:00
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- Added trimming and AOT annotations and made MLEM.Startup trimmable
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2022-09-14 21:17:43 +02:00
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2022-07-25 18:44:16 +02:00
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## 6.0.0
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2022-08-04 20:44:54 +02:00
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2022-04-11 10:33:41 +02:00
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### MLEM
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Additions
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2022-04-30 11:38:05 +02:00
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- Added consuming variants of IsPressed methods to InputHandler and Keybind
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2022-04-25 15:25:58 +02:00
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- Added SpriteBatchContext struct and extensions
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2022-04-29 15:34:04 +02:00
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- Added InputHandler.InvertPressBehavior
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2022-05-10 21:32:28 +02:00
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- Added ReverseInput, ReverseOutput and AndThen to Easings
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2022-05-18 21:45:38 +02:00
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- Added an Enum constructor to GenericInput
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2022-05-20 16:59:28 +02:00
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- Added RandomPitchModifier and GetRandomPitch to SoundEffectInfo
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2022-06-19 18:17:46 +02:00
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- Added TextInput class, which is an isolated version of MLEM.Ui's TextField logic
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2022-06-24 14:01:26 +02:00
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- Added MLEM.FNA, which is fully compatible with FNA
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2022-06-29 15:57:41 +02:00
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- Added TryGetUpTime, GetUpTime, TryGetTimeSincePress and GetTimeSincePress to InputHandler
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2022-04-08 14:50:14 +02:00
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2022-05-18 18:50:00 +02:00
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Improvements
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- Allow comparing Keybind and Combination based on the amount of modifiers they have
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2022-06-08 11:05:18 +02:00
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- Allow using multiple textures in a StaticSpriteBatch
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2022-06-15 11:44:28 +02:00
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- Added GenericInput support for Buttons.None
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2022-06-26 15:08:11 +02:00
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- Improved the way terminating formatting codes work by introducing SimpleEndCode
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2022-07-19 15:20:19 +02:00
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- Allow RandomExtensions to operate on any ICollection
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2022-06-07 11:57:25 +02:00
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2022-06-15 11:38:11 +02:00
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Removals
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- Marked AStar.InfiniteCost as obsolete
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2022-04-09 22:00:21 +02:00
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### MLEM.Ui
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2022-04-14 17:54:25 +02:00
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Additions
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- Added Element.AutoNavGroup which allows forming groups for auto-navigation
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2022-06-13 23:52:10 +02:00
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- Added UiMarkdownParser
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2022-06-24 14:01:26 +02:00
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- Added MLEM.Ui.FNA, which is fully compatible with FNA
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2022-04-14 17:54:25 +02:00
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2022-04-15 14:18:55 +02:00
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Improvements
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- Ensure that Element.IsMouseOver is always accurate by making it an auto-property
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2022-04-25 15:25:58 +02:00
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- Started using SpriteBatchContext for Draw and DrawTransformed methods
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2022-04-30 12:14:08 +02:00
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- Make use of the new consuming variants in InputHandler and Keybind to consume UiControls inputs
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2022-05-03 18:58:18 +02:00
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- Allow Tooltip to manage more than one paragraph and make it easier to add new lines
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2022-05-03 19:07:53 +02:00
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- Allow adding dropdown elements at a specified index
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2022-05-03 19:35:44 +02:00
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- Turned Tooltip paragraph styling into style properties
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2022-05-03 20:10:26 +02:00
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- Improved ElementHelper.AddTooltip overloads
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2022-05-03 20:26:39 +02:00
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- Don't query a paragraph's text callback in the constructor
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2022-05-04 13:22:24 +02:00
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- Allow manually hiding a paragraph without its text overriding the hidden state
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2022-05-18 15:54:29 +02:00
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- Added optional isKeybindAllowed parameter to KeybindButton
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2022-07-18 15:53:26 +02:00
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- Allow manually setting a RootElement as CanBeActive
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2022-04-15 14:18:55 +02:00
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2022-04-09 22:00:21 +02:00
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Fixes
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- Fixed auto-nav tooltip displaying on the selected element even when not in auto-nav mode
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2022-04-14 17:45:01 +02:00
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- Fixed radio buttons not unchecking all other radio buttons with the same root element
|
2022-04-15 14:16:38 +02:00
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- Fixed elements not being deselected when removed through RemoveChild
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2022-05-04 13:54:15 +02:00
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- Fixed elements sometimes staying hidden when they shouldn't in scrolling panels
|
2022-05-21 20:42:54 +02:00
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- Fixed elements' OnDeselected events not being raised when CanBeSelected is set to false while selected
|
2022-05-26 11:39:55 +02:00
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- Fixed gamepad auto-nav angle being incorrect for some elements
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2022-04-09 22:00:21 +02:00
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2022-04-25 15:25:58 +02:00
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Removals
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- Marked old Draw and DrawTransformed overloads as obsolete in favor of SpriteBatchContext ones
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2022-05-03 18:58:18 +02:00
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- Marked Tooltip.Paragraph as obsolete in favor of new Paragraphs collection
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2022-04-25 15:25:58 +02:00
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2022-06-06 23:50:13 +02:00
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### MLEM.Extended
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Additions
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- Added LayerPositionF
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2022-06-24 14:01:26 +02:00
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- Added MLEM.Extended.FNA, which is fully compatible with FNA
|
2022-06-06 23:50:13 +02:00
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Improvements
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|
|
- Allow using a StaticSpriteBatch to render an IndividualTiledMapRenderer
|
|
|
|
|
2022-05-07 21:39:36 +02:00
|
|
|
### MLEM.Data
|
2022-05-25 12:37:51 +02:00
|
|
|
Additions
|
|
|
|
- Added the ability to add padding to RuntimeTexturePacker texture regions
|
|
|
|
- Added the ability to pack UniformTextureAtlas and DataTextureAtlas using RuntimeTexturePacker
|
2022-06-24 14:01:26 +02:00
|
|
|
- Added MLEM.Data.FNA, which is fully compatible with FNA
|
2022-05-25 12:37:51 +02:00
|
|
|
|
2022-05-07 21:39:36 +02:00
|
|
|
Improvements
|
|
|
|
- Premultiply textures when using RawContentManager
|
2022-05-25 12:37:51 +02:00
|
|
|
- Allow enumerating all region names of a DataTextureAtlas
|
2022-05-25 13:09:30 +02:00
|
|
|
- Cache RuntimeTexturePacker texture data while packing to improve performance
|
2022-05-28 21:21:25 +02:00
|
|
|
- Greatly improved RuntimeTexturePacker performance
|
2022-07-18 20:41:19 +02:00
|
|
|
- Allow specifying multiple names for a DataTextureAtlas region
|
2022-05-07 21:39:36 +02:00
|
|
|
|
2022-05-10 15:58:47 +02:00
|
|
|
Fixes
|
|
|
|
- Fixed SoundEffectReader incorrectly claiming it could read ogg and mp3 files
|
|
|
|
|
2022-06-24 14:01:26 +02:00
|
|
|
### MLEM.Startup
|
|
|
|
Additions
|
|
|
|
- Added MLEM.Startup.FNA, which is fully compatible with FNA
|
|
|
|
|
2022-07-25 18:23:16 +02:00
|
|
|
### MLEM.Templates
|
|
|
|
Improvements
|
|
|
|
- Updated to MonoGame 3.8.1
|
|
|
|
|
2022-04-08 14:37:25 +02:00
|
|
|
## 5.3.0
|
2022-08-04 20:44:54 +02:00
|
|
|
|
2021-12-22 12:46:17 +01:00
|
|
|
### MLEM
|
2021-12-22 13:00:41 +01:00
|
|
|
Additions
|
|
|
|
- Added StringBuilder overloads to GenericFont
|
2021-12-22 14:24:37 +01:00
|
|
|
- Added ColorExtensions.Multiply
|
2021-12-28 14:45:20 +01:00
|
|
|
- Added SoundEffectInstanceHandler.Stop
|
2022-01-22 16:51:42 +01:00
|
|
|
- Added TextureRegion.OffsetCopy
|
2022-03-10 16:03:09 +01:00
|
|
|
- Added RectangleF.DistanceSquared and RectangleF.Distance
|
2022-03-14 15:15:30 +01:00
|
|
|
- Added GamepadExtensions.GetAnalogValue to get the analog value of any gamepad button
|
2022-03-25 14:19:03 +01:00
|
|
|
- Added InputHandler.TryGetDownTime
|
2021-12-22 13:00:41 +01:00
|
|
|
|
2021-12-22 12:46:17 +01:00
|
|
|
Improvements
|
|
|
|
- Generify GenericFont's string drawing
|
2022-02-06 22:07:33 +01:00
|
|
|
- Added InputHandler mouse and touch position querying that preserves the game's viewport
|
2022-02-23 14:35:35 +01:00
|
|
|
- Added float version of GetRandomWeightedEntry
|
2022-03-07 12:00:33 +01:00
|
|
|
- Allow LinkCode to specify a color to draw with
|
2022-03-10 12:39:56 +01:00
|
|
|
- Allow better control over the order and layout of a Keybind's combinations
|
2022-03-14 15:15:30 +01:00
|
|
|
- Allow setting a gamepad button deadzone in InputHandler
|
2022-03-25 14:19:03 +01:00
|
|
|
- Trigger InputHandler key and gamepad repeats for the most recently pressed input
|
2022-03-26 12:51:14 +01:00
|
|
|
- Added properties and constructors for existing operator overloads to GenericInput
|
2021-12-21 23:23:25 +01:00
|
|
|
|
2022-01-02 23:31:47 +01:00
|
|
|
Fixes
|
2022-02-13 22:43:51 +01:00
|
|
|
- **Fixed a formatting Code only knowing about the last Token that it is applied in**
|
2022-02-14 00:24:31 +01:00
|
|
|
- Fixed Code.Draw receiving the index in the current line rather than the current token
|
2022-01-02 23:31:47 +01:00
|
|
|
- Fixed StaticSpriteBatch handling rotated sprites incorrectly
|
2022-03-24 11:43:55 +01:00
|
|
|
- Fixed InputHandler.InputsPressed ignoring repeat events for keyboards and gamepads
|
2022-01-02 23:31:47 +01:00
|
|
|
|
2022-01-24 11:16:23 +01:00
|
|
|
Removals
|
2022-03-25 14:19:03 +01:00
|
|
|
- **Removed InputHandler.StoreAllActiveInputs and always store all active inputs**
|
2022-01-24 11:16:23 +01:00
|
|
|
- Renamed GenericFont.OneEmSpace to Emsp (and marked OneEmSpace as obsolete)
|
|
|
|
|
2021-12-24 12:10:04 +01:00
|
|
|
### MLEM.Ui
|
2022-01-22 23:05:29 +01:00
|
|
|
Additions
|
|
|
|
- Added Element.OnStyleInit event
|
2022-03-14 16:12:51 +01:00
|
|
|
- Added UiControls.AutoNavModeChanged event
|
2022-01-22 23:05:29 +01:00
|
|
|
|
2021-12-24 12:10:04 +01:00
|
|
|
Improvements
|
|
|
|
- Allow for checkboxes and radio buttons to be disabled
|
2022-01-06 23:26:14 +01:00
|
|
|
- Only set a paragraph's area dirty when a text change would cause it to change size
|
2022-01-09 01:12:16 +01:00
|
|
|
- Ensure that a panel gets notified of all relevant changes by calling OnChildAreaDirty for all grandchildren
|
2022-01-09 01:15:05 +01:00
|
|
|
- Avoid unnecessary panel updates by using an Epsilon comparison when scrolling children
|
2022-01-22 22:54:47 +01:00
|
|
|
- Allow setting a default text alignment for paragraphs in UiStyle
|
2022-01-22 23:34:52 +01:00
|
|
|
- Made custom values of Element.Style persist when a new ui style is set
|
2022-01-30 16:56:07 +01:00
|
|
|
- Update elements less aggressively when changing a ui system's style
|
2022-02-06 21:16:35 +01:00
|
|
|
- Automatically update all elements when changing a ui system's viewport
|
2022-03-07 12:00:33 +01:00
|
|
|
- Allow setting a default color for clickable links in UiStyle
|
2022-03-10 12:39:56 +01:00
|
|
|
- Allow ElementHelper's KeybindButton to query a combination at a given index
|
2022-03-26 12:41:19 +01:00
|
|
|
- Allow ElementHelper's KeybindButton to accept a Keybind for clearing a combination
|
2022-03-10 13:50:47 +01:00
|
|
|
- Automatically select the first element when a dropdown is opened in auto nav mode
|
2022-03-10 14:25:41 +01:00
|
|
|
- Improved gamepad navigation by employing angles between elements
|
2022-03-10 15:00:42 +01:00
|
|
|
- Prefer elements that have the same parent as the currently selected element when using gamepad navigation
|
2022-03-14 14:20:12 +01:00
|
|
|
- Allow specifying a custom position for a tooltip to snap to
|
2022-04-05 14:42:30 +02:00
|
|
|
- Allow tooltips to display for elements when selected in auto-nav mode
|
2021-12-24 12:10:04 +01:00
|
|
|
|
2022-01-07 20:50:32 +01:00
|
|
|
Fixes
|
|
|
|
- Fixed paragraph links having incorrect hover locations when using special text alignments
|
2022-02-06 22:07:33 +01:00
|
|
|
- Fixed the graphics device's viewport being ignored for mouse and touch queries
|
2022-03-10 18:04:36 +01:00
|
|
|
- Fixed auto-navigating panels not scrolling to the center of elements properly
|
2022-03-11 12:29:56 +01:00
|
|
|
- Fixed UiControls allowing for non-selectable or non-mouseable elements to be marked as selected or moused
|
2022-03-11 13:25:18 +01:00
|
|
|
- Fixed buttons and checkboxes changing their CanBeSelected and CanBePressed values when being disabled
|
2022-03-17 20:04:58 +01:00
|
|
|
- Fixed children of Panel scroll bars also being scrolled
|
2022-03-17 20:45:28 +01:00
|
|
|
- Fixed RootElement.CanSelectContent and Element.IsSelected returning incorrect results when CanBeSelected changes
|
2022-03-17 20:46:49 +01:00
|
|
|
- Fixed dropdowns with some non-selectable children failing to navigate when using gamepad controls
|
2022-03-26 20:06:59 +01:00
|
|
|
- Fixed UiMetrics.ForceAreaUpdateTime being inaccurate for nested elements
|
2022-04-05 14:17:12 +02:00
|
|
|
- Fixed tooltips sometimes ignoring manually set IsHidden values
|
2022-04-05 14:54:20 +02:00
|
|
|
- Fixed delayed tooltips sometimes displaying in the wrong location for one frame
|
2022-01-07 20:50:32 +01:00
|
|
|
|
2022-01-22 23:20:04 +01:00
|
|
|
Removals
|
|
|
|
- Marked StyleProp equality members as obsolete
|
2022-03-26 21:13:05 +01:00
|
|
|
- Marked Element.BeginDelegate and Element.BeginImpl as obsolete
|
|
|
|
- Marked Element.DrawEarly and UiSystem.DrawEarly as obsolete
|
2022-01-22 23:20:04 +01:00
|
|
|
|
2022-01-22 16:55:46 +01:00
|
|
|
### MLEM.Extended
|
|
|
|
Improvements
|
|
|
|
- Preserve texture region names when converting between MLEM and MG.Extended
|
|
|
|
|
2022-01-02 22:49:39 +01:00
|
|
|
### MLEM.Data
|
|
|
|
Improvements
|
|
|
|
- Rethrow exceptions when no RawContentManager readers could be constructed
|
2022-01-02 22:51:52 +01:00
|
|
|
- Make Newtonsoft.Json dependency optional
|
2022-01-02 22:49:39 +01:00
|
|
|
|
2022-01-23 21:18:13 +01:00
|
|
|
Removals
|
|
|
|
- Marked CopyExtensions as obsolete
|
|
|
|
|
2021-12-21 23:16:18 +01:00
|
|
|
## 5.2.0
|
2022-08-04 20:44:54 +02:00
|
|
|
|
2021-10-10 20:30:40 +02:00
|
|
|
### MLEM
|
|
|
|
Additions
|
|
|
|
- Added a strikethrough formatting code
|
2021-10-12 03:23:35 +02:00
|
|
|
- Added GenericFont SplitStringSeparate which differentiates between existing newline characters and splits due to maximum width
|
2021-10-17 23:20:05 +02:00
|
|
|
- Added StaticSpriteBatch class
|
2021-11-16 15:08:35 +01:00
|
|
|
- Added missing easing functions Quart and Quint to Easings
|
2021-11-22 14:48:38 +01:00
|
|
|
- Added RotationVector extension methods for Matrix and Quaternion
|
2021-11-27 15:03:30 +01:00
|
|
|
- Added DrawExtendedAutoTile to the AutoTiling class
|
2021-10-10 20:30:40 +02:00
|
|
|
|
2021-10-19 22:06:49 +02:00
|
|
|
Improvements
|
2021-11-29 21:44:00 +01:00
|
|
|
- **Moved AutoTiling to Graphics namespace**
|
2021-11-08 02:50:53 +01:00
|
|
|
- Cache TokenizedString inner offsets for non-Left text alignments to improve performance
|
2021-10-19 22:06:49 +02:00
|
|
|
- Exposed Camera's RoundPosition
|
2021-10-28 23:26:42 +02:00
|
|
|
- Exposed the epsilon value used by Camera
|
2021-11-18 10:58:50 +01:00
|
|
|
- Added Padding.Empty
|
2021-11-22 17:50:17 +01:00
|
|
|
- Throw an exception when text formatter macros resolve recursively too many times
|
2021-11-27 14:27:56 +01:00
|
|
|
- Allow using StaticSpriteBatch for AutoTiling
|
2021-11-27 22:45:37 +01:00
|
|
|
- Made TextFormatter string size based on the currently active font rather than the default one
|
2021-12-21 20:12:15 +01:00
|
|
|
- Allow storing multiple texture regions per SpriteAnimation frame
|
2021-10-19 22:06:49 +02:00
|
|
|
|
2021-11-22 18:52:52 +01:00
|
|
|
Fixes
|
|
|
|
- Fixed some end-of-line inconsistencies when using the Right text alignment
|
|
|
|
|
2021-11-29 21:24:08 +01:00
|
|
|
Removals
|
2021-11-29 21:44:00 +01:00
|
|
|
- **Removed deprecated Misc versions of SoundEffectInfo and SoundEffectInstanceHandler**
|
2021-11-29 21:24:08 +01:00
|
|
|
|
2021-10-01 03:42:27 +02:00
|
|
|
### MLEM.Ui
|
2021-10-11 23:35:50 +02:00
|
|
|
Additions
|
|
|
|
- Allow specifying a maximum amount of characters for a TextField
|
2021-10-12 02:16:09 +02:00
|
|
|
- Added a multiline editing mode to TextField
|
2021-11-27 22:45:37 +01:00
|
|
|
- Added a formatting code to allow for inline font changes
|
2021-12-11 17:26:55 +01:00
|
|
|
- Added a SquishingGroup element
|
2021-12-12 12:32:09 +01:00
|
|
|
- Added UiMetrics
|
2021-10-11 23:35:50 +02:00
|
|
|
|
2021-10-04 23:57:58 +02:00
|
|
|
Improvements
|
2021-11-29 21:44:00 +01:00
|
|
|
- **Made Image ScaleToImage take ui scale into account**
|
|
|
|
- **Added style properties for a lot of hardcoded default element styles**
|
|
|
|
- **Allow setting a custom effect and depth stencil state for ui drawing**
|
2021-12-21 11:54:32 +01:00
|
|
|
- **Made StyleProp immutable**
|
2021-10-28 23:26:42 +02:00
|
|
|
- Exposed the epsilon value used by Element calculations
|
2021-10-30 15:33:38 +02:00
|
|
|
- Allow style properties to set style values with a higher priority, which allows elements to style their default children
|
|
|
|
- Allow changing the entire ui style for a single element
|
2021-11-01 13:39:37 +01:00
|
|
|
- Skip unnecessary area updates for elements with dirty parents
|
2021-11-08 02:02:59 +01:00
|
|
|
- Calculate panel scroll bar height based on content height
|
2021-11-14 21:32:13 +01:00
|
|
|
- Remember the location that a scroll bar scroller was grabbed in when scrolling
|
2021-12-21 00:01:57 +01:00
|
|
|
- Automatically set area dirty when changing child padding or paragraph fonts
|
2021-10-04 23:57:58 +02:00
|
|
|
|
2021-10-01 03:42:27 +02:00
|
|
|
Fixes
|
|
|
|
- Fixed VerticalSpace height parameter being an integer
|
2021-10-12 19:58:31 +02:00
|
|
|
- Fixed text not being pasted into a text field at all if it contains characters that don't match the input rule
|
2021-11-14 19:50:24 +01:00
|
|
|
- Fixed panels that don't auto-hide their scroll bars ignoring their width for child padding
|
2021-11-22 15:13:08 +01:00
|
|
|
- Fixed some inconsistencies with element transformations and mouse interaction
|
2021-09-24 17:00:05 +02:00
|
|
|
|
2021-11-14 21:04:50 +01:00
|
|
|
Removals
|
2021-11-29 21:44:00 +01:00
|
|
|
- **Removed ScrollBar ScrollerOffset**
|
2021-11-14 21:04:50 +01:00
|
|
|
|
2021-10-16 20:22:06 +02:00
|
|
|
### MLEM.Data
|
2021-11-01 16:00:13 +01:00
|
|
|
Additions
|
|
|
|
- Allow RuntimeTexturePacker to automatically dispose submitted textures when packing
|
2021-11-06 23:38:21 +01:00
|
|
|
- Added JsonTypeSafeWrapper and JsonTypeSafeGenericDataHolder
|
2021-11-01 16:00:13 +01:00
|
|
|
|
2021-10-16 20:22:06 +02:00
|
|
|
Improvements
|
2021-11-29 21:44:00 +01:00
|
|
|
- **Use TitleContainer for opening streams where possible**
|
2021-11-08 23:46:59 +01:00
|
|
|
- Set GraphicsResource Name when loading assets using RawContentManager
|
2021-10-16 20:22:06 +02:00
|
|
|
|
2021-12-03 12:52:26 +01:00
|
|
|
Removals
|
|
|
|
- Marked features related to Lidgren.Network as obsolete
|
|
|
|
|
2021-12-13 00:39:36 +01:00
|
|
|
### MLEM.Startup
|
|
|
|
Additions
|
|
|
|
- Added virtual InitializeDefaultUiStyle to MlemGame
|
|
|
|
- Added PreDraw and PreUpdate events and coroutine events
|
|
|
|
|
2021-09-24 16:51:06 +02:00
|
|
|
## 5.1.0
|
2022-08-04 20:44:54 +02:00
|
|
|
|
2021-06-30 19:40:43 +02:00
|
|
|
### MLEM
|
2021-07-05 19:46:39 +02:00
|
|
|
Additions
|
|
|
|
- Added RotateBy to Direction2Helper
|
|
|
|
|
2021-07-03 01:44:39 +02:00
|
|
|
Improvements
|
2021-11-29 21:44:00 +01:00
|
|
|
- **Moved ColorHelper.Invert to ColorExtensions.Invert**
|
|
|
|
- **Allow enumerating SoundEffectInstanceHandler entries**
|
2021-08-27 20:36:04 +02:00
|
|
|
- Improved NinePatch memory usage
|
2021-07-05 19:46:39 +02:00
|
|
|
- Moved sound-related classes into Sound namespace
|
2021-07-18 22:18:46 +02:00
|
|
|
- Added customizable overloads for Keybind, Combination and GenericInput ToString methods
|
|
|
|
- Removed LINQ Any and All usage in various methods to improve memory usage
|
2021-08-27 20:36:04 +02:00
|
|
|
- Improved KeysExtensions memory usage
|
2021-07-13 15:41:42 +02:00
|
|
|
|
|
|
|
Fixes
|
|
|
|
- Set default values for InputHandler held and pressed keys to avoid an exception if buttons are held in the very first frame
|
2021-07-28 17:22:47 +02:00
|
|
|
- Fixed GenericFont MeasureString using incorrect width for Zwsp and OneEmSpace
|
2021-08-06 22:40:32 +02:00
|
|
|
- Fixed tiled NinePatches missing pixels with some scales
|
2021-07-03 01:44:39 +02:00
|
|
|
|
2021-07-03 01:50:37 +02:00
|
|
|
### MLEM.Ui
|
2021-07-08 18:17:39 +02:00
|
|
|
Additions
|
|
|
|
- Added a masking character to TextField to allow for password-style text fields
|
|
|
|
|
2021-07-18 22:18:46 +02:00
|
|
|
Improvements
|
2021-11-29 21:44:00 +01:00
|
|
|
- **Explicitly disallow creating Paragraphs without fonts to make starting out with MLEM.Ui less confusing**
|
2021-07-18 22:18:46 +02:00
|
|
|
- Removed LINQ Any and All usage in various methods to improve memory usage
|
2021-07-24 07:36:42 +02:00
|
|
|
- Allow adding Link children to non-Paragraph elements
|
2021-07-18 22:18:46 +02:00
|
|
|
|
2021-07-03 01:50:37 +02:00
|
|
|
Fixes
|
|
|
|
- Fixed a crash if a paragraph has a link formatting code, but no font
|
2021-07-22 04:27:57 +02:00
|
|
|
- Fixed tooltips with custom text scale not snapping to the mouse correctly in their first displayed frame
|
2021-09-09 16:53:12 +02:00
|
|
|
- Fixed tooltips not displaying correctly with auto-hiding paragraphs
|
2021-09-24 16:35:53 +02:00
|
|
|
- Fixed rounding errors causing AutoInline elements to be pushed into the next line with some ui scales
|
2021-07-03 01:50:37 +02:00
|
|
|
|
2021-07-19 23:10:27 +02:00
|
|
|
### MLEM.Extended
|
|
|
|
Improvements
|
2021-08-19 21:43:17 +02:00
|
|
|
- Use FontStashSharp's built-in LineHeight property for GenericStashFont
|
2021-07-19 23:10:27 +02:00
|
|
|
|
2021-07-12 03:14:05 +02:00
|
|
|
### MLEM.Data
|
|
|
|
Additions
|
|
|
|
- Added the ability to specify a coordinate offset in data texture atlases
|
|
|
|
|
2021-07-27 16:40:42 +02:00
|
|
|
Improvements
|
|
|
|
- Improved RawContentManager's reader loading and added better exception handling
|
2021-08-05 03:59:14 +02:00
|
|
|
- Improved CopyExtensions construction speed
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2021-09-05 16:18:26 +02:00
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- Improved DynamicEnum caching
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2021-07-27 16:40:42 +02:00
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2021-09-22 20:33:11 +02:00
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Fixes
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- Fixed DynamicEnum AddFlag going into an infinite loop
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2021-06-30 00:18:54 +02:00
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## 5.0.0
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2022-08-04 20:44:54 +02:00
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2021-06-28 15:38:30 +02:00
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### MLEM
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Additions
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- Added some Collection extensions, namely for dealing with combinations
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- Added repeat-ignoring versions of IsKeyPressed and IsGamepadButtonPressed
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- Added SoundExtensions
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- Added string truncation to TokenizedString
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- Added a sprite batch extension to generate a gradient
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- Added InputsDown and InputsPressed properties to InputHandler
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- Added text alignment options to tokenized strings
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2021-06-29 00:57:04 +02:00
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Improvements
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2021-11-29 21:44:00 +01:00
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- **Replaced TextInputWrapper with a more refined MlemPlatform that includes the ability to open links on various platforms**
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2021-06-28 15:38:30 +02:00
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- Allow NinePatches to be drawn tiled rather than stretched
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- Added the ability for Direction2 to be used as flags
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- Made Padding and Direction2 DataContracts
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- Expose the viewport of cameras
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- Greatly improved the efficiency of line splitting for GenericFont and TokenizedString
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- Improved performance of TextFormatter tokenization
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- Allow for underline and shadow formatting codes to be mixed with font changing codes
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- Exposed Keybind Combinations
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Fixes
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- Fixed the input handler querying input when the window is inactive
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- Fixed UnderlineCode ending in the wrong places because it was marked as a font-changing code
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Removals
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2021-11-29 21:44:00 +01:00
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- **Removed the array-based GetRandomEntry method**
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- **Removed obsolete ColorExtension methods**
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2021-06-28 15:38:30 +02:00
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### MLEM.Ui
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Additions
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- Added a text scale multiplier value to Paragraph
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- Added an option to limit auto-height and auto-width in elements to a maximum and minimum size
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- Added the ability to set a custom viewport for ui systems
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- Added string truncation to Paragraph
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- Added a simple way to change the action that is executed when a link is pressed in a paragraph
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- Added events for when a root element is added or removed
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- Added an ElementHelper method to create a keybind button
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- Added text alignment options to paragraphs
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Improvements
|
2021-11-29 21:44:00 +01:00
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- **Removed unnecessary GraphicsDevice references from UiSystem**
|
2021-06-28 15:38:30 +02:00
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- Stop a panel's scroll bar from being removed from its children list automatically
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- Dispose of panels' render targets to avoid memory leaks
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- Allow changing the color that a panel renders its texture with
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Fixes
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- Fixed auto-sized elements doing too many area update calculations
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- Fixed a rare stack overflow where scroll bars could get stuck in an auto-hide loop
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- Fixed auto-sized elements without children not updating their size correctly
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- Fixed panels drawing children early within the render target (instead of regularly)
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### MLEM.Extended
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Additions
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- Added GenericFont compatibility for FontStashSharp
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- Added a method to make sidescrolling collision detection easier with TiledMapCollisions
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- Added some more TiledMapExtension utility methods
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Improvements
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- Reversed the y loop in GetCollidingTiles to account for gravity which is usually more important
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Fixes
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- Fixed some number parsing not using the invariant culture
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### MLEM.Data
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Additions
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- Added StaticJsonConverter
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- Added DynamicEnum, a cursed custom enumeration class that supports arbitrarily many values
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Fixes
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|
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|
- Fixed some number parsing not using the invariant culture
|
2022-06-19 18:17:46 +02:00
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|
|
- Fixed RawContentManager crashing with dynamic assemblies present
|